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  Re: LDD questions
 
(...) I remember searching for that in 1.6... how frustrating! Try to hit the arrow on your keyboard when placing the brick (it should not just be selected, but be ready to place (moving with your pointer thus) Hope it helps, Jean-Marc (18 years ago, 25-Mar-07, to lugnet.cad.ldd)
 
  LDD questions
 
1. How do you rotate a brick in LDD? - it does't mention it in the help - I must be stupid! 2. When I export to Ldraw I just get the 1st 2 lines, the other export formats look OK? Thanks, David (18 years ago, 25-Mar-07, to lugnet.cad.ldd)
 
  Re: instructions needed
 
(...) (URL) (18 years ago, 25-Mar-07, to lugnet.cad.dat.parts, lugnet.znap, lugnet.technic.roboriders, lugnet.technic, lugnet.technic.bionicle)
 
  Re: Light is too bright!
 
(...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  instructions needed
 
Does anybody has instructions for these models of the roborider series? (URL) help is welcome. mikeheide (18 years ago, 25-Mar-07, to lugnet.cad.dat.parts, lugnet.znap, lugnet.technic.roboriders, lugnet.technic, lugnet.technic.bionicle)
 
  Re: Underside stud groups
 
Mark Kennedy schrieb: (...) I think this is not necessary. The other stud groups are created mainly for the baseplates and there are no underside studs. mikeheide (18 years ago, 25-Mar-07, to lugnet.cad.dat.parts)
 
  Re: Problems with Online Hobby Train Instructions
 
(...) Thanks, I never would've gotten there without a nudge. Mike (18 years ago, 25-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Light is too bright!
 
(...) Maybe it shows better how dominating the red light is in this frame: (URL) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Light is too bright!  [DAT]
 
Hi all! Is there a way to make the red tail-lights shine a little less brightly? I use the following code, 1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat 1 15 (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Underside stud groups
 
Does anybody think that there should be stud groups for the undersides of plates made up of STUD4 type studs? Was wondering how much support there is for such primitives before submitting any to the tracker. (18 years ago, 24-Mar-07, to lugnet.cad.dat.parts)
 
  Re: Problems with Online Hobby Train Instructions
 
(...) Please check out Paul S. D'Urbano's response to my same question: (URL) Paul's method worked for me. Joseph (18 years ago, 24-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) [...] (...) ctrl+4 on Windows. command+4 on a Mac [...] (...) (18 years ago, 24-Mar-07, to lugnet.cad.ldd)
 
  Problems with Online Hobby Train Instructions
 
Anyone have any pointers for successfully downloading the instructions for the new Hobby Train set (10183) (Windows XP) ? I've already downloaded LDD 2.0. When I click on the 'Download' icon at the instructions page, a new window briefly flashes (...) (18 years ago, 24-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) Well, it seems I may have spoken too soon. By going through and updating all of my drivers (I suspect the graphics card driver was the critical one) I've been able to get it to run on my Windows 2000 Pro machine. It freezes occasionally when (...) (18 years ago, 23-Mar-07, to lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) Actually, from my fooling around with the software so far, I can say that there is some compatability between LDD 1,6 and LDD 2,0. When you try to load a file created with version 1,6 with version 2,0 it asks you if you want to try to import (...) (18 years ago, 22-Mar-07, to lugnet.cad.ldd)
 
  Conversion file for ldraw to ldd
 
Hi all, I've converted the old conversion file from LDD 1.6 (with Jason Railton's adaptions) to LDD 2.0 format. It is far from perfect but is also far better than what is currently available. To install it just quit LDD 2, go to (...) (18 years ago, 22-Mar-07, to lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) :: snip :: (...) I share Jason's sentiment - I wish they would have kept compatibility with all but the most recent versions of Windows. I guess the software people decided that was the best thing to do. But it does pose an inconvenience for (...) (18 years ago, 22-Mar-07, to lugnet.cad.ldd)
 
  Re: 10183 Plans
 
(...) Did you actually get this to work? It has been my experience that it doesn't work yet. Mike (18 years ago, 22-Mar-07, to lugnet.cad)
 
  Re: 10183 postponed?
 
