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  Thoughts on File Format for LDraw Animation
 
1. .DAT Praises The DAT file and the possibility to use Type 1 lines in DAT files to call on other DAT files is so versatile, so brilliant, so LEGO. It's the foundation that has made LDraw The standard for virtual LEGO. There are details that (...) (19 years ago, 23-Oct-05, to lugnet.animation, lugnet.cad.dev)  
 
  Re: LSynth within LPub
 
(...) Hi Kevin, It seems the problem lies with callouts rather than the step. I think the callout counter might keep incrementing across steps rather than resetting. Try this file (URL) and you'll see. Tim (19 years ago, 23-Oct-05, to lugnet.cad)
 
  Re: LSynth within MLCAD tutorial
 
(...) Hi Larry, I did attempt to follow your link, but unfortunately I get a "connection refused" for that link. Have you been slashdotted? Regards Danny -- (URL) - Build Robots (19 years ago, 22-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
Thanks for that, I'll see what my students can do. Couple of questions/comments: The info scans are great because they show how the parts go together, as well as the undersides.. Unfortunately they're not so good for measuring because the extra (...) (19 years ago, 21-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  Re: LSynth within LPub
 
(...) <snip> (...) No. LPub and MLCad uses the lsynth already on your computer. I highly recommend you work with LSynth in MLCad and get things like you like, and not use lsynth within LPub. (...) I've wrestled with this nasty problem a fair amount. (...) (19 years ago, 21-Oct-05, to lugnet.cad)
 
  Re: LSynth within LPub
 
(...) Hi Tim, Please dig into this one. Is it maybe a trailing STEP with no parts after it? Kevin (19 years ago, 21-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
Now the scans are finished, I thought that others might be interested to see them (at least when someone starts on the ldraw-version), so I've posted them in this BS folder earlier today: (URL) I've included some composite pictures with comments (...) (19 years ago, 20-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  Re: LSynth within LPub
 
(...) Hi Kevin, Thanks once again for all your good work on LPub. Although I've not run any tests on it, I'd noticed this problem too. If you want me to check it out in any way just ask. Tim (19 years ago, 20-Oct-05, to lugnet.cad)
 
  Re: LSynth within LPub
 
(...) Kevin, Another discovery: it appears that LPub does not want to call LSynth when the model contains no submodels, that is, when it is an .ldr file instead of a .mpd file. I eliminated the need for subparts and LSynth stopped running. When I (...) (19 years ago, 20-Oct-05, to lugnet.cad)
 
  Re: LSynth within LPub
 
(...) Well, I think it would be reasonable to have a default value based on hose type, but allow the user to change it if they want (or need) to. The default should try to mimic the real hose as closely as possible. The problem with the pneumo hose (...) (19 years ago, 20-Oct-05, to lugnet.cad)
 
  Re: LSynth within LPub
 
(...) I was hoping that bendiness was based on hose type, but alas I think it is not. Might you want it on a segment by segment basis? I'll have to figure out what units to use. First I've got to get something released. Kev (...) (19 years ago, 20-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
I did some scans in 100dpi yesterday, and am making a combined picture of each part with comments. I will be making a special scan for the curve in a higher reslolution afterwards. Cheers NB (19 years ago, 20-Oct-05, to lugnet.cad.dat.parts)
 
  Re: LSynth within LPub
 
(...) Dunno how hard it is, but I think there needs to be a way to specify the "bendiness" of the hoses. I know I've had problems with it before which you whipped up a quick fix for (thanks!) but I just ran into a similar problem trying to do the (...) (19 years ago, 20-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
(...) That might be overkill.. Though the higher the res the more accurate the measurement will be. Send me something smaller and I'll see how it looks. Also remember to include something in the scan that I can use for reference - I can't remember (...) (19 years ago, 19-Oct-05, to lugnet.cad.dat.parts)
 
  Re: LSynth within LPub
 
(...) The lsynth you run from inside LPub is the same one you run from inside MLCad. I'll see what I can do when I get home. Actually, what I need to do first is release the new LSynth. The issue that is holding me up is that I no longer want to (...) (19 years ago, 19-Oct-05, to lugnet.cad)
 
