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Subject: 
Re: Fun with LDView Fly Through (A Minifig's Eye View)
Newsgroups: 
lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac
Date: 
Mon, 19 Mar 2007 16:42:20 GMT
Viewed: 
6382 times
  
In lugnet.cad, Jim DeVona wrote:
   In lugnet.cad, Travis Cobbs wrote:
   It’s worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio).

I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I’m getting up to speed on POV-Ray, though, so I’ll definitely try it again.

The aspect ratio shouldn’t make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don’t involve reflection or refraction. I’m not sure if this is a Mac-specific bug, or if you did something that I haven’t done in my testing on Windows. Here’s an example of what I’m talking about:

LDView (wide picture):



POV-Ray (640x480):



LDView (640x480):



--Travis



Message has 1 Reply:
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)

Message is in Reply To:
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)

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