(...) On the plus side, it does seem to run on older hardware. I could only run 1.6 on my wife's laptop which she bought last year. Last night, I was able to install and run 2.0 on my 5+ year old machine. -Elroy (18 years ago, 22-Mar-07, to lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) Unfortunately, LDD 2.0 no longer runs on earlier versions of Windows. LDD 1.6 ran quite happily under Windows 2000, but the new version crashes as soon as you place a brick. It's also a bit mean to write off all the previously uploaded models. (...) (18 years ago, 22-Mar-07, to lugnet.cad.ldd, lugnet.trains)
 
  Re: 10183 Plans
 
(...) LDraw support is under the Import and Export options. Sadly, only flat LDR files are supported, not MPDs. (18 years ago, 22-Mar-07, to lugnet.cad)
 
  Re: 10183 Plans
 
(...) Worked like a charm! Thank you. Now...can we save these 2.0 files into LDraw like we could with 1.6? First attempt with simply apending .ldr to the file name in a 'save as' yield run errors in MLCAD. Joseph (18 years ago, 22-Mar-07, to lugnet.cad)
 
  Re: 10183 Plans
 
(...) Yeah, the Factory web site has been doing that to me for a while now. When I click on the light-blue download button IE blips at me and I get nothing. You can work around it by going to the instructions in the factory gallery itself. Click on (...) (18 years ago, 22-Mar-07, to lugnet.cad)
 
  LDA Progress Report
 
This is wierd. For several months, nothing has been posted about LCad CGI animation in Lugnet, and suddely the resuluts from three very different projects are published in I think less than a week. And even more funny: Without knowing of the other (...) (18 years ago, 21-Mar-07, to lugnet.cad)
 
  10183 Plans
 
It has been posted that the 10183 plans are supposed to be available on the 23rd...but they are currently shown on the LDD site with a download button. When I try to download one, something pops up on my screen, makes a sound and goes away. When my (...) (18 years ago, 21-Mar-07, to lugnet.cad)
 
  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: What's new in LDD 2.0?
 
(...) So far I think that may be the only thing. I only see 8-10 % CPU. So much for wishing they would have improved LDD with all the recommendations they got. Back to Ldraw again for me. (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: What's new in LDD 2.0?
 
(...) It is significantly faster and less of a hog. Apparently some people are running into graphic card problems but it's a huge, huge, huge improvement of 1.6. Featurewise 2.0 has a lot of cute things like right-click view rotation and other (...) (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  What's new in LDD 2.0?
 
Anyone figured out what the differences are between LDD 1.6 and 2.0? Does it still hog every available CPU cycle? --Bram (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) I believe they have. With luck it will be back in the next version. Tim (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: more bricks in online P@B (WAS: 10183 postponed?)
 
In lugnet.trains, Mike Walsh wrote: [ ... snipped ... ] (...) [ ... snipped ... ] More "Wanted Notices" arriving today - several BrickLink sellers are now listing them for $4 each! Can't imagine those prices will last long although I am sure some (...) (18 years ago, 21-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) Is it me or have they remove mpd import? (ldr support is still there) (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: more bricks in online P@B (WAS: 10183 postponed?)
 
(...) The price of red train doors just dropped significantly! I have been watching this on BrickLink and red trains doors usually run anywhere from $4-$8, the left hand doors being more expensive. Now they are $0.32 a piece! I already purchased a (...) (18 years ago, 21-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Version 530 of my Library is available now.
 
(...) Hi Anton, Thanks for the info, I'm from the Netherlands to, and I agree using mm's is very logical. Not saying LDraw units are 'bad', but I think they are quite 'large'. Anyhow it's nothing conversion can't solve. I was just curious on which (...) (18 years ago, 21-Mar-07, to lugnet.cad)
 
  Re:more bricks in online P@B (WAS: 10183 postponed?)
 
In lugnet.trains, Jordan Schwarz wrote: hours (...) Looks like more elements are available in online P@B as well. Jonathan (18 years ago, 21-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: 10183 postponed?
 
(...) The website is back up, and LDD 2.0 is now available! Cheers! (URL) -Jordan (18 years ago, 21-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Version 530 of my Library is available now.
 