  LSynth within MLCAD tutorial
 
I have created a little tutorial that I use to show how to use LSynth in MLCAD (it is basically an extension of the holly-wood.it stuff with a few more details intended for wiring cables). This is intended for middle school teachers to use for their (...) (19 years ago, 19-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
(...) What an excellent idea! It has completely flat sides, so no problems there. What sort of resolution do you want? (I think I can go up to 1200x1200 dpi without crashing the computer) Regarding the underside structure, the sides are completely (...) (19 years ago, 19-Oct-05, to lugnet.cad.dat.parts, lugnet.trains.org.scltc, lugnet.org.us.sandlug, lugnet.org.us.lugola)
 
  Re: LSynth within LPub
 
(...) Well, I have found a workaround. It turns out that LSynth, at least the version embedded in LPub, doesn't process commands that are collected into an MLCAD group. I'm not sure why running standalone LSynth manually worked for me unless I (...) (19 years ago, 19-Oct-05, to lugnet.cad)
 
  LSynth within LPub
 
LPub has helped me create building instructions for an elementary school robotics program over the last couple of years (Many thanks, Kevin!). I'm now trying to show electric wires realistically on a model, but can't figure out the LSynth support (...) (19 years ago, 19-Oct-05, to lugnet.cad)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Meccano is best known as Erector in the states. Something the more purile Uk-AFOLS find somewhat amusing. Although that may preclude the A in AFOL. Rokenbok is an amusing little system - it reminds me of the Fraggle rock doozer constructions. (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Just measure the 2 gable pieces, (of the originals) see elsewhere in the thread, the rest of the original pieces are done already... (...) Indeed. Many of these systems don't have that many different parts either, The original Tinkertoy has (...) (19 years ago, 18-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Yes. I've been thinking the same thing for a while now. Let's do it! I started on construx primitives a while back and someone already has a good library for knex. I bought some Lincoln Logs for my two year old son so I could measure them : ) (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: Anyone working on monorail tracks?
 
(...) Ooh. Well, that might be fun to model, in any case! (...) Do you have a scanner? If you do, you could scan it and send me the digital file - that would actually be better than an oblique photograph. I can then import the image file into (...) (19 years ago, 17-Oct-05, to lugnet.cad.dat.parts, lugnet.trains.org.scltc, lugnet.org.us.sandlug, lugnet.org.us.lugola)
 
  Re: 'Virtual' Preservation Project for CKS
 
At 02:50 PM 10/16/2005 +0000, Farlie A wrote: [snip] (...) I have never heard of Meccano or Rokenbok or those others you mentioned. But if they're construction toys, they can be made for the computer! I know nothing about setting up or working on a (...) (19 years ago, 17-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) Yes. You are right. LDview renders things larger than LDGLite. LDGlite renders the same size as POV-Ray. Kevin (19 years ago, 17-Oct-05, to lugnet.cad)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Unfortunately not with AnkerCAD :-( The parts in BlockCAD and AnkerCAD are not in LDRAW format, but one of my own. BlockCAD can export a model in LDRAW format, as it's just a question of generating the right LDRAW parts (in the right position (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
(...) That may well explain it. (...) Actually -looking again - LDGLite is smoother, but LDview seems to make less of a mess when axles meet axle holes. It was that I noted really when mentioning smoothness. Looking at the step 48 image from both (...) (19 years ago, 16-Oct-05, to lugnet.cad)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Thanks for your comments. The Brick Wiki looks like it's a specific Lego(R) brick wiki, whereas a Wiki or Construction kit systems would need to cover things like Meccano, Rokenbok as well.. Alex (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Although its not quite what you sound like you want, we already have a wikified LDraw section over on BrickWiki ((URL)). You can find the category at (URL) although it's fairly empty at the moment. There is even a section on the wiki for clone (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev, FTX)
 
  Re: 'Virtual' Preservation Project for CKS
 
(...) Looks like my idea is already happening :-) Suggestions: * Create a WikiCity? * AnchorStones - AnkerCad? See: (URL) Systems list? I can think of several systems not mentioned by yourself. *Major Systems (not yet mentioned): + Mecanno + (...) (19 years ago, 16-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
(...) Just as a note, LDView might go marginally faster with the addition of a -MemoryUsage=0 command line argument (or setting the memory usage to Low in the LPub preference set inside the LDView UI). While it's counter-intuitive that instructing (...) (19 years ago, 16-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Well, antialiasing is turned on in both renderers. However, the antialiasing definitely isn't the same in both. Maybe the LDView one is done with full-scene antialiasing and the LDGLite one is done with line antialiasing. It's interesting how (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  Re: LDA2005 Progress Report
 
