| | Re: Upcoming Elections
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(...) The last voting was not anonymous - I wouldn't stress over it. Just ask the question here and let people post responses. If anyone can't post to lugnet, they can always email someone and get them to on-post it. (...) Limited numbers of terms (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: Upcoming Elections
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(...) Excellent questions, Sean. I was thinking I would open up the floor for voting maybe in December (I think with the number of members we have that a month's time would be sufficient.) Maybe we could even consider a Lugnet poll, which would (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Upcoming Elections
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(...) I say a GM, if (s)he is good, can be elected many many times. Galactic Chief should be like a vice-president, put in place by the GM. If it is time to vote, I vote for Hendo again... -Dan (21 years ago, 17-Sep-03, to lugnet.gaming.starship, FTX)
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| | Upcoming Elections
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Hey everyone... I know its only September, but I think we need to get a few things taken care of. First off, While Hendo is the greatest GM possible, is he limited to a certain amount of terms? Also, is the Galactic Chief a full time non elect or (...) (21 years ago, 17-Sep-03, to lugnet.gaming.starship)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) The cities of Spraw can also serve the diplomats' needs, and civilians can move in to cater to the diplomats, which will then start the repopulization of Spraw. We agree with this idea of Mr. Highflyer's. -*-New Republic Civil Command & (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Thoughts on a multi-sector organisation for security and development
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This might work well (heh, I think i suggested it back in the beginning =shrug=) then people who want to join can, and those who dont want to wont. However, visitors to certain sectors can be told 'this sector is guarded by -blank-, and they'd feel (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) [snip] Greetings from the Alliance Fleet We have heard your message, and many of our commanders look upon this concept with favor. A forum like the proposed organization would certainly help to ease tensions between opposed factions. The Fleet (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: New Pacific action emails up to date
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All New Pacific players who responded during the week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope USS Katheryn DC3 Terrorformer I note that I did not receive anything from: Carpathian Junk Ship MS-0001 DAC Arrakis so (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
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| | Re: Bubble Gum Crisis: A Great Game
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(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Sol Sector Update
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(...) Curt- I really like that script map. May I ask where you acquired the applet, and what it is? The idea of having a web-navigable 3D map for reference when in a system is very attractive, because right now I'm relying on raw data and a (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: Graphics Program
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(...) Depends on what you want. If you want to have nice vector-drawn maps like Richards and a few others, with little fine detail, Powerpoint and Pain are an ingenious solution. However, if you want to make 'realistic' maps like my OR one, (URL) (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) Hmmm. Interesting idea. However, are you proposing something like the UN, or a Galactic Government? We would support something like the UN, depending on how power is placed in its hands. Supreme Commander Curt Tigges (URL) (21 years ago, 13-Sep-03, to lugnet.gaming.starship)
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| | Re: Thoughts on a multi-sector organisation for security and development
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(...) NR High Command has now offically declared all USC land to the NR, and has officially announced that a civil war is underway. We have also stated that the Valyancian War does not concern the NR, as the Hell's Fury is no longer part of the New (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship, FTX)
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| | (IC) GNN: Shots Fired in Possible Val_Central War!
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(...) The New Republic would like to acknowledge that the USS Hell's Fury is acting on behalf of itself. The NR has renamed it as a civilian vessel and ordered it home, but it is not responding. However, the vessel is following late Supreme Admiral (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Graphics Program
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(...) I'm in the microsoft os part of the universe, and note that one really does not need anything too auspicious. The New Pacific nav mats were drafted using only Powerpoint and Paint. The work I did on the original galactic map could happily have (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship)
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| | Thoughts on a multi-sector organisation for security and development
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To: All system governmental organisations Re: Thoughts on a multi-sector organisation for security and development The Commonwealth of New Pacific has watched with concern proceedings in Arbor and Val Central sectors, where large numbers of civilian (...) (21 years ago, 13-Sep-03, to lugnet.gaming.starship)
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| | Re: Graphics Program
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(...) Email me: dan@SPAMdanmattia.net remove SPAM. We can discuss there. I prefer these discussions through email. Paint, though, can be an effective alternative, if it's on Mac. Personally, I detest Macs. But email me. -Dan (21 years ago, 13-Sep-03, to lugnet.gaming.starship, FTX)
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| | Graphics Program
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Hi all, Can you SMs recommend a downloadable free graphics program you use to create your Sector Maps? I'm using MAC OS X. Thanks for the help, (URL) (21 years ago, 12-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Weekly Reports 09/12/03
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(...) Heh, funny. I logged onto my email server while you were sending the action emails. I'd check one email, and my inbox would receive another. I found it funny, but I don't expect anyone else to ;). -Dan (21 years ago, 12-Sep-03, to lugnet.gaming.starship, FTX)
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| | GNN: Shots Fired in Possible Val_Central War!
