Subject:
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Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
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Newsgroups:
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lugnet.cad, lugnet.cad.dev.mac
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Date:
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Sat, 17 Mar 2007 00:22:58 GMT
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Viewed:
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6608 times
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> > > I'd happy to announce a new tutorial: Dancing Mech Modeling/
> > > animatino
> > > LDraw/POV-Ray Video Tutorial Series
>
> It is strangely suspenseful watching someone search for an unknown
> part! I'm
> sure you've found it by now, but the part you were looking for in
> the third
> video is a "wedge."
Yeah, I eventually found it. O:)
> So for your benefit or others', don't forget that in many cases you
> can actually
> find the part number printed on the bottom of the brick:
>
> <<http://www.brickshelf.com/gallery/anoved/Examples/example-
> partnum.jpg 4855
> wedge>>
>
> In this case the part number is |4855|. So if you don't know the
> canonical name
> for a part, you can just type that number into the Bricksmith
> search field (it
> works with part numbers as well as descriptions).
Duh! I can't believe I totally forgot that!
> Another thing that came to mind is that if you want to rotate a
> bunch of parts
> around a point other than the selection center, you can use the
> Edit->Rotate
> panel.
>
> Pressing |x|, |y|, or |z| will rotate the selection incrementally
> around the
> respective axis (hold down shift to rotate in the opposite
> direction). These
> controls also respect the grid size setting: the rotation
> increments are 15, 45,
> and 90 degrees for the small, medium, and large scales. Obviously
> this won't
> help much for precision positioning, but it can be handy to quickly
> change
> something's general orientation.
>
> It's not always intuitive but sometimes this is useful, too:
> holding down option
> while moving parts with the arrow keys moves them along the axis
> perpendicular
> to the view.
Cool, great comments! I hope you don't mind if I put this all in my
addendum sections? I'll have to try them out too.
James
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