October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: 'Virtual' Preservation Project for CKS
 
Alex, I think that's a great idea! :) A couple of years ago I was thinking that any construction toy could be modeled in L-Cad, and I was quite excited to release the most basic parts of K'nex in the LDraw file format. (URL) you can see on that (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  'Virtual' Preservation Project for CKS
 
I'd like some comments on the following Idea.. Full Project Name : 'Virtual' Prservation of Construction Kit systems through the use of L-Cad type software Proposal : To contruct and mantain a series of 'part' libraries for L-Cad type software. Such (...) (19 years ago, 15-Oct-05, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Re: LPub 2.4.8.0 available
 
Its interesting to see the two side by side. It appears that LDGLite has better shading, but LDView is smoother on the outlines. Is there antialiasing on LDView then? Danny -- (URL) - Build Robots (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  New Jedi Starfighter canopy? Anyone?
 
I'm looking for a .dat for the canopy from the new Jedi Starfighter: (URL) I would be happy to have an unprinted one... is anyone working on this? I didn't find it on the tracker. (2 URLs) Tony Hafner (URL) www.hafhead.com> (19 years ago, 14-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  10143 Death Star II
 
I was wondering if someone say a Orion had too much free time on his hands to do a LDraw model of the new 10143 Death Star II set? (19 years ago, 14-Oct-05, to lugnet.cad)
 
  Re: Scale issues
 
Sorry 'bout that. I'm modeling a tacho wheel, and I used the core off of one of the double bevel gears that I brought into Blender, which means that I should've started at the right scale to begin with. After I was done, I also brought in an axle (...) (19 years ago, 14-Oct-05, to lugnet.cad)
 
  Re: Scale issues
 
(...) Dear Stefan, I'm not really sure what you mean here. If you give a little more detail of what you did it might be easier to help. Tim (19 years ago, 14-Oct-05, to lugnet.cad)
 
  Scale issues
 
Hi all, I made a quick model of the Tacho Wheel for a friend, and exported it out of Blender. It shows up in MLCAD, but it's never the right size. I've tried scaling it up and down, and it makes no difference to the end file apparently. Is there a (...) (19 years ago, 14-Oct-05, to lugnet.cad, FTX)
 
  Re: LPub 2.4.8.0 available
 
(...) Kevin actually has samples on his Brickshelf account of what LDGLite and LDView rendering look like in LPub: (URL) LDView> (URL) LDGLite> --Travis (19 years ago, 13-Oct-05, to lugnet.cad, FTX)
 
  Re: LPub 2.4.8.0 available
 
(...) You are correct. Using LDGLite and LDView (with the proper settings), can give you building instructions in a style much more like those produced by LEGO. LDGLite is blindingly fast, and a welcome change. (...) Kevin (19 years ago, 12-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Ahhhh..... :) Sounds like I need to update my installations of various apps. So in talking about "edge lines" am I correct to think that this is for the more traditional type of instruction images... i.e. the more cartoon-like and less (...) (19 years ago, 12-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Hi Allan, I collaborated with the authors of LDGLite, and LDView, and they can be used as renderers now too. Relative to POV-Ray, they have the advantage of speed, and support the concept of edge lines without having to resort to a heuristic (...) (19 years ago, 12-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Kevin, As always, I want you to know how much I appreciate (and use) your program. But I have a silly question. :) If it doesn't require POV-Ray, then what is it calling to do the rendering? Best regards, Allan B. (19 years ago, 12-Oct-05, to lugnet.cad)
 
  LPub 2.4.8.0 available
 
Hi, I just released a new version of LPub. This version: - Does not require POV-Ray - Adds support for callout and multi_step step_number placement separate from that for normal single step pages. - Fixed bugs in pointer placement. (URL) (19 years ago, 12-Oct-05, to lugnet.cad)  
 
  Re: Anyone working on monorail tracks?
 