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Begin Transmission: (URL) Galactic News Network>> (Cue impressive music) James Earl Jones-esque voice: This is GNN. -zzzt- For those just joining us, the top story of the hour is the report of a possible war breaking out in the sector of (...) (21 years ago, 12-Sep-03, to lugnet.gaming.starship, FTX)
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| | Weekly Reports 09/12/03
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Galactic Greetings! This week's galactic travel reports are all sent (as needed). My other duties as SM and as player are now up-to-date also. :) Cheers, -Galactic Mediator Hendo (URL) (21 years ago, 12-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Sector Websites
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(...) I can't imagine why not. So long as whatever you create does not violate any terms of Lugnet usage, it should be fine. ...Remember links to the main Starship site and/or to this newsgroup would be useful on any Sector website. I look forward (...) (21 years ago, 11-Sep-03, to lugnet.gaming.starship, FTX)
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| | Sector Websites
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Just wondering, Can a sector website be hosted on a LUGNET member page? Thanks, (URL) (21 years ago, 11-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Ship registry - 2 more new vessels!
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Two new vessels have made it to the registry: CS Rhythm Emotion: (URL) Class FAC: (URL) is such a pleasure to be updating from a complete list of all the details - copy, paste, copy, paste, fiddle thumbnail, copy, paste, ftp. Love it. More of this (...) (21 years ago, 11-Sep-03, to lugnet.gaming.starship)
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| | Re: Ship registry
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(...) LOL! Me argue with you? That idea is obsourd! :) (...) No problems, just wondered if I did it correctly or not (I'm too lazy to check back again after posting it). I've been having many other LEGO-related things going on, and I'm getting (...) (21 years ago, 11-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Ship registry
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(...) Gadzooks. Even though you hold absolutely no importance in the galaxy (I wouldn't dare argue with Dan ;-), we can still register vessels for you, particularly what with your providing worthy information in the prescribed form. I am absolutely (...) (21 years ago, 11-Sep-03, to lugnet.gaming.starship)
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| | Re: Ship registry update - 2 new vessels
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(...) (URL) Rhythm Emotion>, as posted earlier and probably overlooked because I hold absolutely no importance in the galaxy. -Dan Really, I am not important (21 years ago, 10-Sep-03, to lugnet.gaming.starship, FTX)
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| | Ship registry update - 2 new vessels
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Two new vessels have made it to the registry: The Jade Scourge: (URL) Firebird: (URL) think that this brings us up to date again, so if you are patiently waiting for a particular update that you are not seeing, stop waiting and post here again! And (...) (21 years ago, 10-Sep-03, to lugnet.gaming.starship)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Arbor Sector and Earth Sector Forums
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Finally, I can post... For my Great Plan of Arbor Sector's Future™, I've gone ahead and made a forum for Arbor Sector. It includes Sol Sector's forum also, moderated by Curt. Yes, it has ads, but they're not popups. It's on a free server because my (...) (21 years ago, 9-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Is the Outer Rim Active?
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(...) never doubt the Jr.Marshal. (21 years ago, 9-Sep-03, to lugnet.gaming.starship)
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| | Re: Is the Outer Rim Active?
