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 Gaming / *1109 (-100)
  Re: Elements of a brick oriented RPG
 
(...) I'm coming to the conclusion "LEGOizing" a game system won't be worthwhile. (...) I'm not thinking of stacks, but two dimensional arrays laid out on a plate. I have been trending to using arrays of mark off boxes on character sheets with the (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Almost forgot - the other thing we used to do is build a whole bunch of dungeon 'modules' on the old green 10x20 bricks. We'd hide them under the table and asseble them together like dominoes as the players traveled further and further into (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) This is probably the single most important consideration, since there have been plenty of Lego-RPGs that have come and gone over the last couple of years that failed because they were just standard RPGs with Lego elements tacked on in a shoddy (...) (22 years ago, 17-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I can't comment really on Traveller because my only experience is with the original dreadful system (fun to roll up characters, and that was it). RuneQuest experience was all about mini-maxing. I hated it almost as much as I hated the endless (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
In lugnet.fun.gaming, James Brown writes: Oops - one snip too many, James is the single > (...) ...and Wargs, and Dragons, and Ents, and Hobbits, and Spiders, and Giants, and Elves, and Dwarves, and Really Big Eagles, and Sauron's Genetic (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (22 years ago, 16-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Yah. They certainly seem to have fun. :) I haven't looked at it too deeply, but the mechanics seem fairly clean. (...) Take a peek at Space Hulk. It's a board game spin-off of Warhammer, but it's got *good* two player good-guy/bad-guy balance. (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) No, Tactics Ogre!! :D *runs away* Jeff (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Well, I do enjoy designing games (I've been a game designer almost as long as I've been playing war games - shortly after getting Tactics II, I designed a new board for it, I started fiddling with D&D [the original Basic D&D in the blue cover] (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Having got interested in 7th Sea about the same time as LEGO, I certainly considered a connection there... Actually, I think my interest in LEGO Pirate ships may have been an influence on checking out 7th Sea (a demo game which I was actually (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I am probably looking for something primarily for gamers, but it would be nice to make it attractive for AFOLs. (...) Hmm, have you ever taken pictures of your games? (...) Well, I don't have a group yet, so basically, part of what I will be (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Interesting questions... ...and right up my alley too.... =) (...) Depends on how detailed you want the role-playing to be, and whether you want to design a game to accomodate that detail. *Time for a shameless plug (surprisingly the first (...) (22 years ago, 15-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
Matt Hein wrote: < snip > Tonight when I'm on my own time as opposed to my employers, I'm going to give all of the responses so far some additional thought. I did want to throw out one quick thing though... Matt (and I think at least one other (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Hmmm...a brick RPG? This sounds sweet, I would go about borrowing several aspects from other brick RPGs on the net, and adapting them to your respective tastes. (...) Definitely, I prefer Science Fiction, but Fantasy also works well, but try (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) I think a lot of these questions will answer themselves if you can answer one question: who is the game intended for? Lego fans, role-playing fans, or something in between? The more you intend it to be for Lego fans or one-off convention (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) Probably the simplest, but I suspect difficult to capture the "feel" of a brick built game. My wife is in a 7th Seas campaign that routinely uses my LEGO projects as sets and backdrops; it seems to work quite well, although they use metal (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
In lugnet.fun.gaming, Frank Filz writes: <Major snippage> (...) If you ask me, and this is just my opinion, a great set of movement based rules would be one following the Playstation game Final Fantasy Tactics. Here's how it works, and would (...) (22 years ago, 14-May-02, to lugnet.gaming)
 
  Re: Elements of a brick oriented RPG
 
(...) [snip] (...) Check out this (URL) started it a long time ago and have not had a chance to expand on it. Feel free to strip mine it for any ideas. It's Pure! Too Pure(dice). Best DaveG (22 years ago, 14-May-02, to lugnet.gaming)
 
  Elements of a brick oriented RPG
 
I've been thinking about combining my hobbies of The Brick and Role Playing. The question is what is the best way to go about it. Some questions I've been asking myself: 1. Do I go with an existing RPG and just use LEGO bricks to build sets? 2. Do I (...) (22 years ago, 14-May-02, to lugnet.gaming, lugnet.castle, lugnet.pirates, lugnet.space, lugnet.western)
 
