Subject:
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Re: Elements of a brick oriented RPG
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Newsgroups:
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lugnet.off-topic.geek
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Date:
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Tue, 13 Aug 2002 00:02:27 GMT
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Viewed:
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3216 times
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Frank Filz wrote:
>
> Geek warning: the following description is starting to get pretty geeky.
> I've set follow-ups to lugnet.off-topic.geek, see you there if you want
> to continue discussion...
I did some more investigating and figured out some useful stuff...
> result probability fraction
> -3 0.14% .0014
> -2 2.28% .0228
> -1 15.88% .1588
> 0 50.00% .5000
> +1 84.13% .8413
> +2 97.72% .9772
> +3 99.86% .9986
Excel has a useful function NORMDIST, you can generate the above table
using:
=NORMDIST(A1,0,1,TRUE)
Excel generates slightly different values:
-3 .0013
-2 .0228
-1 .1587
0 .5000
+1 .8413
+2 .9772
+3 .9987
> So, the table used in the game looks like this (we can see that +-20 is
> very close to 3 standard deviations, I've included a few numbers past
> the 3 standard deviation mark, my chart is complete from -40 to +40):
Playing with Excel gets almost exactly the same chart (3 out of the 40
values on the "plus" side were different in the last digit relevant to
the chart) using a standard deviation of 20/3. Clearly the differences
are due to rounding differences between Excel's calculations, and
whatever my friend used. The cool thing with Excel of course is that a
few minutes will set you up a chart which you can use to instantly see a
new chart for a different standard deviation.
Frank
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Message is in Reply To:
| | Re: Elements of a brick oriented RPG
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| Geek warning: the following description is starting to get pretty geeky. I've set follow-ups to lugnet.off-topic.geek, see you there if you want to continue discussion... (...) Ok, First, for those who want to go into more depth of the math, you (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
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