(...) It has a similar girder structure to the other monorail tracks: (URL) Only it's curved and very nasty. (...) Well, I'm actually using the part upside down because I like the industrial look of the girders... but for the building/recording (...) (19 years ago, 10-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) The problem is that the triangulation routine is not very good. It can usually be tricked to find a triangulation at some point but basically it is just not very good at it. If I ever get around to finishing the C++ version it will do a much (...) (19 years ago, 7-Oct-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) Thanks, that took care of it. I'm still having trouble though. Everything I convert, including the ghanlogo.bmp that came with the download, comes out messy triangles. Nothing really recognizable. I may have to play with this while I'm more (...) (19 years ago, 7-Oct-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) LDRAWDIR is an environment variable which must be set to run the program. I assume img2sticker.pl uses the colours defined in ldconfig.ldr in that directory. To set it in XP: In Control Panel, choose "System" On the Advanced tab, click (...) (19 years ago, 7-Oct-05, to lugnet.cad, FTX)
 
  Re: img2sticker: Convert images into .ldr stickers
 
(...) I've made a few attempts to use this, but I'm not having much luck. I've installed Perl, and I think I'm using the command line correctly. I keep getting the following though: "You do not have LDRAWDIR defined. This must be defined in order to (...) (19 years ago, 7-Oct-05, to lugnet.cad, FTX)
 
  Re: Technique for creating minifig heads
 
(...) I haven't done many heads (like, none that I remember). Your approach could work. Another approach would be to scan the part to make a 2D version of the pattern (enlarged). Then measure the (x,y) coordinates of the points, and project these (...) (19 years ago, 5-Oct-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
(...) Ahh, it's up for me now. From the pics the parts don't look too hard; I have no idea what the real parts look like so I don't know what's underneath.. Perhaps that's not important for your application though? What I would need is a detailed (...) (19 years ago, 3-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  Re: Anyone working on monorail tracks?
 
Can't get to peeron right now (is it down?). If you can send me a jpg of the parts I can tell you if my students could make them for you. Darrell (19 years ago, 3-Oct-05, to lugnet.cad.dat.parts, FTX)
 
  Re: LDA2005 Progress Report
 
(...) October 2, 2005 Dear Diary, Most of this weekend, I've worked on the L3P Options panel instead of playing around with the program as planned. The new features make a much nicer output, so it has been worth the delay. Progress in my todo-list (...) (19 years ago, 2-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Anyone working on monorail tracks?
 
(...) Hello Niels, sorry but I think there is nobody who has made this part. An I, as the author of the other tracks, have no time for the next months to make them. Maybe there is somebody else who could create a Mock-up. CU Bernd (19 years ago, 1-Oct-05, to lugnet.cad.dat.parts)
 
  Re: Anyone working on monorail tracks?
 
(...) partly via Mlcad, and have a record of it afterwards. -NB (19 years ago, 1-Oct-05, to lugnet.cad.dat.parts)
 
  Re: LDA2005 Progress Report
 
(...) Well, both yes and no. I do follow a new 2005 todo-list, but my list of "more or less planned commands" will be updated as it moves into the new URL. The "most" of the more planned command were implemented by the end of September 2001 (but not (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: LDA2005 Progress Report
 
(...) Hello Tore, Is your todo-list the year 2001 "More or less planned commands" as they are presented here: (URL) or do you follow another new 2005 todo-list ? Regards, damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Technique for creating minifig heads
 
I just discovered that a minifig head is drawn by defining every feature on the face as an Ldraw type. So what's a good way to measure the points? Does one draw the facial features on graphing paper wrapped around a cylinder to scale? (19 years ago, 30-Sep-05, to lugnet.cad)
 
  Re: Anyone working on monorail tracks?
 
(...) If this is for designing the layout, you could try Track designer: (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: irc://irc.blitzed.org/ web: (URL) +44 (0)780 8369596 (19 years ago, 30-Sep-05, to lugnet.cad.dat.parts)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Now I have a reason to upgrade to 10.3! This is an awesome accomplishment. Thanks! Rick C. (19 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Anyone working on monorail tracks?
 
Hi, I was just wondering if anyone is working on the two monorail ramp pieces? The 2677 (URL) and 2678 (URL) I'm going to need them shortly because the project I'm working on is rather big and bendy at the moment, and I'd really like to use MLCad as (...) (19 years ago, 30-Sep-05, to lugnet.cad.dat.parts, FTX)
 
  Re: "Left" view
 
(...) in the picture when you looked at "face to face". /Tore (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  Re: Behold! Bricksmith 1.1!
 