  Re: A LEGO game on the MSN Gaming Zone
 
(...) (URL) I saw your post. It is a simple game play, but a great game. Like many highly addictive games (Bejeweled, Tetris, Solitare, etc.) the concept is easy to get and fun for hours. And hopefully we have the success those games have! Jake --- (...) (22 years ago, 13-May-02, to lugnet.gaming, lugnet.general)
 
  Re: A LEGO game on the MSN Gaming Zone
 
(...) ...Whoa... This is a great game. Possibly more fun than junk bot :-) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The (...) (22 years ago, 13-May-02, to lugnet.gaming)
 
  A LEGO game on the MSN Gaming Zone
 
I got my MSN spam this morning and saw that they have a Lego game on the Gaming Zone called Stack-It, wherein the player has a limited number of bricks and must build them as high as possible. Simple, but could be entertaining for a little while. (...) (22 years ago, 13-May-02, to lugnet.general, lugnet.gaming, lugnet.mediawatch)
 
  Wamalug BrikWars game - 5/12/2002
 
Here are the pictures I took of the Brikwars game, The Battle for Buttercat, we played at Sunday's Wamalug meeting: (URL) there aren't more, it wasn't easy to get good shots of the corridors and such. Jeff (22 years ago, 13-May-02, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: Anyone going to Gencon?
 
(...) Interesting, what sorts of LEGO events? (22 years ago, 23-Jul-01, to lugnet.gaming, lugnet.pirates, lugnet.loc.us.il, lugnet.loc.us.wi)
 
  Re: Buffalos
 
(...) All the info you could want about horses can be found in Chapter Nine of the 2001 edition: (URL) not any kind of an expert on buffalos but I figure the stats for Draft Horses would be a good place to start: " Draft Horse: CP:10 Mv:8" Pwr:4 (...) (22 years ago, 8-May-02, to lugnet.western, lugnet.gaming)
 
  Re: BrikWars Aiming question
 
(...) I would say that the gunner can only aim if the vehicle is standing still. Arguments could be made either way though. - Mike. (22 years ago, 6-May-02, to lugnet.gaming)
 
  Re: Pirate Wars/BrikWars at Gaming Cons
 
(...) You could add BrickFest and Steve Jackson wrote here that he was running at Origins. Chris (22 years ago, 5-May-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  Jain's Guide reborn!
 
...Total overhaul of Jain's Guide to the Fighting Figs and Equipment of the Sector! ...Jain's is now fully database powered and supports remote reporter access meaning that no-matter where the story breaks, you can log into Jain's and submit your (...) (23 years ago, 2-May-02, to lugnet.space, lugnet.gaming)
 
  BrikWars Aiming question
 
If a troop is playing gunner on a moving vehicle, does the vehicles movement count against his ability to aim for a full turn? I'm unclear if it is movement of any kind that hinders aiming- trying to shoot a deer during an earthquake. OR if aiming (...) (23 years ago, 30-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) Absolutely, the modifier is that since there are that many more potential targets, you're making that many more rolls. You've got the wrong idea about the way these things work, there is no bullet that 'misses' the first guy. You're making the (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) This does sound like the best option. I understand that you're chances of hitting someone/thing important should be low, but every bullet that misses the first guy might hit the next guy. If you fire a full clip into a large crowd, you're (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) Depending on which optional rules you use. In the simplest case, this trooper would have to limit hislef to a 15 degree firing arc. Another thing you could try (although it's a stretch) is to say that if a target is large enough that it would (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) With an eye towards reality, this isn't actually as absurd as it sounds. Automatic fire is rather inaccurate (at least with traditional weapons, after about the 3rd bullet, recoil has moved the weapon so much that it's no longer pointing where (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  Auto-fire rule question
 
Auto-fire rule question for Mike and/or anyone who has used the rules: If a troopers skill is 1d6, max roll is: 6 and the penalty for a 30degree arc is: -2 Max roll is now 4 the AutoUsage rating on Impact Rifle is: 5 Then there is NO WAY a trooper (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  New Junkbot online at www.lego.com
 