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(...) Oh, sorry. I've just realized that. You sent the email to my yahoo email address, and because I don't use it any more its kinda stagnated. I'll get my action emails running right away... Lenny has responded. Yay! -JHK (21 years ago, 9-Sep-03, to lugnet.gaming.starship)
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| | Re: A Useful Tool for the Sector Moderator
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(...) And of course a link to basic information about spectral classes and types: (URL) I should have put this in first but, hey, there you go. You can actually get XYZ Gliese data online too, if you go looking, so you can plot absolutely huge XYZ (...) (21 years ago, 8-Sep-03, to lugnet.gaming, lugnet.gaming.starship)
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| | Re: .castle's problem
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(...) Well, they both wrote a lot in the past three posts. Let's see if I can't sort out some of my thoughts on the subject... First, I apologize for this being off-topic, but we are a close-knit group here, so I think we can handle it. Second, I (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: A Useful Tool for the Sector Moderator
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(...) Cool. I DL'd it and tried it out -- great tool, but it's gonna take me a little while to learn how to use it ;-) Thanks for the interesting post! Andrew (21 years ago, 7-Sep-03, to lugnet.gaming)
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| | A Useful Tool for the Sector Moderator
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Hi, I've found the following little helpful bit of freeware for those SMs who like using XYZ space and loads of stars. It's called 3D Star Map (ver. 1.3), and can be acquired at: (URL) It's taken all the long math out of my distance calculations, (...) (21 years ago, 7-Sep-03, to lugnet.gaming)
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| | Re: New Pacific action emails up to date
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(...) I've had one since Friday. I'll send it out soon, along with Curt's. -Dan (21 years ago, 7-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: .castle's problem
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(...) Late night post == Incoherent (...) Again, I couldn't make the words represent my real thoughts. A quick two-mile jog and now I'm sorted out again. What I wanted to convey was that I don't see why there should be a problem. We discussed this, (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship)
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| | Re: .castle's problem
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(...) Hmmmm. Careful, .castle dudes read outside .castle too. AND even non .gaming.starship dudes have a right to their own special blend of the Obsession :-) (...) Mmmmmm. Again, Careful. I don't know that we are all that veteran. My sense is that (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship)
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| | Re: Is the Outer Rim Active?
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(...) I think one of my vessels has been waiting at the outer marker since early in July. Is there something I should be doing too? Richard Still baldly going... (21 years ago, 7-Sep-03, to lugnet.gaming.starship)
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| | .castle's problem
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Hey all This is probably the wrong place to post, but I thought I'd get some opinions from people who know what they're talking about. .castle has a problem, that goes without being said. I've been following a large discussion over the past weeks (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship)
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| | New Pacific action emails up to date
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All New Pacific players who responded during the week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope Carpathian USS Katheryn I note that I did not receive anything from: Junk Ship DC3 Terrorformer MS-0001 DAC Arrakis so (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship)
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| | Sol Sector Update
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Hello, all, Firstly, I would like to announce that I have added three more stars systems into my sector. I've also added a real Rules and Information section. (URL) I would also like the Galactic Mediator to put the link above into the Sector (...) (21 years ago, 6-Sep-03, to lugnet.gaming.starship, FTX)
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| | Registration of New Vessel(s)
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Good mornin' to you all! Hope everyone has had a nice week. I'd like to register one vessel and one new class of small craft for Starship RPG. As said earlier, the Resilience is supposed to be decommisioned. New vessel CS Rhythm Emotion (...) (21 years ago, 6-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Is the Outer Rim Active?
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(...) Yeah! Unfortunantly I've only got one action email since I got back... I've been waiting for a response from Leonard! If you are confused, Lenny, just email me and I'll sort it out. Otherwise, I'll just have to skip you. I plan to send emails (...) (21 years ago, 6-Sep-03, to lugnet.gaming.starship)
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| | Is the Outer Rim Active?
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Hey all Just wondering how active the Outer Rim is. I've FOUND MY CAMERA!!! YIPEE! That means i'll be posting several MOCs, one of which is to be entered into Starship. I plan to enter the Anachronism in the Outer Rim adventure if it is still going. (...) (21 years ago, 6-Sep-03, to lugnet.gaming.starship)
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| | Arbor Warning!!!
