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 CAD / *22725 (-100)
  Re: Drawing triangles in a Z buffer
 
Graphics Gems covers basic stuff only where the presenter has an innovation. But they've been very good over the years. You can get any of their example source code online. Do pay a visit here: (URL) guys were in Gems IIR, and their book is worth (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  New Animations Take 2
 
Okay for all the MAC users out there I've redone the animations with the QUICKTIME format (*.mov). You can download at: (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Another Space Probe  [DAT]
 
Here's an enlarged variation on my previous posting. This probe is longer, with some storage/fuel tanks. The disk on the front/top of the probe is an extremely cheesy mockup of the pod racer intake vent from <set:7186> Watto's Junkyard. I'm not sure (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: New Animations
 
(...) Ah, but it wasn't elegant, was it? 8?) Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: New Animations
 
OK, I was able to download the extension from www.divx.com and see your animations. Also, Matt, it played them with QuickTime Player not WMP. I don't know why I haven't been able to get this to work before. Well, now I am glad. I don't think it is (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Simple Space Probe  [DAT]
 
After getting a few droid escapes, I started thinking about what could be done with the 8x8 dishes. This has been sitting on my desk for a few days. It's really simple, but it might be good for using in a larger model. 0 Space Probe 0 Name: (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: Drawing triangles in a Z buffer
 
"Sproaticus" <jsproat@io.com> skrev i meddelandet news:GrGFrK.9nJ@lugnet.com... (...) There must surely be one (or more) in Graphical Gems (URL) (if that URL still is valid, otherwise search for Graphical Gems) a bit dated, c code, but useful. -- (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: New Animations
 
All the animations require that you have the DIvX4.11 or higher codec. Download from (URL) users give me a few hours and I'll get the quicktime format up for you guys. Sorry about that just that 'me forgets about you oddballs' =) ps. I do envy macs (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Pinball  [DAT]
 
Here is another stress reliever for your mini-figs. It's a pinball machine. (Missing pinball stickers for front and bottom display. - Sorry Ahui 0 Name: Pinball.ldr 0 Author: Ahui Herrera 0 e-Mail: jedi_agh@yahoo.com 0 WRITE (URL) ROTATION CENTER 0 (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: Larger Renderings?
 
yes just edit the quickres.ini file. The best way to do this is go to Render->Edit Settings/Render In the INI file heading click edit Then just copy one of the entries, paste it at the end and change the height/width to your choosing -Orion (23 years ago, 13-Feb-02, to lugnet.cad.ray)
 
  Space Invaders Aracde  [DAT]
 
Is all work NO play giving your mini-figs stress? Well downlaod the Ldraw file so that they can play the space invaders acrade game... -AHui 0 Name: Arcade_Cabinet.ldr 0 Author: Ahui Herrera 0 e-Mail: Jedi_agh@yahoo.com 0 WRITE (URL) ROTATION CENTER (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
 
  Re: New Animations
 
(...) Oops...typo...those should BOTH be AVI. But then you knew that, didn't you? Why am I even posting this? I really DO have better things to do... Really. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: New Animations
 
(...) Nope...just the AI video format. There is still no elegant way to view AVIs in QuickTime. You'll have to install (*shudder*) Windows Media Player. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Larger Renderings?
 
Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)
 
  Re: New Animations
 
I can't view any of your animations because I have a Macintosh. I have tried to solve this in the past, but still haven't. Is this something like MPEG-4 or divx? -- Thanks: (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  New Animations
 
I've created several new animations that will be shown at Brickswest this weekend. If you can't make it to brickswest or can't wait take a look here. (URL) are two versions of each animation. A 640x340 and a 320x240 version. I recommondal-up users (...) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  I updated my gallery come and see
 
I added 7 videos to my gallery come and check it out u will all like them (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
 
  Re: Brickshelf gallery for Jump-O-Bot
 
(...) Cheers Bob, I have applied. Nice heads up. (23 years ago, 13-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
 
  Re: Drawing triangles in a Z buffer
 
(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Drawing triangles in a Z buffer
 
Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Drawing triangles in a Z buffer
 
Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Yeah, that's basically what I was thinking. Take Tim's tutorial page content and stick it in Microsoft Help. I don't know about other operating systems, though. SO, I wouldn't know about the types of software that would be appropriate. (23 years ago, 13-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Is The LDraw Source Available?
 