(...) Roland, I started on my Library way back in 1992, not even having Internet in those days (just Compuserve) so didn't even know about 'competitors' if you could call it that. The many different libraries can be used together if you should want (...) (18 years ago, 21-Mar-07, to lugnet.cad)
 
  Re: My Rachal: Atmosphobic - The Movie
 
(...) Hi Carsten, This animation is great. The fire effect really works well too. Definitely one of my favourite LEGO CGI animations. Tim (18 years ago, 21-Mar-07, to lugnet.cad.ray, FTX)
 
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (18 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: The LEGO Factory website is down for maintenance
 
(...) Now there's also the following note: The LEGO Factory website will have new and exciting Hobby Train content that includes detailed information on the Hobby Train Box, 30 free online building instructions, train designer interviews and more (...) (18 years ago, 20-Mar-07, to lugnet.cad.ldd)
 
  The LEGO Factory website is down for maintenance
 
Text on the site: The LEGO Factory website is down for maintenance The website will back online Wednesday at approximately 6:00 PM CET. Joehoe! Finally version 2 of the software!!! Jeroen (18 years ago, 20-Mar-07, to lugnet.cad.ldd)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Hi, Anton! Thanks for the explanation. That is a straightforward conversion. I divided LDView's reported camera location and lookat coordinates by 2.5, reversed the sign of the y coordinates, used the default right vector (positive x), and it (...) (18 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
(...) Neat. I have also (URL) used> (URL) autotrace>, a similar program. I haven't used either enough to recommend one over the other, but for some reason I do recall preferring potrace's output. (I've only used the programs, not programmed with (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
(...) Hmmm. It would appear that using the Potrace API and the Triangle API would do almost all the difficult work for software of this sort. I might look into restarting the project although I'm not sure how far I could get with it. Of course if (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Announcing Bitsticker (and other txt/bit-to-dat utilities)
 
--snip-- (...) Unfortunately I got too busy with other things and kind of let is slide. With a rewrite in a compiled language and using a decent triangulation (such as the one Ross uses) and vectorisation algorithm I suspect it could be made to work (...) (18 years ago, 19-Mar-07, to lugnet.cad, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
(...) many thx for the feedback. I've updated the page accordingly. please have another look: (URL) (18 years ago, 19-Mar-07, to lugnet.cad.mlcad)
 
  Re: A story, and a new Trains website
 
(...) This is good news. I've emailed LEGO about this problem myself. Simply being able to filter by 'Trains' and 'Cool Creations' together would be a big help, but it seems they couldn't achieve that. It's a shame it takes such a major overhaul for (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: A story, and a new Trains website
 
(...) Wow, if AFOL's continue to provide stuff like this site, LEGO will not have to do any work. Get AFOL's to design them, get AFOL's to help people find them, get help from AFOL's to market them--just provide the parts. And even that is now (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX)
 
  Re: A story, and a new Trains website
 
In lugnet.trains, Jordan Schwarz wrote: SNIP (...) SNIP (...) Hi Jordan, I like this idea. I'd recommend adding Chris Masi's work. He seems to have two usernames, "masithebuilder" and "acjmasi", not sure which he'd prefer you use. I've build-tested (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Now this one introduces some new stuff to me! I have been to Anton's web site before (and admired his work), but I did not realize what the Converter did or that it worked independently of L3P. I have not had time to play with it much yet but (...) (18 years ago, 19-Mar-07, to lugnet.cad)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) That's a nice pic Jim. I seem to recall there was a view from inside a Santa Fe car a while back, can't remember who rendered it though :( ROSCO (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Fun with LDView Fly Through (A Minifig's Eye View)
 
I'm sure this has been done before, but I realized an amusing application of LDView's "fly through" camera mode is to look at the world through the eyes of a minifig, particularly from perspectives where you couldn't normally fit a camera (or your (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
(...) Ah, I see Travis already pointed this out. Jim (18 years ago, 19-Mar-07, to lugnet.cad.mlcad)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
Hi! I'd like to clarify something about this paragraph: (...) Although Bricksmith recognizes the Unofficial folder, it does not automatically download missing parts. It does work nicely with parts downloaded by LDView, but my impression is that this (...) (18 years ago, 19-Mar-07, to lugnet.cad.mlcad)
 