For those Junkbot addicts out there, there is a new version called Junkbot Undercover online now. Martin (see you in the highscore table) (23 years ago, 25-Apr-02, to lugnet.gaming)
 
  Re: Pirate Wars/BrikWars at Gaming Cons
 
(...) Ok, I have just started a schedule of Pirate gaming at (URL) please e-mail or post here with details. If you happen to have current links to Pirate Wars, I need to update my page and the Lugnet page. Frank (who figured he'd better start doing (...) (23 years ago, 19-Apr-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  Pirate Wars/BrikWars at Gaming Cons
 
Salutations, I just finished attending Egygtian Campaign Gaming Convention in Carbondale, IL this past weekend. I gamemastered twenty plus hours of pirate wars and my fellow pirates and I had a blast. I also tried my hand at BrikWars with mixed (...) (23 years ago, 17-Apr-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  The 'Unofficial' Brikwars 'Scenario Sourcebook'
 
I happily announce the first edition of The 'Unofficial' Brikwars 'Scenario Sourcebook'. This has been a work in progress since my initial discovery of the Brikwars game back in June of 2001. I promise that as my imagination guides me, I will add (...) (23 years ago, 11-Apr-02, to lugnet.gaming)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) It's a good thing I didn't bring any red tiles along, or we would've had a sea of blood everywhere. I wonder if it gets thick enough, if it starts to impede progress, like travelling across water... Adrian (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) That darn forklift caused me more trouble than it helped me, though. The first kills of the game were the forklift driver spearing me with that thing and killing two of my archers. Once I got control of it, I went racing headling towards (...) (23 years ago, 9-Apr-02, to lugnet.gaming)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) me actually drag my brother into a game one of these days. Looks like a blast. I really got a kick out of the horses been riden around inside. The samuri driving the forklift is a hoot. (...) Thanks for sharing, -Jason +---...---+ Jason Spears (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: BrikWars 4-6-2002 pictures
 
Ha! These are great! What I love is the progression ... the first few pictures, it all looks so organized and neat and clean and tranquil and peaceful and ... pending;) Then, by the last frames, it's pure chaotic bliss, carnage everywhere, a true (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  BrikWars 4-6-2002 pictures
 
Hey all. Gino Melone, Eric Sherwood and myself took part in a 3 way TL2 battle set in a TL4 warehouse on April 6th. Each of us were in charge of a TL2 army of roughly 225 points. Gino's was primarily cheap grunts toting morningstars, Eric's was an (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  BrikWars in PDF
 
I've gotten a lot of mail over the years asking for a .pdf version of BrikWars for printing out in hardcopy, to which my reply has always been "I'll get around to it someday..." Well, I never did get around to it but fortunately Wayne McCaul wasn't (...) (23 years ago, 7-Apr-02, to lugnet.gaming)
 
  Saturday, March 30 BrikWars pictures
 
Forgot to post this, sorry everyone! Here are pictures from the Brik Wars game on Saturday: Game 1, mixed TL2 and TL5; didn't finish because we realized that no goal is no fun: (URL) 2, TL2 "Island Escape!" Players had to get the Airship, the Power (...) (23 years ago, 3-Apr-02, to lugnet.gaming, lugnet.org.us.wamalug)
 
  BrikWars - Brikingham, March 2002
 
I've made a little illustrated write-up of the BrikWars game my friends and I got together for back on March 10, 2002. If you're interested in seeing the gory results, here they are for all to see: (URL) city of Brikingham will never be the same. (...) (23 years ago, 2-Apr-02, to lugnet.gaming)
 
  Re: Another BrikWars question (hurry plz)
 
(...) Use two d6s, preferably different colors. First one is the 'range': 1 (1 or 2), 2 (3 or 4), 3 (5 or 6), etc... Reroll if this comes up '6'. Second d6 says if you use the higher or lower number in the range. 1-2-3: low, 4-5-6: high. So if your (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
 
  Re: Another BrikWars question (hurry plz)
 
