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 CAD / Development / *11375 (-100)
  Re: Meta Commands in Part Files
 
(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
hi orion are you developing some kind of cad? br pixel "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HG7uG5.1Lr4@lugnet.com... (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Meta Commands in Part Files
 
I'm trying to remember which Meta commands are allowed in part files. Here's my list: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV Are there more than this? --Orion (21 years ago, 9-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: 30104 Chain - Generate it!
 
Thanks, guys, but I'm looking to more physical realism in my renderings than a formulaic (synthesis) approach will deliver. 2 chains will be securing a stack of logs (made of 9 2x2 round bricks) on a train car. Not only do the chain ends attach (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Oh yeah, forgot to add this link to the chain generator spreadsheet. (URL) you like the spreadsheet method, there's also a net generator and a hoser spreadsheet there as well. (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Take a peek at the source: (URL) see a few references to CHAINs (especially in band.c), but I don't think it actually includes this particular type of chain. Since it's open source, this might be a reasonable feature for someone else to try (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) If I recall, LSynth already does this. Correct me if I'm worng, Kevin. -Orion (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
While we are talking about that, would it be possible to create a program/plugin to generate a chain in a model? Perhaps in LSynt or as plugin in LDDP? Jaco "Will Chapman" <will@actionbrick.com> schreef in bericht news:HG0w0C.15s0@lugnet.com... (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Ah, yes, the missing documentation. Since ldglite is really just ldlite made portable with some extensions, I've been pretending that you can get by with the ldglite documentation here: (URL) supplementing it with my really poor readme.txt (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Oh you star, that looks pretty much like what I need without hacking the program :-) I got it to produce a png, (I now know how part of your hard disc is layed out :-) ), are there any docs for it, I'd like to try to understand the parameters. (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) You could try something like this. ldglite -l3 -a1,0,0,0,1,0,0,0,1 -s2 -Q -i1 -MS973p65.png 973p65.dat I think that's an example of what what you're looking for, and it comes with source, which should save you some time. Enjoy, Don (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Idea for an ldraw related program
 
I'm a user of both Lego CAD programs and the sticker printer program and thought that it might be possible to combine some of the functionality into one program. My Idea ------- With the ldraw parts library you have a large number of patterned (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  More time to kill more MBC reports to be filed
 
Well, VPC hosed my Pismo (Disk First Aid reports a "missing thread something or other"), so while I am backing up more files before I wipe the drive tomorrow I decided to test MBC (and LDV) on my PB 1400c. The following observations were made on a (...) (21 years ago, 31-May-03, to lugnet.cad.dev.mac)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  (canceled)
 
 
  report: Mac Brick CAD 0.6
 
Well I decided to take a break during the Memorial Day weekend, so I got out my poking stick :) Here goes... A. Things I couldn't reproduce: 1. crash on save if file with same name already exist in save location: could not reproduce 2. When saving a (...) (21 years ago, 28-May-03, to lugnet.cad.dev.mac)
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDDP open source project: Source code released!
 
Hello Don! Thank you.. that was a great hint. Looks much better to me than WinCVS and hasn't that much overhead. I will enjoy ;) Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HFG6JD.EJD@lugnet.com... (...) ;). (...) (21 years ago, 25-May-03, to lugnet.cad.dev)
 
  Re: LDDP open source project: Source code released!
 
(...) If it helps any, this CVS client claims to be easier to use for Windows developers. Plus it has a cute mascot. (URL) (21 years ago, 25-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Mac Brick CAD (MBC)
 
(...) Hehe, where is Pinky? ((URL) Now, of course, I have to figure out what are bugs in the parts file, what (...) Most of them are program issues. If you covert a model with L3P and render it with POV-Ray, all of that will disappear. (...) I see (...) (21 years ago, 25-May-03, to lugnet.cad.dev.mac)
 
  Re: Symmetries other than 16 and 48?
 
