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In lugnet.cad.dev.org.ldraw, "Dave Schuler" <orrex@excite.com> writes:
> [...] Some of
> the best LDraw/POV models incorporate elements and scenery that are distinctly
> non-Lego, such as fog, stars, and water. Even L3P allows a selection of
> "floors" which are not themselves of Lego. Should all these very useful and,
> frankly, wonderful additions to virtual modelling be ousted? [...]
OK, here's an analogy... Hopefully this will illustrate the purist's point
of view and why it's not arbitrary...
You go into a restaurant and order big fat juicy third-pound burger with all
the fixings, a side of french fries, and a big tall chocolate frappe. The
burger comes on a big white porcelain plate and sits atop two extremely
large iceberg lettuce leaves. Beneath the top bun, your burger contains,
among other things, tomatoes, onions, and shredded lettuce.
Now you *could* eat the big leaves of lettuce, but it's the shredded lettuce
inside your burger that's meant for eating; the big leaves on the plate are
just there for decoration. You can ignore the big leaves, therefore, since
they're not really intended to be part of the meal.
Well, in LDraw/POV models, the non-LEGO elements and scenery are nothing
more than harmless big leaves of lettuce. It doesn't really matter if
they're there because they don't affect the meal -- only the presentation of
it. Putting in clone bricks, however, is like messing with the burger
itself. You take out a LEGO brick and put in a crummy clone brick and it's
like taking out real burger and putting in tofu, or like taking out ice
cream and putting in ice milk: it actually affects the meal itself, and you
don't have the real thing anymore.
--Todd
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