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Subject: 
Matrix math tutorial
Newsgroups: 
lugnet.cad.ray, lugnet.animation
Date: 
Thu, 29 Sep 2005 17:34:59 GMT
Viewed: 
13308 times
  
Hi all,

Occasionnaly people ask help for matrix math, so here are some interesting
tutorial links:

<http://www.gamedev.net/reference/programming/features/vecmatprimer/ Part 1:
Vector math tutorial>
<http://www.gamedev.net/reference/programming/features/vecmatprimer/page2.asp
Part 2: Matrix math tutorial>

And, of course:

<http://www.ldraw.org/reference/specs/fileformat The LDraw matrix format>

The 3 documents should be sufficient for any LDraw user or developper.

damien

<http://perso.wanadoo.fr/alphablock/ my lego web page>



Message has 1 Reply:
  Re: Matrix math tutorial
 
(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)

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