"Steve Bliss" <steve.bliss@earthlink.net> wrote in message news:8ljscv8fn458bfv...4ax.com... (...) 73071 (...) and (...) of (...) That makes a lot of sense, especially for segments that would not be used by other parts. (...) I guess that would (...) (21 years ago, 24-May-03, to lugnet.cad.dev)
 
  Re: Mac Brick CAD (MBC)
 
(...) Just had to comment - do you have any idea how common that transposition is? Sigh... <grin>. (...) Thank you and the other posters here - yes, trashing the prefs solved the problem, and I can now start learning the ins and outs of modeling. (...) (21 years ago, 24-May-03, to lugnet.cad.dev.mac)
 
  LDDP open source project: Source code released!
 
Hi! I just want everyone to know that I just uploaded the LDraw DesignPad Delphi sourcecode into the CVS branch at (URL) . Please be aware that the sourcecode is offered under the GPL license. Next steps in development will be: - Linux version of (...) (21 years ago, 24-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Mac Brick CAD (cocoa version) - New Development Release
 
Mac Brick CAD (MBC) in cocoa - formally known as Mac Lego Modeller. After some delay, here is an update to my Cocoa release. As before, this is for test pilots and lacks lots of features (use the Carbon/Classic versions for better features) But that (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)  
 
  Re: Symmetries other than 16 and 48?
 
(...) For parts with unusual symmetries, I would suggest either (or both): 1. Make a subfile in parts\s with 1 segment of the part, then use that subfile as many times as you need. 2. Find a higher-level symmetry that is common with 16 or 48 (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  [Parts Tracker] Notes for Admins
 
Just a quick note for authors & reviewers on the Parts Tracker -- if you need an admin to address something, please email parts@ldraw.org about it -- if you just leave a comment in a review, the admins will only pick up on it by chance. Actually, (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  Re: Is anyone making part 44224.dat?
 
The mating part is refered to as 44225 on both Peeron and Bricklink... Philo (...) (21 years ago, 23-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Mac Brick CAD (MBC)
 
Brain, (...) It depends on how adventureous you are - actually this software is pretty benign, so Alpha means I still have loose ends to tie up but most of the core stuff is in place. (...) Parts not showing up! James has already answered this, but (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) MBC doesn't know where your LDRAW directory is, so you are only seeing the parts that are internal to MBC. Get the LDRAW directory like James said, then throw away all of your preference files that have anything to do with LDRAWing (...) (21 years ago, 23-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) Brian, Download the Linux parts from (URL) is called "Linux" parts, but what it is really just non-Windows parts. Your project sounds very cool. Yes, please post questions here. Also, the Mac side of LDraw is going through something of a (...) (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD (MBC)
 
(...) OK, questions from a *rank* novice at this stuff - ie, somebody who shouldn't even remotely be involved in an alpha release, but... Why do many of the parts of the models not show up (for instance, I have many bushings hanging in mid-space (...) (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Symmetries other than 16 and 48?
 
What is the general way of handling parts/primitives that have rotational symmetries other than 16 and 48? I am currently looking at reworking 73071 (the old Technic Differential), which has a rotational symmetry of 28, and 3649 (Technic Gear 40 (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
Thanks Don and Paul. I think that pretty much answers my questions for now (but no doubt I will have more later). Now to go fix some of my primitives and parts... --Lance-- (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  WWDC 2003!
 
Anyone going to WWDC 2003? I just found out I am going! Yippe! James (21 years ago, 22-May-03, to lugnet.cad.dev.mac)
 
  Re: How exactly DO I code optional lines, anyway?  [DAT]
 
(...) I'll drop a few quick secrets on how I use conditional lines. First off, I use LDAO and L3lab for the largest amount of part modeling. Usually check occasionally with LDview and Ldraw. So if you are using MLCad, and do not have LDAO, I would (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
(...) Yes. They're needed to render transparent parts correctly. (URL) they're useful for the curve smoothing algorithm in LDview and perhaps other programs. (...) It's often easiest to place the 3rd and 4th points on the corner of an adjacent (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  How exactly DO I code optional lines, anyway?
 