Fredrik Glöckner <fredrik.glockner@bio.uio.no> wrote in message news:qrdbsew5ixm.fsf....uio.no... (...) thank you. I remembered something about it not being available but wasn't sure. I would have checked the FAQ but I didn't even think of it. Gary (...) (23 years ago, 12-Feb-02, to lugnet.cad)
 
  Re: A comprehensive LDraw object model
 
(...) I'm hoping within a couple of month or so (beta with a month or so), but it really depends on how this project goes, and the schedules of anyone who wants to contribute. (...) That shattering sound you just heard was my jaw hitting the floor. (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: Brickshelf gallery for Jump-O-Bot
 
You should mirror your site at (URL) want Lego content and have no limits or advertising at this time. -- Bob Fay THE SHOP (URL) Agullo" <technicpuppy@yahoo.com> wrote in message news:GrFzHH.Gzt@lugnet.com... (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
 
  Brickshelf gallery for Jump-O-Bot
 
If the Geocities site is down, please take a look at (URL) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
 
  Introducing Jump-O-Bot
 
Dear all, One of the unsolved challenges posed by the authors of the very fine "Building Robots with Lego Mindstorms" is to construct a robot that propels itself jumping, rather than walking on legs or rolling on wheels. Neither pretty nor smart, (...) (23 years ago, 12-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)  
 
  Re: New stud 4 primitive for plates with holes  [DAT]
 
(...) If you made this a subpart (instead of a primitive) and included the original stud4 primitive you'd save more space and possibly avoid the square hole problem? Of course then you have the problem of that undesireable edge line on the inside of (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
 
  Re: New stud 4 primitive for plates with holes  [DAT]
 
"Mark Kennedy" <mkennedy@peak.org> schrieb im Newsbeitrag news:GrFCoL.MzM@lugnet.com... (...) Stud4 files are in the bottom of a piece and possible they need to stretch sometimes. So the height of the hole is not constant. So I think it's easier to (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
 
  Re: [Re: Introductions]
 
(...) I will e-mail you my .emacs file and we can have a mail discussion about setting it up. [snip] (...) I think we need to get a good design first. The language we chose should be secondary. A good design may reaveal the best language(s) (...) (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Feature request
 
That is a good idea! Have you emailed the author of MLCAD (look under the help about tab in mlcad) and suggested this change. That is the best way to get a change to MLCAD in a future relase of the program. -Ahui (...) (23 years ago, 12-Feb-02, to lugnet.cad.mlcad)
 
  Re: Any help I can offer I will
 
Brian, Right now we need someone to make some webpages, specifically this one: (URL) don't know if Matthew Gerber is in charge of it or not. He already has some other web/graphic designers in contact with him. I know Matthew is really busy with (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: [Re: Introductions]
 
(...) Don, You should see me. When I first got my job at the library I am at, I go and ask the Window's tech, "How do you cancel a dialog box with the keyboard?" They say, "hu?" I say, "You know, they keyboard shortcut for canceling dialogs. On a (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Any help I can offer I will
 
(...) Put your hat back on, and put your money back in your pocket, please. There seem to be people willing to help and plenty of ideas to go around. Actually, I think the volume of disparate ideas has been a hindrance as someone else already (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: [Re: Introductions]
 
(...) Oooh, I realize this is off topic here, but did you get the JDEE to work in windows? If so, could you help me out and tell me which versions of everything you have that actually work together? I tried to put this together with xemacs and (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  New stud 4 primitive for plates with holes  [DAT]
 