(...) It doesn't really matter. I would trash the old one though. After all, the new one's nicer! Have fun, Allen (19 years ago, 30-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: "Left" view
 
(...) I think axis signs confirm your intuition: * Bottom to Top is positive to negative Y * Back to Front is positive to negative Z * Left to Right should be positive to negative X damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.mlcad)
 
  LDA2005 Progress Report
 
I am getting really excited over how fast progress is made just a couple of days from project restart. The strange thing is that what takes most time is to build the models for the scenes. Animation is relatively quickly done. Datsville as scenery (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  "Left" view
 
Erm... Is it me or is the "left" view in MLCad wrong? It is looking left but at the right side of the model. Thanks (19 years ago, 29-Sep-05, to lugnet.cad.mlcad)
 
  Re: Matrix math tutorial
 
(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Matrix math tutorial
 
Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  [ANN] Re: CaroML development (the end)
 
After a tentative private contact with Dan Boger, i announce my CaroML project (formerly Peeroml) has come to a dead end. I take this opportunity to apologize: * because i have tentatively stolen other people work * because when told i was not (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev)
 
  Re: Behold! Bricksmith 1.1!
 
(...) Hello Allen, my own developper experience is my initial excitment vanishes when a first version is complete. may be because i have no users or because i turn up at maintenance, i don't know. it's really much work with application to mature an (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Behold! Bricksmith 1.1!
 
(...) This is great, Allen! Thanks for all of your hard work contributing on behalf of us Mac fans:-) One question: do I need to dump my current version, or will the upgrade mount over it? TIA, JOHN (19 years ago, 29-Sep-05, to lugnet.cad.dev.mac, FTX)
 
  Behold! Bricksmith 1.1!
 
I've been coding away since last month when I unveiled Bricksmith, my new Macintosh LDraw editor. And it's time for an upgrade. (2 URLs) Bricksmith 1.1> adds the following features: Shading! Fast-draw mode while rotating Piece Count utility (...) (19 years ago, 29-Sep-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 
 
  (canceled)
 
 
  Re: Use of arbitrary elements with LSynth
 
In lugnet.cad.dev, Matthew J. Chiles wrote: I'll go home and release it. I have an LPub with fixes too. Kevin (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Rag Hat?
 
(...) this will give me something to start with... -Matt :) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Use of arbitrary elements with LSynth
 
(...) Kevin- Is this enhanced LSynth program available for download anywhere yet? All I can find so far is 2.0 on your web site here (URL) I'm looking forward to things like string! -Matt :) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: Rag Hat?
 
Several years ago, I posted this rather crude mock-up: (URL) (19 years ago, 28-Sep-05, to lugnet.cad.dev)
 
  Re: L3PAO Install Problem
 
(...) From memory, this was done to buggy handling of long file names. <plug> I do have an alternative to L3PAO which is (still) in development you can try as well at: (URL) (19 years ago, 28-Sep-05, to lugnet.cad)
 
  LDA2005 (Was: The Minifig Macro - walk that minifig)
 
(...) was put on ice. Progress in my todo-list so far: * Support for new minifig parts - Done! * Support for camera.dat and look_at.dat - Done! (Well, see next step...) * Automatic writing a batch file for L3P - In progress. Some strange problem (...) (19 years ago, 27-Sep-05, to lugnet.cad.ray, lugnet.animation)
 
  Scorpion
 
Hello, would any enterprising soul be interested in authoring the Scorpion? It is the final part needed for a set of instructions I am working on. Drop me a note. Eric Sophie Biomechanical Bricks (19 years ago, 25-Sep-05, to lugnet.cad.dev)
 
  Anyone working on the Rag Hat?
 
Is anyone working on the rag hat piece, commonly used in pirate sets and as a hat for the Santa minifigure? (URL) :) (19 years ago, 24-Sep-05, to lugnet.cad.dev)
 
  Re: New part: Slope Brick 33 3 x 2 with Red and Yellow Number 1 Pattern
 
(...) If it goes onto the tracker, I suspect it will be held also because the part of the one that sticks out to the left at the top doesn't stick out enough, and the curved portion there should probably be curvier. (Note that all I can compare it (...) (19 years ago, 23-Sep-05, to lugnet.cad.dat.parts)
 
  Re: New part: Slope Brick 33 3 x 2 with Red and Yellow Number 1 Pattern
 
(...) You're so right. I have made the adjustments. Now to look for my PT account for it has been too long since I posted any new parts :-) Jaco (19 years ago, 23-Sep-05, to lugnet.cad.dat.parts)
 
