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In lugnet.cad, Jim DeVona wrote:
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In lugnet.cad, Travis Cobbs wrote:
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Its worth noting that if you get the POV-Ray camera info from LDView and
render in POV-Ray, you should get exactly the same view there (assuming you
use the same aspect ratio).
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I was thinking of that. I tried it briefly the other night but I must have
had a different aspect ratio, because the rendering appeared far outside the
ship. Im getting up to speed on POV-Ray, though, so Ill definitely try it
again.
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The aspect ratio shouldnt make enough of a difference to put the camera out of
the ship. It should only change the cropping. If you have the same aspect
ratio, you should should get nearly pixel-perfect alignment of all polygons that
dont involve reflection or refraction. Im not sure if this is a Mac-specific
bug, or if you did something that I havent done in my testing on Windows.
Heres an example of what Im talking about:
LDView (wide picture):
POV-Ray (640x480):
LDView (640x480):
--Travis
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