Subject:
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Re: LCD - LEGO Connection Database - Proposal
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 31 Jan 2002 15:33:53 GMT
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Viewed:
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1224 times
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In lugnet.cad.dev, Kyle McDonald wrote:
> Of course the real trick would be to make anything you stuck to
> one half of the hinge move along with it. :^)
Isn't that what the LCD is all about? The program can tell which piece
is connected to what other piece...
Now, if we can model gear-teeth meshing, that will be incredibly
awesome...
Steve
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Message has 1 Reply: | | Re: LCD - LEGO Connection Database - Proposal
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| (...) Well I think that would be a good thing, I was under the impression that the goal of LCD was to allow modelling programs to help the user properly *place* the parts, not ness. remembering the connections. But maybe I'm missing something. If (...) (23 years ago, 31-Jan-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LCD - LEGO Connection Database - Proposal
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| Steve Bliss wrote: > In lugnet.cad.dev, Kyle McDonald wrote: > > >>This would be good. I'd like something that can describe >>joints or pivot points. >> > > Hmm. Interesting. Compare and contrast various types of connections: > cross-axles (can't (...) (23 years ago, 31-Jan-02, to lugnet.cad.dev)
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