  Re: New part: Slope Brick 33 3 x 2 with Red and Yellow Number 1 Pattern
 
(...) Jaco Thanks for posting this. The "usual way" is to paint the background to the pattern in color 16 - to relfect the fact that only the non-brick colous are printed and the same pattern could be rendered on a different colour brick. (...) (19 years ago, 23-Sep-05, to lugnet.cad.dat.parts)
 
  New part: Slope Brick 33 3 x 2 with Red and Yellow Number 1 Pattern  [DAT]
 
(URL) Slope Brick 33 3 x 2 with Red Number 1 in Yellow Outline Pattern 0 Name: 3298px31.dat 0 Author: Jaco van der Molen 0 Unofficial part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3298s01.dat 4 0 20 20 -50 5.75 18.4906 -46.9812 5.75 1.5094 -13.0188 20 0 -10 4 (...) (19 years ago, 22-Sep-05, to lugnet.cad.dat.parts)
 
  Re: CaroML development
 
One learns things everyday! I got curious why i have more than 3000 Classic Space parts but Peerom.com says i can't build a simple 20 parts classic space MOC. The MOC is basically 4 Balloon wheels, a Black Plate 6 x 2, a Yellow space minifig, a (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  CaroML development
 
Hi Dan, Thanks for these clarifications, as i said i am not a native english speaker, i usually use english when writing technical documents, i am a terrible diplomate and things get even worse if i have to negociate in a foreign language. So i (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Damien, I would appreciate if you don't put words in my mouth. (...) In my email to you I asked 3 things: - Rename the program to something else - from what I understand, there is nothing in your program that is Peeron specific - it's much more (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Hi again, People e-mail me questions about Peeroml. Considering i don't send the program and it can't be downloaded anywhere, politeness invites me to answer these questions here (as people privately asking are certainly reading this forum). (...) (...) (19 years ago, 20-Sep-05, to lugnet.cad.dev)
 
  Re: What mailing list for Peeroml ?
 
Hi Tim, Thanks for your comments. (...) I don't expect OCaml to spread like a virus, or being a popular scripting language. All that i have asked is a single homepage where people (eventually nobody) could have downloaded the whole thing. I didn't (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev, FTX)
 
  Re: What mailing list for Peeroml ?
 
(...) Hi Damien, I fear that even with Dan and Jennifer Bogers cooperation this project may not spread too far as most people are unlikely to learn a new language (especially one with such strange syntax as OCaml) just for database enquiries for (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev, FTX)
 
  Re: What mailing list for Peeroml ?
 
(...) Hi Clark Stephens, Thanks for your comments. You have well anticipated what has happened to me yesterday. At first i thought cooperation means: * function and datas should not be separated but available at a unique repository site (Peeron.com (...) (19 years ago, 19-Sep-05, to lugnet.cad.dev)
 
  Re: My humble opinion about LDraw animation
 
(...) IMHO there is no reason why someone can't invent something new. Especially as anything new would be still compatible with LDraw standards (otherwise the author would have to reinvent the wheel, the LDraw library and the existing Lego-Cad tools (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: My humble opinion about LDraw animation
 
Ok. So this is exactly the reason I didn't want anyone to invent a new animation scripting language for Legos! It is something new and is in danger of: being a sucky 1.0 release (or worse, never reaching 1.0), and not getting widespread use and so (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: What mailing list for Peeroml ?
 
(...) Damien, Please change the name of your program. Peeron is a trademark of Dan and Jennifer Boger. Your program is not associated with the Peeron site. The name you chose above has obvious similarities to the Peeron trademark, and may cause (...) (19 years ago, 17-Sep-05, to lugnet.cad.dev)
 
  What mailing list for Peeroml ?
 
Hi lego fans, I have finished the package and documentation for Peeroml, a scripting tool and programming framework for lego inventories. Its scripting language is OCaml (URL) Of course questions about Peeroml are off-topic on existing OCaml mailing (...) (19 years ago, 17-Sep-05, to lugnet.cad.dev, lugnet.inv)
 
  Re: Lsynth and control points
 
(...) You mean the hose end parts? They should be fine, but if you're talking about something else, I'm afraid I'm too ignorant to know what it is ;-) -NB (19 years ago, 16-Sep-05, to lugnet.cad, FTX)


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