  Re: A story, and a new Trains website
 
"Ross Crawford" <ross.{mylastname}@gmail.com> wrote in message news:JF4Do6.9FG@lugnet.com... [ ... snipped ... ] (...) I believe it will. I expect things to change quite a bit as LDD 2.0 and an updated LEGOFactory.com roll out. It may not happen (...) (18 years ago, 19-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: Site changes on LDraw: Opinions sought
 
--snip-- (...) I'm with Willy on this. Much as I'd love to move away from PostNuke I just don't think it's worth the effort right now. So long as the site is relatively attractive and, more importantly, serves its purpose properly by allowing ready (...) (18 years ago, 19-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Tutorial to customize MLCad through the MLCad.ini file
 
(...) The top two screenshots are broken links right now. I don't use the minifig generator or LSynth, but I have some comments on the scan order section (most of which are about spelling/grammar/formatting): * At the very beginning, I'd change it (...) (18 years ago, 18-Mar-07, to lugnet.cad.mlcad)
 
  Re: A story, and a new Trains website
 
(...) Nice site Jordan. There is also the (URL) LEGO factory hobby trains> page, which currently features some great models by James Mathis. I'm not sure if that will be expanded to include models by other AFOLs. ROSCO (18 years ago, 18-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX)
 
  A story, and a new Trains website
 
As we near the release of LDD 2.0, I offer the following tale... Two weeks ago, I was visiting the Tyson's Corner LEGO Store. Although the store still sells 9V track and motors, they no longer carry 9V train sets, which number only a few these days (...) (18 years ago, 18-Mar-07, to lugnet.trains, lugnet.cad.ldd, FTX) ! 
 
  Re: rendering NXT parts
 
(...) Great! Glad I could help, John. - David (18 years ago, 18-Mar-07, to lugnet.cad)
 
  Tutorial to customize MLCad through the MLCad.ini file
 
Hi folks, as promised in this post: (URL) wrote a short tutorial about the MLCad.ini file. The file tells the Minifig Generator in MLCad as well as Bricksmith - the counterpart LDraw editor in the MAC world - which parts are available. In addition, (...) (18 years ago, 18-Mar-07, to lugnet.announce, lugnet.cad, lugnet.cad.mlcad)  
 
  Re: Site changes on LDraw: Opinions sought
 
(...) I'm talking about the PostNuke nuts'n'bolts. this kind of stuff: (URL) I'm not -pushing- for redesign per se, I'm just bringing it up for discussion as (...) every help to steamline the PN stuff is welcomed and much appreciated (where (...) (18 years ago, 18-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: rendering NXT parts
 
That did it! For some reason the parts in question were set to "Chrome", which would explain the dingy gray color in the renderings. Thanks David John (18 years ago, 18-Mar-07, to lugnet.cad)
 
  Re: rendering NXT parts
 
(...) You'll need to manually go into your computer, open up the individual LDraw parts, and change the colors of portions of the pieces. Follow these steps: 1. In MLCAD, determine the part numbers of the NXT brick, the NXT servo motor, the NXT (...) (18 years ago, 18-Mar-07, to lugnet.cad)
 
  Re: rendering NXT parts
 
(...) I wasn't trying that, but that still didn't fix the problem. When I render beams using light stone gray they look fine, but the white parts of a NXT element (motor, NXT, sensors) still render this ugly gray color. I just noticed that when I (...) (18 years ago, 17-Mar-07, to lugnet.cad)
 
  Re: rendering NXT parts
 
(...) If you type in the following for the color of an "NXT white" part in MLCAD (light stone gray), it'll work with both MLCAD and POV-Ray: 0x02E5E4DE Does that work, or were you already trying that? - David (18 years ago, 17-Mar-07, to lugnet.cad)
 
  rendering NXT parts
 
Dear CAD experts... I'm finally getting used to MLCAD, but now I'm starting to do some rendering work, and that is where I'm having problems. I've made some robots I want to render. They contain NXT parts and look great in MLCAD. But when I use LPub (...) (18 years ago, 17-Mar-07, to lugnet.cad)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) Could you explain? Are you talking about software idiosyncracies, organizational process idiosyncracies, or...? I'm not -pushing- for redesign per se, I'm just bringing it up for discussion as I think it would be really cool to see an (...) (18 years ago, 17-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  2006/2007 LDraw.org SteerCo Summary
 
