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In lugnet.cad, Travis Cobbs wrote:
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In lugnet.cad, Jim DeVona wrote:
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Heres a quick example: sitting in a LEGO cockpit looking out at your
wingman.
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Its worth noting that if you get the POV-Ray camera info from LDView and
render in POV-Ray, you should get exactly the same view there (assuming you
use the same aspect ratio).
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I was thinking of that. I tried it briefly the other night but I must have had a
different aspect ratio, because the rendering appeared far outside the ship. Im
getting up to speed on POV-Ray, though, so Ill definitely try it again.
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Travis, since I already had the LDView code set up I reduced the
strafeAmount and motionAmount values used in
ModelWindow::processKeyDown to 0.05. This made it much easier to make
fine adjustments to the camera position; even smaller values may be useful.
Perhaps it would be worth adding a Preferences setting to control these
values?
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The sensitivity is pretty messed up. It doesnt properly track the frame
rate, so if you have a high frame rate it goes too fast, and if you have a
low frame rate, it goes too slow. I think the proper solution would be for
me to fix that.
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Ah, I see. Sounds good. Yes, initially the camera would jump across or out of
the cockpit at the slightest touch. I changed the value so I could nudge it
around easier within that area.
Jim
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