(...) Buy a d10 or use d12, d16 or d20's and reroll everything above 10. Or cut ten pieces of paper, put numbers 1 through 10 on them and put them in a jar. Whenever a d10 roll is needed, close your eyes and pick one piece of paper. This is the (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
(...) This is a GREAT idea! I've been SO short of BrikWars Scenario ideas lately. We WAMALUGers were so bored with our 1st attempt at a bloodfest, that we gave up and started over with a new scenario on Saturday. Seeing as there are cup-hilt rapiers (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
 
  Re: Another BrikWars question (hurry plz)
 
Cut one side off of two d6 dice and glue them together. Aaron (...) (23 years ago, 1-Apr-02, to lugnet.gaming)
 
  Another BrikWars question (hurry plz)
 
Hi I should play BrikWars tomorrow, and i want to take some heroes and champions with me :) But i havent purchased any d10 :( So are there any way to make d10 rolls with d6's??? (23 years ago, 31-Mar-02, to lugnet.gaming)
 
  Playtesters needed for Fleet Command v2.0
 
Hi everyone, Although I have myself played small test games of Fleet Command, I don't have any other Lego Users close to me and therefore have been unable to have a full-blown game. I was wondering if anyone would like to to a 'playtest' of Fleet (...) (23 years ago, 30-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
(...) Haha no, you were just 'collateral damage' I'm afraid - the real victim knows who he is. I'm going to add a page to the BrikWars site detailing the whole sordid exercise as soon as he finishes with the retributive response he's promised. Your (...) (23 years ago, 30-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
(...) Mike, are you talking about me!? I mean yea I threatened pain on NELUG for taking so long to playtest, and yes I emailed you daily, but I mean come on! That's not inappropriate behavior for a gaming fan. Ok, at least not surprising behavior. (...) (23 years ago, 29-Mar-02, to lugnet.gaming)
 
  Piracy
 
Arrrr! Just traded for another used-but-decent Caribbean Clipper. I hope soon to have the house clean enough that I can totally mess it up by putting ships on every available surface to start preparing for the Origins game. (I am full of paranoia. (...) (23 years ago, 28-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
(...) The spell system got fixed up with the 2001 update and seems to have overcome the problems suffered by its predecessor. The revised Supernatural Powers supplement can be found here: (URL) a little involved but you should be able to use it as a (...) (23 years ago, 26-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
(...) So i should also read capter 3 and 7? (...) Okay, so if i want to use wizards, we should just take som weapon stats and say they are magic spells, thats simple. And i think that brikwars is a game where homemaked rules are accepted, so if i (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
Hey Harry, no problem: I'm a little unclear from your post if you're talking about reading more of the BrikWar rules or other rules in general, but I assume you're talking about BrikWars'. There are quite a few trooper-types in Chapter 7: Military (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
thank you for the answers wayne. i have 1 more question: Me and my friend are 13 and 12 years old. We have both readed chapter 0, 1 and 2. But for myslef i think thoose rules are to simple, because it doesnt support other types of troopers than the (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
 
  Squads for WAMALUG's 3/23 Game
 
I built three more color-coordinated squads of troops with Champions, doctors, and grunts for those of you who wish to play, join in, play one round, etc. They are: The Fleshtones- these ruthless killers tan the yellow hides of their enemies to make (...) (23 years ago, 22-Mar-02, to lugnet.gaming)
 
  BrikWars balance question
 
I have built a large scale Raven (eyes are 2x2 radar dishes, toes are each 1x3 33 slopes). I would kind of like to use it in this upcoming WAMALUG BrikWars game. I think however if it is to be used, I either forfiet all my other troops, or make it a (...) (23 years ago, 20-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
Ah, well, this information appears near the end of Chapter Two: The Trooper's Arsenal in section labeled "2.4.1 Armor" ((URL) it's near the bottom of the page). Depending on what armor or equiptment the unit has, that AV number gets added to the (...) (23 years ago, 20-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
Okay, but what about the armor the troops have on them, like shields, plate armor, helmets etc.??? (23 years ago, 20-Mar-02, to lugnet.gaming)
 
  Re: A BrikWars Question
 
Mmmm, I'm not exactly sure if this is the answer you're looking for, but the rules read that a Troopers Armor Value is the TekLevel + 1. So if you're playing at TL 5, you're regular line, die-like-flies, trooper have an AV of 6 (TL5 + 1 = 6). These (...) (23 years ago, 19-Mar-02, to lugnet.gaming)
 