hi folks, for all those who haven't noticed it yet (despite the link in the left bar at Ldraw.org) there is a summary of the activities of the outgoing 2006/2007 LDraw.org Steering Committee at: (URL) Tschager On behalf of the LDraw Steering (...) (18 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) before we talk about design I'd like to see some idiosyncrasies solved which give us webmasters sometimes a hard time. w. (18 years ago, 17-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Neat. It's interesting that Bricksmith has actually been the incentive for me to pick up Cocoa. I figured that some of these minor quirks that interrupt the flow of things couldn't be too hard to straighten out, so I sat down and just started (...) (18 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
I've posted the next video showing how to convert the file to POV-Ray and how to render it. (URL) (18 years ago, 17-Mar-07, to lugnet.cad)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) I downloaded Flowplayer and it looks really cool, especially the long play version. Unfortunately, I wont be able to get switch for this project mainly because I don't have the time to switch and finish this on the schedule I have. And I've (...) (18 years ago, 17-Mar-07, to lugnet.cad)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Ok, I admit I've studied that clip frame by frame... It isn't the *only* reason I'm making a dancing robot animation, but it might be the biggest reason. James (18 years ago, 17-Mar-07, to lugnet.cad)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Wow, cool! I believe I sent that request to Allen too. I know a little Cocoa but am bad with large projects, so I haven't attempted to actually make any of the feature requests I've sent him. (...) Great comment. Actually, I was hoping to put (...) (18 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Yeah, I eventually found it. O:) (...) Duh! I can't believe I totally forgot that! (...) Cool, great comments! I hope you don't mind if I put this all in my addendum sections? I'll have to try them out too. James (18 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Motion to the LDraw Bylaws (Accountability of "Key Positions") passes
 
With a total of 23 voters who "agreed" and none who "disagreed", the Motion to the LDraw Bylaws introducing the accountability of "Key Positions" is hereby ratified. The LDraw.org Bylaws (URL) (Section 6.08 - 6.10) have been updated accordingly. (...) (18 years ago, 16-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: source code for minifig generator?
 
(...) Thanks, that's what I was looking for. Brian Durney (18 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) It is strangely suspenseful watching someone search for an unknown part! I'm sure you've found it by now, but the part you were looking for in the third video is a "wedge." So for your benefit or others', don't forget that in many cases you (...) (18 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) Due to the amount of time I've put into developing custom module for PostNuke I'm obviously in favor of option 1. I've become pretty proficient at web design and the use of the PostNuke theme engine so a potential contributer would just need (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) This a probably a bug in the polls module. I originally wrote the module for the MOTM contest only (in fact the module still serves as the MOTM archive) and later adapted it to run all types of polls. Since I've never really fully tested a (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) Tim, What do you guys think about a total redesign of LDraw.org? The PostNuke interface does make it easy for many people to edit the site--a key reason we did the CMS in the first place. But, it does appear clunky throughout and could really (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) That was when I was not logged in. After logging in, I can see the poll and vote. Checking from another computer without any LDRAW cookies... same message "You already voted". Seems the poll doesn't work unless logged in, even though the text (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) Well, I wasn't going to say anything because I didn't want to be a pest but you are seeking opinions. I can never figure out what is going on with the contests. I am interested in them, but to this day I haven't spent the time to figure out (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) Ah, thank you. I was clicking the prominent "March MOTM" poll link at the top of the main page instead of navigating through the contests page. (Maybe the main page link could direct you to the view or vote pages depending on whether you've (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) That's a good idea. I think I'll add that onto the list of thing to be improved. -Orion (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) They fixed the "unable to view" problem a long time ago for the contests. Just go to the contest voting page and click on the view link instead of the vote link, and it will show you the entries. It won't remind you which entry you voted on, (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)
 
  Re: Site changes on LDraw: Opinions sought
 
(...) I get the same thing: "You already voted." Incidentally, I wanted to mention that I think it would be nice if you could still view the poll choices after voting, just without the option to vote again. In particular, I'd like to be able to look (...) (18 years ago, 16-Mar-07, to lugnet.cad.dev.org.ldraw)


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