Subject:
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Re: Fun with LDView Fly Through (A Minifig's Eye View)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Mon, 19 Mar 2007 19:57:08 GMT
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Viewed:
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7477 times
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In lugnet.cad.ray, Travis Cobbs wrote:
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(Moved to lugnet.cad.ray.)
In lugnet.cad, Jim DeVona wrote:
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In lugnet.cad, Travis Cobbs wrote:
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The aspect ratio shouldnt make enough of a difference to put the camera
out of the ship. It should only change the cropping. If you have the same
aspect ratio, you should should get nearly pixel-perfect alignment of all
polygons that dont involve reflection or refraction. Im not sure if this
is a Mac-specific bug, or if you did something that I havent done in my
testing on Windows.
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Youre right - it does work. I retried it with L3P output and the view is
positioned correctly. My previous effort used POV-Ray code from Antons
converter. Thats not necessarily the reason it didnt work before, though:
it was late and I was tired. At any rate, LDView is certainly exonerated
(not that it was accused).
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I think Antons library isnt in LDraw units. Since the camera placement is
in LDraw units, it wont work right. If you know the conversion factor, you
can probably multiply the camera location by that and have it work.
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Ah, thats a logical explanation. I just looked in the manual.txt that came with
Antons part library and it does state that it considers a POV-Ray unit 1
millimeter. If one LDraw
unit is equal to 0.4 mm, then the conversion probably is straightforward (I
havent tried it). I hate to provoke feature creep, but maybe LDView could
select which units to output the camera in?
Jim
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Message has 1 Reply: | | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| (...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
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Message is in Reply To:
| | Re: Fun with LDView Fly Through (A Minifig's Eye View)
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| (Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
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