  A BrikWars Question
 
Ehmm, I have readed Chapter 0, 1 and 2. But in chapter 1 on the trooper chart, there is a armor. Are im right that the armor is TekLev + 1 + AV??? And then i readed Chapter 2, and when some1 hit another figure, then the attacker should roll a damage (...) (23 years ago, 19-Mar-02, to lugnet.gaming)
 
  Re: Write-up for the BricksWest BrikWars game
 
(...) That was so cool. (23 years ago, 13-Mar-02, to lugnet.gaming)
 
  Write-up for the BricksWest BrikWars game
 
I finally finished scanning the photos and hacking together a write-up for the two-night BrikWars game we played at BricksWest 2002, and all interested parties are cordially invited to come take a look. I posted the write-up here: (URL) if you just (...) (23 years ago, 12-Mar-02, to lugnet.gaming)
 
  Re: Brief trip diary and pics by SEALUGgers
 
Hey thanks, that was cool, it was nice meeting you, we'll meet again when I goto a Sealug meeting! Thanks for having me in your stories too! That whole event was so fun! Cool Legomaster (...) (23 years ago, 10-Mar-02, to lugnet.events.brickswest, lugnet.org.us.sealug, lugnet.gaming)
 
  Re: The Unsuspecting City of Brikingham
 
(...) I loved the civil war shop featuring authentic civil war weapons, including a bow and arrow, a katana, and a Raygun. The glass display case with the knives underneath was a very nice touch. I also nearly died seeing the rat and bags of bones (...) (23 years ago, 8-Mar-02, to lugnet.gaming)
 
  Re: The Unsuspecting City of Brikingham
 
Mandatory Starbucks - Love it (you have included some intrinsically American stuff in your English town though) :) -- James Stacey ---...--- www.minifig.co.uk #925 - I'm a citizen of Legoland travelling Incommunicado "The Rev. Brendan Powell Smith" (...) (23 years ago, 8-Mar-02, to lugnet.gaming)
 
  Re: The Unsuspecting City of Brikingham
 
Rev, I dunno how I've managed to never visit your web site, you are one deranged feller (high praise). I laughed my self silly at all of your marvelous MOC's. Keep up the great work! -- Bill (...) (23 years ago, 8-Mar-02, to lugnet.gaming)
 
  The Unsuspecting City of Brikingham
 
After joining in on the fun of Mike Rayhawk's BrikWars session at BricksWest, I decided I want to try out running a BrikWars game of my own with some of my friends. Greatly inspired by Mike's teams, I created eleven of my own 9-unit armies, each (...) (23 years ago, 7-Mar-02, to lugnet.announce.moc, lugnet.build.contests, lugnet.gaming, lugnet.town) !! 
 
  Re: Pirate Game Rules Thoughts
 
(...) That works well for some players, but if you recall, there is always one player who hasn't even started plotting when you ask if all plotting is complete. (...) In the role playing game, winning has generally be determined by wealth. In the (...) (23 years ago, 6-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Lego Car Wars, and Origins/GenCon
 
(...) I see it as a combination of Car Wars and Lego. The new car wars rules do seem to have an elegant method of handling movement, IMHO. On the other hand, the weapons rules and the performance should be based on the bricks and not on a (...) (23 years ago, 4-Mar-02, to lugnet.gaming)
 
  Re: Pirate Game Rules Thoughts
 
(...) I had a hard time figuring out how plotting worked from the sheet. But once plotting was explained to me it was dead simple. But then I've done Star Fleet Battles(tm) plotting which is quite complex compared to this. I think plotting adds a (...) (23 years ago, 4-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Brief trip diary and pics by SEALUGgers
 
For a brief BricksWest trip diary - including pictures - by a couple of SEALUGgers, check out the following webpage: (URL) special thanks to Matt Gerber, Dan Parker, Steve Jackson, Mike Rayhawk, and all the event organizers/content providers. This (...) (23 years ago, 4-Mar-02, to lugnet.events.brickswest, lugnet.org.us.sealug, lugnet.gaming)
 
