Subject:
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Re: Elements of a brick oriented RPG
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 15 May 2002 05:30:47 GMT
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Viewed:
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3320 times
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Aaron Sneary wrote:
> In lugnet.fun.gaming, Frank Filz writes:
> > I've been thinking about combining my hobbies of The Brick and Role
> > Playing. The question is what is the best way to go about it. Some
> > questions I've been asking myself:
> >
> > 1. Do I go with an existing RPG and just use LEGO bricks to build sets?
>
> Depends on how much you enjoy designing game systems. They can require some
> play-testing to de-bug them.
Well, I do enjoy designing games (I've been a game designer almost as
long as I've been playing war games - shortly after getting Tactics II,
I designed a new board for it, I started fiddling with D&D [the original
Basic D&D in the blue cover] before ever playing or GMing [my friend had
got it for his birthday, and I watched them play a session, and then I
stayed up all night reading the rules and making mods]).
> I suggest using LEGO scenery primarily for
> important 'physical' settings- battles, tavern/cave investigation, campsites
> that pose danger or plot movements like finding the Wicked Sword of Cruelty
> under a bush.
Definitely. Though I'm also thinking of using LEGO to represent the
world map. I've got to think about that one (because I also enjoy pretty
looking maps).
> > 2. Do I use LEGO minifigs, or do I use standard metal miniatures?
>
> If you are using LEGO for anything, it should be the minifigs.
There is something to be said for LEGO scenery with 25 mm metal
miniatures. Then you aren't restricted to the possibilities of LEGO (in
fact, prior to coming out of my dark ages, when I saw the Adventurers, I
thought they would be neat for providing scenery, but was deterred by
two things: having enough brick [hah!] and how well would the metal
miniatures stand on the studs [I wasn't aware of tiles, I never had any
in my childhood LEGO]).
> > 6. If I don't go with an existing game, do I build from scratch, or do I
> > start with an existing game, and adapt it?
>
> Adapting an existing game is most likely going to give you a quick start and
> allow for intergration of the LEGO aspect. I have a friend who has been
> developing from scratch a new system, we've been waiting about a year now.
Adapting an existing game has a certain advantage in introducing players
to it also.
> > 7. What is the intention of the game? A game for one off con events? An
> > alternative RPG to give a break from something else? A long term
> > campaign as a primary game?
While this is a question I have to ask myself, I am curious how AFOLs
who are also gaming fans feel.
> > I'm very strongly thinking that I want to use LEGO elements for scenery
> > and miniatures. This will limit the inhabitants of the setting to those
> > easily representable by LEGO elements. A reasonable number of creatures
> > exist, and many more can be built from bricks, so a wide range of
> > settings should be possible. I'm mostly leaning to a fantasy setting
> > since I find that is what I enjoy gaming the most. Science Fiction also
> > works well and could be fun with LEGO.
>
> You could also set up some 'symbolic' creatures. A 1x2 blue brick on a minifig
> could 'symbolize' a orc, etc.
That may not be that necessary since one can always declare "you are
encountering a batch of orcs" and pull out your stock of generic ugly
minifigs. Then the next encounter which is with a bunch of hob-goblins,
do the same (with a few weapon swaps or something). The main problem
would be larger humanoids (of course we've seen some nice ogres, and
Creator, Technic, or Belville figures would make OK giants, the DUPLO
cavemen can also be used, and of course you can have an army of
Hagrids), and smaller creatures (some of which can be done with bricks).
On the other hand, games like D&D have way too many creatures. You
really shouldn't need more than a handful or two of humanoid type races,
and a handful of creatures would work fine (I never used very many
different creatures in Rune Quest for example).
> You should definately look at the d20 system. It has some flaws, but is MUCH
> simpler than AD&D 2nd Edition
I probably should look at it. Do they have anything on the web which
gives enough info to understand the basic system (I understand they
limit what can be re-published in support materials so you have to buy
the PHB and DMG which is a bit annoying).
> I think paper sheet rules would make the game faster and more fun. I've looked
> at Yet Another Lego User's Game instructions on stat 'sheets' using brick and
> it requires either an excellent memory or a paper sheet that translates. Stick
> to the paper.
I tend to agree, but looking for some places to use the brick seems
worthwhile. I think the hit point tallies make a lot of sense.
> In the games I've played, Elves tend to be slighter, faster, weaker, but more
> agile. No magic preferences implied. Just a thought...
That's perhaps common also, but elves seem to fit mostly within the
human norm range, and often just seem to be a way to get a head start on
a character who is going to be slighter, faster, weaker, and more agile.
I don't like rules systems which encourage mini-maxing (or worse, make
one feel really stupid if one doesn't mini-max).
Frank
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Message has 2 Replies: | | Re: Elements of a brick oriented RPG
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| (...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (23 years ago, 15-May-02, to lugnet.gaming)
| | | Re: Elements of a brick oriented RPG
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| (...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (23 years ago, 15-May-02, to lugnet.gaming)
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Message is in Reply To:
| | Re: Elements of a brick oriented RPG
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| Frank, this sounds like a game I would love to play. I'm such a visual person that I feel like I miss out in standard RPG's. I like them, but a hint of physical world like LEGO would be cool. Here are my suggestions to your questions posed: (...) (...) (23 years ago, 14-May-02, to lugnet.gaming)
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