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Subject: 
Re: Drawing triangles in a Z buffer
Newsgroups: 
lugnet.cad.dev, lugnet.off-topic.geek
Date: 
Wed, 13 Feb 2002 06:10:29 GMT
Viewed: 
473 times
  
Here is one starting point:

http://www.devseek.com/Programming/Graphics/Algorithms_and_Data_Structures/

Beware of free information, there is at least one quick-and-dirty FAQ under
there written by an excited child.

You're looking for something about triangle or scan line rasterization with
z-buffer.  I assume you've done clipping already... are you sure you want to
do this?

If you're serious about learning this stuff, go buy Michael Abrash's books
(unfortunately they're out of print).

Good luck.



Message is in Reply To:
  Drawing triangles in a Z buffer
 
Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)

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