In reading past posts, it seems that putting in optional lines is encouraged, but I have not been able to find any information on the proper way of using them. First, clearly I use them on outside curves, but I was not able to determine definitively (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I didn't know kylix/delphi wasn't available on Mac OS X. Oops, my bad. Several X11 implentations are available on Mac OS X though, if that is what you mean by visual environment. Oh well. Guess there is always Virtual PC. That's better than (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Ell.. Since there is Linux for Mac available it would be a way to run it on Mac that way. Problem is that you dont need 'just a pascal' compiler but the complete visial enviroment and that isn't available on the Mac platform in any form. Play well (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Network rendering
 
Did anyone have any experience with this tool an can help me intalling it on a win2k machine? Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
thx for your answer. i'll look at it Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
(...) (URL) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Network rendering
 
Hi, is there any usable solution for networkrendering PovRay pictures/animation on some windows systems? I'm just searching since some hours and didn't find something. Andreas (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I imagine that's because kylix/delphi doesn't exist on OS X, because with a sourceforge project, LDDP programmers would have access to the sourceforge compile farm (which includes a OS X box). However, once the source is available perhaps (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Hello! (...) Well.. since there is no platform on Mac we would be able to compile it on there eventually won't. I dont know if there exists some kind of emulator (Linux or Windows) for Mac.. maybe that would be an alternative. But there will be for (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Please see (URL) makefile correction apparently didn't make it back to sourceforge... /Lars (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) James (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Is anyone making part 44224.dat?
 
It's the click joints on the AT-TE and AT-AT. If not, I'll give it a go. The mate to 44224 doesn't have a number I can find, does anyone know it? -Orion (21 years ago, 18-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) You seem to be missing glut.h. I thought I spotted it in the Mesa-5.0.1/include/GL directory, but I may have also installed the MesaDemos package which contains glut. If you don't have glut.h in that directory you can either install (but not (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (21 years ago, 17-May-03, to lugnet.cad.dev)
 
  Re: LSC Proposal 0.99
 
(...) Orion, Sorry for getting your hopes up. What I mean above is that I jumped the gun. Yesterday, I misunderstood Tim Courtney and Dan Boger in what they wrote here: (2 URLs) was proceeding under the general impression that it would occur, (...) (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Proposal 0.99
 
(...) What are you talking about Todd? I for one would like the list mirrored here. -Orion (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Proposal 0.99
 
(...) Never mind... It sounds as though the LDraw-tech folks really don't want their list mirrored here. --Todd (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Status of LDDP open source release
 
Hello! Some time ago I talked of creating an open source project for LDraw Design Pad , short LDDP. I created a project on sourceforge.net and uploaded the last release to the file system. (URL) know of some people they would be interested to bring (...) (21 years ago, 17-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: LSC Proposal 0.99
 
(...) I think both LDraw.org and the community at large would benefit from it being mirrored. And another beauty of mirroring an archive like this is that it's so easy to set up that even if there's not a perceived burning need for it, the long-term (...) (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: mailing list linkage
 
(...) Oh, that's a good point. Yes, it's a bit long, but as Steve points out, it's a relatively low-interest group. Putting it as .ldraw.tech instead of .ldraw-tech also makes it cleaner if other lists (such as, say, Tim's ldraw-siggraph list) (...) (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Proposal 0.99
 
(...) This sounds like a cool idea, but I don't think there's a need for it right now. The techies list is kinda low-interest -- it's good to have a public archive of the list (which we've already got), but I don't see a burning need to mirror it (...) (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: mailing list linkage
 
(...) I think lugnet.cad.dev.org.ldraw.tech is long but it fits in with the existing scheme -Orion (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: mailing list linkage
 
