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In lugnet.cad, Jim DeVona wrote:
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Heres a quick example: sitting in a LEGO cockpit looking out at your
wingman.
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Its worth noting that if you get the POV-Ray camera info from LDView and render
in POV-Ray, you should get exactly the same view there (assuming you use the
same aspect ratio).
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Travis, since I already had the LDView code set up I reduced the
strafeAmount and motionAmount values used in
ModelWindow::processKeyDown to 0.05. This made it much easier to make
fine adjustments to the camera position; even smaller values may be useful.
Perhaps it would be worth adding a Preferences setting to control these
values?
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The sensitivity is pretty messed up. It doesnt properly track the frame rate,
so if you have a high frame rate it goes too fast, and if you have a low frame
rate, it goes too slow. I think the proper solution would be for me to fix
that.
--Travis
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