Subject:
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Re: Fun with LDView Fly Through (A Minifig's Eye View)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 19 Mar 2007 19:00:35 GMT
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Viewed:
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7397 times
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(Moved to lugnet.cad.ray.)
In lugnet.cad, Jim DeVona wrote:
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In lugnet.cad, Travis Cobbs wrote:
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The aspect ratio shouldnt make enough of a difference to put the camera out
of the ship. It should only change the cropping. If you have the same
aspect ratio, you should should get nearly pixel-perfect alignment of all
polygons that dont involve reflection or refraction. Im not sure if this
is a Mac-specific bug, or if you did something that I havent done in my
testing on Windows.
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Youre right - it does work. I retried it with L3P output and the view is
positioned correctly. My previous effort used POV-Ray code from Antons
converter. Thats not necessarily the reason it didnt work before, though:
it was late and I was tired. At any rate, LDView is certainly exonerated (not
that it was accused).
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I think Antons library isnt in LDraw units. Since the camera placement is in
LDraw units, it wont work right. If you know the conversion factor, you can
probably multiply the camera location by that and have it work.
--Travis
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Message has 1 Reply: | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| (...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
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