(...) Cool. Hmm, which to choose... It makes less work for me doing it the mailing list way, because of the incoming gateway translations at the e-mail level. What do we want to call it here? lugnet.cad.ldraw-tech? lugnet.cad.ldraw.tech? --Todd (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: mailing list linkage
 
(...) we can easily also tell mailman to post each email to the mailing list to a group on the NNTP server. Dan (21 years ago, 17-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: LSC Proposal 0.99
 
(...) I would rephrase that... under the most prevalent current limitation scheme being floated, (LSC eligible==LSC voting eligible) you would not be able to, and I would barely squeak by. Certainly other schemes could be floated, with different (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw)
 
  mailing list linkage
 
(...) Aha -- yes, that would work too -- and is extremely easy to set up. In fact, if you wanted to make it read-only on LUGNET (so that the only way to post is via the mailing list on ldraw.org), all we need to do is subscribe an address (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) If it's the current version of Mesa (5.0.1), and it's been configured with the correct ./configure switches, then no, I don't see why using a symlink would cause any problems. Anyhow, I just patched things up to work with the latest sources. (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I had done that (I thought). And now I have done it again. Same result. I suppose I should admit that I cheated a little bit, and just used a symlink to the directory containing Mesa (to keep my directory structure clean). But is there any (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) Or more likely, (since I just got the same result myself) is that I created the stubs and the new makefile for the stock 0.9.5 sources instead of the latest CVS sources since that's what I had lying around. Apparently I need a few more stubs (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) I only glanced at the list of errors, but maybe this is the problem. If you already built ldglite then you have to start over from scratch with the new makefile. Unfortunately my makefile skills are not the best. There's no "make clean". So (...) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
(...) [...] (...) I should probably have written that it is on a Red Hat (mostly) 7.3 system with some kind of x86 processor. Play well, Jacob -- City X'ers mail van (building instructions): (URL) (21 years ago, 16-May-03, to lugnet.cad.dev)
 
  Building LDGLite for off-screen rendering only (Was: Parts Tracker Status)
 
[ XFUT lugnet.cad.dev ] (...) So far it works fine, but ... (...) This fails. Here's the end of the output from the build: ---...--- gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw-tech Mailing List/Update
 
(...) (URL) is the archives. -Tim (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw)
 
  LDraw-tech Mailing List/Update
 
Everyone - I noted the existance of the LDraw-tech mailing list in this LDraw.org article: (URL) never noted it on LUGNET. So... While we were recovering from the downtime, Dan and Steve set up the tech mailing list, to keep everyone involved on (...) (21 years ago, 16-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: I can't send James Reynolds mail
 
Chris, Try james.e.reynolds@m.cc.utah.edu. James (...) (21 years ago, 16-May-03, to lugnet.cad.dev.mac)
 
  I can't send James Reynolds mail
 
James, I got two messages from you, so I replied that your messages got through. Both messages bounced back. Here is a compy of one of the messages that bounced back. From: Mail Delivery System <Mailer-Daemon@smtp....l.rcn.net> Date: Thu May 15, (...) (21 years ago, 16-May-03, to lugnet.cad.dev.mac)
 
  Re: Parts Tracker Status (offscreen part rendering)
 
(...) Or you could build and link with static versions of the Mesa libraries. Then you just have to worry about the one executable. In lugnet.cad.dev.org.ldraw, Don Heyse writes: (...) Ok, I tried this and it seems to work. Here's how: Grab the (...) (21 years ago, 15-May-03, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: LSC Proposal 0.99
 
(...) I see your points and agree with 2 and 3, but only partially with 1. Anyways, there's about equal response for or against limitations. Not totally sure on what to do - I'll let it simmer for a bit. (I should note that if there was no (...) (21 years ago, 13-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Bendible parts Web Page
 
Yeah! I can't say right now that I would use it, but I have wanted the ability every now and then. And I am always for any software that will run on Macintosh, even if it is through a webpage (which is what you describe sounds like). James (...) (21 years ago, 12-May-03, to lugnet.cad.dev)
 
  Bendible parts Web Page
 
I was think of creating a webpage with a script based on my LDDP plugin to create the code for flexible objects. This would allow those who, for whatever reason, cannot use LDDP to create bendible objects. Is there any interest in this? -Orion (21 years ago, 11-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LDView parts smoothing bug?
 