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(URL) David and Richard, you have until Sunday at the latest to reply to the action emails! I am enforcing this strictly during school weeks, and if an email is not recieved, one is sent randomly, which may or may not result in the destruction or (...) (21 years ago, 6-Sep-03, to lugnet.gaming.starship, FTX)
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| | Creating Islands using Container Lids from Dinosaur sets
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Some time ago, I posted an idea on using the lids from the Dinosaur sets for islands (to be used in the Pirate game). (URL) I've come up with another form of island. This new version is slightly larger (nine studs across instead of eight) and (...) (21 years ago, 5-Sep-03, to lugnet.general, lugnet.pirates, lugnet.gaming, lugnet.build)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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Hmmm,,,still not getting that third equation, I'm stumped on what to do with the "2b". Guess it's time to go get an algebra book from the bookstore!! Thanks for the help, though!! (21 years ago, 4-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Weekly Reports: 09/05/03
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(...) If my life were as good as Starship, I'd be really really happy. But no, school has to get in the way. curse chapter-by-chapter book report summaries...and my school -Dan (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: FWD: Deregistration Request
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(...) Yes, of course I'm an idiot and reply to JHK's post in the WRONG section too...idiot me...idiot me... -Idiot (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | Weekly Reports: 09/05/03
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Galactic Greetings! All galactic travel emails and action emails for those in my sectors have been sent off for the week. I trust everyone is having a grand old galactic time! :) -GM Hendo (URL) (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | FWD: Deregistration Request
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Hey Richard, Not sure if you caught this. It was posted to .gaming (not .gaming.starship): (URL) Deregistering the Resilince> Cheers, (URL) (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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Funny seeing so many people having trouble with the green puzzle ;-) I had the most trouble with the red puzzle, but I think that is caused by my lack of knowledge of english words ;-) Anyway, I got the treasure :-) Niels (21 years ago, 4-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Ship Logs
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(...) Veeery nice. Love this. Might make a good addition to a 'player resources page' on the Starship site, maybe with an example set of action emails. Richard Still baldly going... (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) Well, you've got Dan, Mike, and Ben. Call their ages d, m, and b. Each statement they give translates easily into an equation (e.g., "I'm Mike. I'm 14 years younger than Ben" => m=b-14), so you have a system of three equations in three (...) (21 years ago, 4-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Ship Logs
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(...) I know Sean made a log of his ship(s) in Arbor. I don't know where it is, though. I save all action emails of each ship in Arbor, so if anyone requests any for their own purposes, just email me. In time, perhaps, I will have a log of each ship (...) (21 years ago, 4-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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how do you do the math for the green puzzle clue? (21 years ago, 4-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Ship Logs
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Hey all The other night I was re-reading some of the Errant Kangaroo's action emails, and I thought, "What a pity it would be to just toss out all that hard work when it's all over." So then I got to thinking how Richard did such a splendid job on (...) (21 years ago, 3-Sep-03, to lugnet.gaming.starship, FTX)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) Yes, sorry, that's what I meant. Except for the string puzzle, I could swear it was actually two different spheres that were disconnected the first time Nik did it. (21 years ago, 3-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) Not different different, just other numbers. (21 years ago, 3-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt
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(...) Here's the page about Martin. (URL) be warned about his other two LEGO works with "Dave" cause they contain bad language and sex references that make the Bricktestament pale... Still, I found them somewhat amusing despite their immaturity. (21 years ago, 3-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) It does change, several of the puzzles are different. (21 years ago, 3-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) It must change from game to game since that's not the number I just entered -Orion (21 years ago, 2-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt - Spoiler!!!!