Here is a new version of the stud 4 primitive for use in technic plates and other parts with holes in the plates. By including the ndisks into the primitive they can be ommited from the part thus saving space, the bad news is that when you turn (...) (23 years ago, 12-Feb-02, to lugnet.cad.dat.parts.primitives)
 
  A question for Mike
 
Michael, (I just noticed you use Michael, not Mike. Sorry) I was wondering what your thoughts on sharing the code of MLCad were. I was wondering about the feasability of porting it to Mac. Any thoughts? Thanks, Gino A... (23 years ago, 12-Feb-02, to lugnet.cad.mlcad)
 
  Feature request
 
Mike, I love MLCad. Ok, that's out of the way. I'd like to request a change to how the arrow keys work in MLCad. I'd like a configuration option that causes the up-down and left-right arrows to respond relative to the currently selected frame. With (...) (23 years ago, 12-Feb-02, to lugnet.cad.mlcad)
 
  [Re: Introductions]
 
Hi, I'm Mark Abrams. I hope this is not a duplicate but the previous post I sent doesn't appear to have made it here. I have 2 bachelors degrees - one in studio art and the other in computer science. I am currently employed as a Java developer. My (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: TO: Mark Abrams
 
(...) I was mistakenly replying to you and not posting to the group. I kept wondering why they weren't showing up. Anyhow, I think I've got it now. I will post my mail now. Mark (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
"Kyle McDonald" <kmcdonald@bigfoot.com> schrieb im Newsbeitrag news:3C66F9C8.207030...oot.com... (...) I have made two charts, one for file loading and one for file structure (URL) this location I can place futhermore our conclusions, when we get (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: Re[2]: Movement and friction
 
(...) I agree. Although I called it friction, I didn't mean the true physical property. It seems to me that the difference between grey pins and black pins is structural in nature: they are different connectors from a builder's point of view. I (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.lcd)
 
  Any help I can offer I will
 
Unfortunately I dont have a detailed programming background... however I have been involved in Creating instructions and designs with LDRAW and MLCAD processes through the use of a pc. I am a native Mac user and come from more of a graphic design (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  TO: Mark Abrams
 
Mark, I have gotten your email. I have a few comments for you but all of your emails keep getting bounced back to me. I assume you are subscribed to this list. Have you figured out how to post to it? First, you have to setup yourself as a new user: (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  A comprehensive LDraw object model
 
There is currently a discussion brewing on developing some LDraw frameworks that would make it easy for programmers (even me!) to write LDraw applications in Java, c++, python, and perl. Check it out here: (URL) here is a template of the object (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) I have been suggesting some directions hoping others would pick one up that they liked. Most of the directions were suggested to me by developers who I haven't heard from since they suggested the idea, so I am just assuming they have lost (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) OK. This is sounding very yummy. When can we start using the frameworks. (...) Nonsense. I got to work and home just fine today, and I even found parking right across from where they had the opening ceremonies. :-) James (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Could you give us an example? By looking at what you've written, I don't understand if one needs an ending tag, or not, to complete the '0 DETAIL' command. Where in the text of the file would this go? How would it look? Thanks a lot. Much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Has anyone made the UCS Tie Interceptor?
 
If not I plan to make it. -Orion (23 years ago, 12-Feb-02, to lugnet.cad, lugnet.cad.dat.models)
 
  Re[2]: Movement and friction
 
Earlier on Mon, 28 Jan 2002 23:28:01 GMT on lugnet.cad.dev Ross Crawford<rcrawford@csi.com> wrote: ---...--- RC> I can see one limitation - the fact that technic axles are actually RC> significantly smaller than the holes in the bricks (round holes, (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.lcd)
 
  Looking for DAT of Wedge Curved 2x6x1
 
The wedge and inverted slope-wedge piece that comes in the new Star Wars Cloud Car and Ewok Attack sets. Has anyone made .DAT file of these yet? For now I'm sticking with two 1x1 45 slopes and a 1x1 45 double-concave slope. Thanks, Zak (23 years ago, 11-Feb-02, to lugnet.cad)
 
