Subject:
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Re: Elements of a brick oriented RPG
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Newsgroups:
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lugnet.off-topic.geek
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Date:
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Sat, 1 Jun 2002 17:41:47 GMT
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3401 times
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In lugnet.off-topic.geek, Frank Filz writes:
> Crud, you managed to respond to the one I realized was wrong and
> canceled...
Doh! Sorry.
> I was thinking today, I
> wonder if it was something patentable, that is the process of rolling
> the sequence of d10s, obviously the table itself isn't patentable).
I don't know about patents, but I have read several discussions that suggest
that a game's core mechanics can not be protected IP, that only the turn of
phrase with which they are explained and fleshed out can be copy-righted. But
they may have been only talking about copyright.
> Sometime I need to do an analysis and figure out what the right number
> of blows to disable an opponent is for my tastes (which run in the
> direction of combat being possibly deadly, but rarely so, so it needs to
> be several blows so you have a chance of bailing if your opponents are
> lucky or you misjudged things).
So your players need to whack each orc twenty times before it goes down?
> One of the problems I have with GURPS is
> that I feel you can be taken out too quickly (which is realistic, more
> than a couple good blows should take down an opponent).
I never felt any empathy for the GURPS system, I only use it as idea fodder.
But the majority of games that I've played for the past decade have been games
where death could come quite suddenly. I very much like the feeling of being
afraid that I might die by engaging in combat. The only real down side that
I've identified with this is that it leads the characters into ignoble
behaviors. It's much easier in my friend Aaron's game to kill someone in
combat if you've shot them in a dark alley first. The opposite of this was
Deadlands, in which it's almost impossible to die.
> Perhaps the ideal is actually something where you have like between a 55
> and 75 percent chance of landing a blow (so a skill level would just
> give you a 2 or 3% bonus or so), and then like 5 blows being necessary
> to disable and opponent (with critical hits throwing some randomness
> in). Of course the problem would be that people would feel that their
> skill increase wasn't worth much (even though a one skill level
> advantage might still tip the odds to 55/45). Of course the counter
> danger in such a system would be that there would be no real "wimp"
> encounters, but that might not be a bad thing (do you really need to
> play out battles where the PCs will win in 3 or 4 rounds with no
> injuries? Do such opponents even need to exist?).
They're called children. And they do exist, but it's not much fun to beat up
on them. And usually the treasure isn't worth the hassle.
Chris
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Message has 1 Reply: ![](/news/x.gif) | | Re: Elements of a brick oriented RPG
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| (...) Well, if computer algorithms are patentable, then the algorithms which form the core of a game system should be patentable (after all, a game system is just a "program" for "human computers"... Really, if you think about it, what is the (...) (23 years ago, 3-Jun-02, to lugnet.off-topic.geek)
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Message is in Reply To:
![](/news/x.gif) | | Re: Elements of a brick oriented RPG
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| (...) Crud, you managed to respond to the one I realized was wrong and canceled... (...) There's quite possibly some slight errors. I remember the guy claimed you needed high precision computation to generate the table, it's possible he was using a (...) (23 years ago, 29-May-02, to lugnet.off-topic.geek)
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48 Messages in This Thread: ![Elements of a brick oriented RPG -Frank Filz (14-May-02 to lugnet.gaming, lugnet.castle, lugnet.pirates, lugnet.space, lugnet.western)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -David Goeb (14-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Anthony Sava (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Jeff Stembel (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Aaron Sneary (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -James Brown (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (16-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Jeff Stembel (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -James Brown (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -James Brown (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (16-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (17-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -William Movish (18-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (28-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![(Cancelled)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (28-May-02 to lugnet.gaming, lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (29-May-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (4-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (4-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (28-May-02 to lugnet.gaming, lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (13-Aug-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Matt Hein (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Matt Hein (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -John P. Henderson (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Joel Hart (16-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (19-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (20-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (20-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![RPG or PBM? (Was: Elements of a brick oriented RPG) -Christopher L. Weeks (20-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: RPG or PBM? (Was: Elements of a brick oriented RPG) -Mike Rayhawk (20-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: RPG or PBM? (Was: Elements of a brick oriented RPG) -John P. Henderson (20-May-02 to lugnet.gaming)](/news/x.gif)
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