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(...) Enter 56 for the combination to open the door. Enjoy! Jason (21 years ago, 2-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt
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anyone have the code for at the end of the game? I had everything but the code :p (21 years ago, 2-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt
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(...) [snip] (...) (URL) lots of good reviews(as it should). Best DaveG (21 years ago, 2-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Lego Treasure Hunt
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(...) Wow! That was fun! Took me considerably longer then 30 minutes, but then again I'm multitasking with actual work. Only two tries, paper and pen! Took me some thinking too! The end credits name a Martin Sears as the creator, I did a search at (...) (21 years ago, 2-Sep-03, to lugnet.general, lugnet.fun, lugnet.gaming)
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| | Re: Ship Registry
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(...) Oh, duh. ;) Propulsion High Sensors Medium Armour High Weapons High Sorry. -JHK (21 years ago, 1-Sep-03, to lugnet.gaming.starship)
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| | Ship Registry
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(...) Have unregistered the X5. Would love to register this Firebird if only I knew what its system stats were. I have looked high and low and over the website and don't seem to be able to find them. Maybe its me (sorry). I can't stress enough my (...) (21 years ago, 1-Sep-03, to lugnet.gaming.starship)
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| | Re: Brok (careful - there's MB about)
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In lugnet.gaming.starship, Richard Parsons wrote a big paragraph of stuff, then a teaser: -snip- (...) ...Must see final... Good work! -Dan (21 years ago, 31-Aug-03, to lugnet.gaming.starship, lugnet.off-topic.clone-brands, FTX)
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| | New Pacific and Spraw action emails up to date
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Hoo-ahhh. I finally have all ships simultaneously up to date for the first time in a month. I know that this is no exciting achievement for those of you who have run and are running adventure sectors, but 9 ships is more than I ever envisaged in (...) (21 years ago, 31-Aug-03, to lugnet.gaming.starship)
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| | Re: Brok (careful - there's MB about)
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(...) Teaser pics (and not very good ones at that, but they do give a bit of a feel) (URL) she's 194 studs long, and yet to be properly greebled, or arranged in front of suitable background scenery, but she's just beautiful (IMHO :-) Actually, these (...) (21 years ago, 31-Aug-03, to lugnet.gaming.starship, lugnet.off-topic.clone-brands)
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| | Updated Storyline/Registry
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Sup everyone, Just thought I'd go ahead and update everyone on the storyline changes I'm making. 1. The UF disbanded, in its place is a small rebel group known as the Rebel Legion. This doesn't affect travel because at the moment there's nobody in (...) (21 years ago, 30-Aug-03, to lugnet.gaming.starship)
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| | Deregistration Request
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-snip- Could you also deregister the Resilience? Thanks. -Dan dan@danmattia.net (21 years ago, 30-Aug-03, to lugnet.gaming, FTX)
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| | Re: New Ship Registry
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Oops! This is the correct place... And while you're at it, this ship will be directed towards the new Helix sector. Yay!! -JHK (URL) (...) (21 years ago, 30-Aug-03, to lugnet.gaming.starship, FTX)
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| | Re: Weekend Reports 8/29/03 (a tad early)
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(...) Hmmm. so now I'm not the jump-drive monopaly man? :) Pity about the dust clouds... -jHk (21 years ago, 30-Aug-03, to lugnet.gaming.starship)
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| | New Ship Registry
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(URL) Hendo, could you unregister the X-5? Ship name: The Firebird Ship Organisation: Outer Rim Industries Home sector: Outer Rim Class: Mass-produced Junkship Role: Junkship Corvette Crew Species: Human, along with bots Normal crew size: 3, with (...) (21 years ago, 30-Aug-03, to lugnet.gaming, FTX)
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| | Re: Weekend Reports 8/29/03 (a tad early)
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(...) Well, "X" has its first visitor from Corewards. Who knows what the Sector holds for the intrepid Captain and crew of that brave ship? Will they discover the fate of the missing ships, or join the ranks of the vanished themselves? I may get a (...) (21 years ago, 29-Aug-03, to lugnet.gaming.starship)
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| | Re: Weekend Reports 8/29/03 (a tad early)
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(...) Spraw is very quiet, with one vessel having joined in with patrol duties while he gets used to how the game is played. New Pacific is amazingly busy, with eight active vessels. I have not been equal to the challenge of keeping all the action (...) (21 years ago, 29-Aug-03, to lugnet.gaming.starship)
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| | Re: Weekend Reports 8/29/03 (a tad early)
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(...) Currently in Arbor, the Jahn Sheefn are waltzing around ignoring my soldiers and trying to find the USC's HQ, which has been destroyed. The sector's a mess, with many debris fields and such, since the corporation war. The USC fleet currently (...) (21 years ago, 28-Aug-03, to lugnet.gaming.starship, FTX)
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| | Re: Weekend Reports [etc...]