  More on BrickDraw3D OO design
 
I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
I haven't commented substantially on LCD, so maybe I should. I am contemplating an algorithm that will find all of the possible stud-insertion points on a part. The obvious way to do this is to recognize the tube or enclosing box with their (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: A comprehensive LDraw object model
 
(...) Well again BFC is only useful for culling surfaces that face away from you. It doesn't really do anything for faces that face you but are blocked by other faces. When I talked about top, left, right, etc, I was envisioning some system by which (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
My classification into 5 possibilities was only meant to be an overview of what had been suggested so far, so that people could say what they were interested in. Personally I think there should be several programs, with separate code bases, and this (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
(...) Welcome in my brain, Barney: I was writing about gravity and inertia in this very hour. The approach you describe may be usable, but as for myself, I'm talking in the LMPL proposal about a tensile strength instead. I see some difference. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: A comprehensive LDraw object model
 
"Kyle McDonald" <kmcdonald@bigfoot.com> skrev i meddelandet news:3C671582.801040...oot.com... (...) If the parts are BFC compliant, there's no need to tag for 'top', 'left' etc. as this information is already there in the surface normal (with much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: Movement and friction
 
I was thinking of friction as a simple on/off property: connections with friction only move during construction, whereas connections without are free to move under gravity or inertia or other forces during animation of the final model. Is this too (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: OS 8.6
 
In lugnet.cad.dev.mac, Don Heyse writes: <snip> (...) As a long time owner, user and developer of mac software, it is my opinion that OS X should not be an exclusive goal. In my mind the goals should be 8.6, 9.x and X. Becuase of some of the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
(...) For the time being, Barney, the problem is that if we will have a database at all. Lugnet.CAD.Dev was very enthusiastic when we presented the idea. All wonders endure three days, this was the very example, after the three days came silence. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) I agree on PDF: it is small, searchable (you can even create an index of multiple PDF-files which you can search), multi-platform, you can add links, bookmarks, wadda ye want more? Second choice would be html... Well, I'm going back to do my (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) analog for a win help file? I guess a man page, perhaps... Are you suggesting keeping all the tutorials in multiple file formats? yah, that could be done, I guess - esp if there was an easy way, to take a single file, and run it through (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) In lugnet.cad.dev.org.ldraw, Michael Horvath wrote: (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
(...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) ... (...) Giving each tutorial its own directory fits in well here, I think. Mostly for the reasons Sproat gives, but also for easy SSI-ness. Steve (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: BrickDraw3D development announcement
 
(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Movement and friction
 
Perhaps I should say that my interest in this is that I am involved in the project on the next-door website to develop an LDraw program for MacOS X, and I think connections should be built in from the start. I had a look at the LCD page on the LDraw (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Category for segments parts
 
(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) A couple of different approaches to this have been discussed before. I think the most generic solution was to implement a 0 DETAIL <level> meta-command, that would identify the detail-level of the following lines. A 0 detail level indicates (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
This discussion has got fairly chaotic, and it is clear that different people want different things from the project. I have noticed at least four programs suggested: 1. An LDraw program for MacOS 9 and earlier. This is probably best developed from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
I was only referring to my own priorities. Everybody else's priorities are their own. However the lesson is the same. Your efforts would be better concentrated on making one thing. Supporting other OS versions is a big hassle. Especially dinosaurs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrDA3s.3Cn@lugnet.com... (...) Acrobat isn't the fastest thing on the planet for me, when I'm downloading the files and viewing them in my browser. When I have a locally saved .PDF, its (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Matthew Gerber" <matthew@digitaliris.com> wrote in message news:GrD3s5.DMB@lugnet.com... (...) Cool, thanks! :-) (...) Ok. I prefer the latter, and if we can make a template system that does it quickly, more power! (...) I'll have Tues, Wed, and (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Less talking, More writing (Was Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...)
 