(...) Yep, it's a bug. Thanks for the report. I'm going to have to think for a while on how to fix it. If you make sure that 30191.dat shows up in your model before 30190.dat, the problem will go away. It's caused because LDView doesn't smooth (...) (21 years ago, 11-May-03, to lugnet.cad.dev)
 
  LDView parts smoothing bug?  [DAT]
 
Have a look at the attched file in LDView. Part 32190 smoothes correctly, part 30191 does not. Part 30190 is only a mirror image reference to part 30191 and both are in the PARTS directory. Is this a problem? -Orion 0 Panel Test 0 Name: (...) (21 years ago, 10-May-03, to lugnet.cad.dev)
 
  Re: Elections and Membership in ldraw.org
 
(...) I'd much rather have one reasonably decent method, then several different methods. Steve (21 years ago, 10-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Proposal 0.99
 
(...) You must not go to the same places I do for vacation. Public terminals? Not where I've been. OTOH, if we're going to play the vacation game, some people go for longer than 2 weeks. Heck, some people are basically offline all summer. I'd say a (...) (21 years ago, 10-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LSC Proposal 0.99
 
(...) I feel voting for LSC members should be open to the general group. I've got 2 reasons for this: 1. I trust people enough that they'll deal with their own capabilities for discernment in this area. 2. I don't want to have to sort out who gets (...) (21 years ago, 10-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Renaming Gaming group
 
(...) Sure (...) It's easier to move 2 or 3 groups at once than separately. . . . what remapping would you suggest? --Todd (21 years ago, 10-May-03, to lugnet.admin.nntp, lugnet.cad.dev.org.ldraw)
 
  Re: Renaming Gaming group
 
(...) Very cool! Any chance you'd consider moving lugnet.cad.dev.org.ldraw to lugnet.cad.org.ldraw? I realize it's only 4 characters, but making this change would: a. Align the ldraw group with other <topic>.org groups. b. Get the LDraw.org group (...) (21 years ago, 10-May-03, to lugnet.admin.nntp, lugnet.cad.dev.org.ldraw)
 
  Re: Parts Tracker Status
 
(...) Just as a note, if you don't have root access, you should be still able to compile and use the Mesa libraries purely from your account. This might take a little know-how, and you'll have to set LD_LIBRARY_PATH to include whatever directory you (...) (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Tracker Status
 
(...) Just so I don't lose it, here's a link to someone who apparently has had some success with this technique building OSMesa without X on an ipaq. The --without-x looks like a handy build option. (URL) I've put it on my todo list to put together (...) (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Tracker Status
 
(...) I'm pretty sure I've run it without the X libraries around, but I don't think I ever linked it without them. So you might be able to build it on another BSD box with X and MESA and then run it on a headless box with just the OSMesa lib (...) (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Tracker Status
 
(...) well, the problem is that we don't have the MESA libraries installed, and it's going to be a problem setting them up on the server. We are working to have the pictures generated in semi-real time off the server though. Unless you can somehow (...) (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts Tracker Status
 
(...) Do you need help getting the image generation running? It should work on BSD. Don (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: The dead Parts Tracker (was: Problem with account)
 
Steve Bliss <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:HELE4v.3n6@lugnet.com... (...) Great! Thanks! You done it, after weeks. The tracker is online again. Thanks again Bernd (21 years ago, 9-May-03, to lugnet.cad.dev.org.ldraw)


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