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(...) Well, not much, but it's speeding up. As soon as somebody arrives, Helix will start a new adventure. Helix is now active and accepting entries, so anyone who was adventuring in Helix before can now return to a new, improved site. The one (...) (21 years ago, 28-Aug-03, to lugnet.gaming.starship, FTX)
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| | Weekend Reports 8/29/03 (a tad early)
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Galactic Greetings! Looks like I will be rather busy later this week, so I decided to do my Starship work a tad early (doubt anyone will mind). The galactic movement emails have been sent for the week. :) I have also sent out action email for my (...) (21 years ago, 28-Aug-03, to lugnet.gaming.starship, FTX)
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| | Richard...
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You now have less than three hours to send your action email out or a random action will be chosen, which may or may not affect the outcome or Arbor RPG. Please send your email ASAP or state a reason for not sending before 6PM EST. (21 years ago, 27-Aug-03, to lugnet.gaming.starship, FTX)
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| | Re: Actual LEGO dice...
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(...) This is my solution to LEGO pure dice. And with people selling them for 10-15 cents... Frank (21 years ago, 27-Aug-03, to lugnet.gaming)
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| | Re: Actual LEGO dice...
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(...) (URL) (21 years ago, 26-Aug-03, to lugnet.gaming)
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| | Re: Castle World: An Idea
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(...) ahhh, discussion centered around (URL) A gentle Plea>. If you notice, I was visibly absent from that particular discussion. There were some merits to the discussion, but in all, IMO some "noise" as it were about Castle Gaming belongs in (...) (21 years ago, 26-Aug-03, to lugnet.gaming, FTX)
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| | Re: Weekend Reports 08/22/03
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(...) No problem about learning the ropes... When I emailed your galactic movement (which involved you arriving in one of Richard Parson's active sectors), I also emailed him (since he is the SM there) explaining that your ship had arrived and that (...) (21 years ago, 26-Aug-03, to lugnet.gaming.starship, FTX)
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| | Re: Actual LEGO dice...
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(...) board game designs. David Goeb, as part of his Yet Another LEGO Universe Game System (Y.A.L.U.G.S.) came up with a not-quite-perfect, but very inventive LEGO solution to a d6. (URL) fun, mixing LEGO and gaming. :) All the best, Allan B. (21 years ago, 26-Aug-03, to lugnet.gaming)
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| | Re: Actual LEGO dice...
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(...) Holy cow. I didn't think it would be possible to make one so complicated inside. I've built five LEGO pip dice in the last month or so (with a much simpler interior design), but I'm waiting until the next MichLUG meeting to unveil them, along (...) (21 years ago, 25-Aug-03, to lugnet.gaming)
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| | Actual LEGO dice...
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Here's a new, smaller D6! Since I don't have six numbered tiles, I decided to use six distinct /colored/ tiles (i.e., the six colors from the color wheel), which /are/ available in 2x2 tiles. ;) Images available here: "(URL) "(URL) "(URL) "(URL) (...) (21 years ago, 25-Aug-03, to lugnet.gaming)
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| | Re: Return of the Valach (was: The Future of Helix)
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(...) Well, it would be kinda funny if the crew came back, being that they would still think they're part of the UF, which has since become the NGE, or New Galactic Empire. Would make for a pretty funny storyline if it's done right. It's mostly up (...) (21 years ago, 24-Aug-03, to lugnet.gaming.starship)
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| | Re: Weekend Reports 08/22/03
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(...) I've gotten my e-mail..now what?? (URL) Please bear with while I try to learn the ropes.. (21 years ago, 22-Aug-03, to lugnet.gaming.starship, FTX)
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