Now if we cold just have everyone who is writing all these 'NICE REMARKS' to each other to devote that much time to tutorials we would be done a lot quicker. At this rate, however, we are 'bricking' about stuff in the future. First lets get the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org editing
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrD1vL.A2K@lugnet.com... (...) I like the folder tabs, but right now is not the time to be discussing changes to the site's look and feel. That's the lowest priority item on my to do (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) Thinking of this earlier might have allowed me to put a day of effort into some useful improvements. (...) I would like to stay with OpenGL 1.2. It is the current rev, no need to backtrack needlessly. (...) One more time: Who is Wiz ? I'm (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Thanks Dan! Matt (23 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: Two new CAD development newsgroups: LCD (LEGO Connection Database) and Macintosh
 
(...) Fixed. Dan (23 years ago, 11-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) James, I read Erik's post three times and I see nothing in it about putting effort towards one app vs another. His focus was on his efforts with BrickDraw3D and OS X. Please read it again. We have enough to do here (technically) as it is. I (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Ditto, I still use 8.6 here. Its stable and it has the classic Mac look and feel (which I much appreciate after using the mac for 15 years). OpenGL is supported back to 8.1, but there may be other issues preventing any of these apps from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Here's my ONE nit-pick about PDF I'll make before switching over to the Acrobat Cheerleader Side (tm) :-, The rasterizer makes text hard to read. It either anti-alises the text too much making it look fuzzy and giving me eyestrain headaches, (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) and all the non-windows uses can just forget about it? tsk tsk. :) Dan (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Is The LDraw Source Available?
 
This is a frequently answered question, and the answer is that the source for James Jessiman's original LDraw and LEdit programs is not available. (It's in the FAQ.) You will find the source for programs like LDLITE, ldglite and possibly LeoCAD (...) (23 years ago, 11-Feb-02, to lugnet.cad)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
I just meant to say that Acrobat Reader isn't so speedy. Microsoft handles HTML files, natively, so it's a little bit quicker on the fly than Acrobat. Maybe there's some LINUX or Mac analogue? Then, you wouldn't have to format for three different (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Is The LDraw Source Available?
 
Hello, I'm getting into programing and such things, and wondered if the source for LDraw is availible? Gary (23 years ago, 11-Feb-02, to lugnet.cad)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Well sure, what plug-in doesn't? You're splitting the resources of the processor to deliver content within a framework already delivering content, all while connected to the Internet! (And the interface just requires learning...it's fairly (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) <sarcasm> That must be why Mercator releases all documentation as PDF first. We like our tens of thousands of pages of docs spread across dozens of manuals to be on a lousy interface that's slow. </sarcasm> Michael, it may be more fruitful to (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Th interface is lowsy, the browser slows down my system. (...) That sure does say a lot, doesn't it? (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
"Sproaticus" <jsproat@io.com> schrieb im Newsbeitrag news:GrBy72.EJI@lugnet.com... (...) Conclusion: The LineType-classes are wrapper classes for the lines in the dat files. Simple in- and output methods are included, also simple transforming (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) Ummm...no. (...) Hmmm...seems like someone needs to spend the 2.5 minutes learning what Acrobat Reader does. Properly created PDF files are compact, quick and infinately cross-platform...perfectly formatted and ready to print via the greatest (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  LDraw.org editing
 
I've been tooling around with the LDraw.org website. See if you like it. www.geocities.com/Ar.../LDraw.htm -Mike (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
Yeah, but .PDF sucks. It's slow, you never know what's going to happen if you press a button. Microsoft Help would be better for Windows users. -Mike (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
(...) OK. Are you basically saying we shouldn't try to get ldglite to work on Mac OS 8/9 and instead focus on BrickDraw3D? That is fine with me. I know Don wants his application to work on as much platforms as possible, but he has also said that it (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
On OS versions: It costs time and effort that you don't have, to try to support more than one configuration. Forget about it. BrickDraw3D is targeted at OS 9. I'm not going to test it or investigate problems on a slew of older configurations. 8.6 is (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)


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