  Re: Pirate Game Rules Thoughts
 
(...) My reading is pretty much in line with Chris here. But then again, I'm a metricating fool. The big problem with plotting, as I see it, is that when ships close in, independent plotting loses its connection to reality. If anything, I'd suggest (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Pirate Game Rules Thoughts
 
(...) It seemed to me that getting the hang of plotting took a few turns for most people and then they could mostly do it in their sleep. When I've played, I typically had my next turn plotted long before the previous turn was resolved. Do the (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Gaming at AFOL cons
 
Another point re: dedicated rooms. I had dedicated a significant amount of luggage space to piratical decor, almost none of which got used because there was both no time to put it up and no place to put it. Such nonsense DOES add to the experience (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
 
  Lego Car Wars, and Origins/GenCon
 
I've thought about Lego Car Wars, but my thoughts right now just run to "use Lego to build the vehicles and scenery, and then play." Which would be fun and get attention, but it's just using Lego instead of regular playing pieces . . . it doesn't (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I've had a perpetual order at my local retailer since October to hold a copy of each item for me. So I hope that your date isn't vapor. I'm looking forward to it. And what Frank said: have you thought about LEGOizing it? (...) (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I think perhaps Matthew set the goals for BricksWest a little too high. Certainly fun was had by all, and I hope Matthew doesn't get stuck with any bills. (...) There can be an intimacy in a smaller game, and clearly the Pirate Game can be fun (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
Whew. Back from Ireland - which was the trip AFTER BricksWest. Only now am I catching up on both reading and writing. I have just read the whole thread but will cast my comments as a reply to Frank's original message, with additions at the end. (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) The main thing I saw which could have reduced setup time would have been a simpler battlefield. At BrickFest 2000, the BrickWars game I saw had a few pieces of scenery scattered around but didn't try and cover the whole play area with studs. (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I would have liked to have suck to less-structured pick-up games at BricksWest, but since I was picking up players "cold" (ie who had little to no familiarity with the game and who were not bringing armies of their own) I figured a structured (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C7AF510.3F00DA...ing.com... (...) Most gaming companies use temporary sales help for the major conventions and Lego could ask for volunteers to staff a booth for smaller conventions. Lego (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3oH2.FyJ@lugnet.com... (...) area (...) up (...) to (...) on (...) small (...) work (...) right? (...) :-) You are good man. I would prefer one of the medium sized rooms similiar to (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yes, the Pirate Game needs to be able to be left set up. At a minimum, this allows set up the night before. (...) TLC will need structural changes to be able to run booths at events. Such things need to be staffed and they just don't have it. (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yea, I think a smaller game con would be a better venue, at least to start. Frank (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Like I said, I should be able to bring a decent amount of toys. You and Lindsay should be able to bring enough yourselves. Other folks will bring a little bit also. (...) I still have to think about how to make Imperial players really work. It (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) If pre-build islands and such are available, Pirate Game setup can be done in an hour. Player setup can be done in another hour or less. (...) That would be cool. I doubt TLC will go for it yet. If they do anything of the sort, I would expect (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
Ok, just read seven messages and decided that each justifies some response. As a result, I may repeat comments others have already made... (...) I'm really not worried about having enough stuff for a game. The only time we've ever been short on (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) When you're talking about a room, you mean one of the small rooms at MWEC on the second floor where they traditionally have ~14 RPGs running? Or a small ballroom at one of the hotels? Or what? A corner of the big room might work quite nicely. (...) (23 years ago, 25-Feb-02, to lugnet.gaming, lugnet.lego.direct)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3C8x.2wJ@lugnet.com... (...) to (...) There (...) times (...) was (...) timeslots. I don't know if we could set aside a single room, but I know we could set up a semi-permanent (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) ...Just a note on this. I'm reading the thread (and passing along things to BrickFest :-) I don't have much time to respond to things at the moment (damn customers want me to _work!_ go figure). But I can say a couple things: ...Scheduling: (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I was specifically refering to a relationship in which a LEGO gaming area was set aside for the whole con and games were kept running in all 14 timeslots. I know I could just register as a judge and run anything (I've done it many times), but (...) (23 years ago, 25-Feb-02, to lugnet.gaming)


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