Subject:
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Re: Elements of a brick oriented RPG
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Newsgroups:
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lugnet.gaming
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Date:
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Fri, 17 May 2002 22:17:07 GMT
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3827 times
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Mike Rayhawk wrote:
>
> In lugnet.fun.gaming, Mike Rayhawk writes:
> > Fortunately it's easy to design scenarios that limit players' movement, or
> > at least limit the action to areas where all the scenery is pre-built. I
> > remember relying heavily on 'escape the haunted mansion' adventures, and on
> > adventures that took place entirely within the confines of a
> > carefully-designed space station.
>
> Almost forgot - the other thing we used to do is build a whole bunch of
> dungeon 'modules' on the old green 10x20 bricks. We'd hide them under the
> table and asseble them together like dominoes as the players traveled
> further and further into the dungeon. This didn't leave a lot of room for
> role-playing but it always struck me as a neat use of the medium.
Dungeon scenarios don't have to be devoid of role playing. Actually,
most of the Fantasy campaigns I have run have had a majority of the
scenarios involve an underground or indoor location. Outdoor locations
though can be the easiest to do if you build up some basic modular
units. Look at so many of those really nifty miniatures battles, they
rely on a relatively small library of features, the key ones being hills
which can be placed in a variety of ways, and combined to make larger
hills.
Frank
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Message is in Reply To:
![](/news/x.gif) | | Re: Elements of a brick oriented RPG
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| (...) Almost forgot - the other thing we used to do is build a whole bunch of dungeon 'modules' on the old green 10x20 bricks. We'd hide them under the table and asseble them together like dominoes as the players traveled further and further into (...) (22 years ago, 17-May-02, to lugnet.gaming)
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48 Messages in This Thread: ![Elements of a brick oriented RPG -Frank Filz (14-May-02 to lugnet.gaming, lugnet.castle, lugnet.pirates, lugnet.space, lugnet.western)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -David Goeb (14-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Anthony Sava (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Jeff Stembel (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Aaron Sneary (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -James Brown (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (16-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Jeff Stembel (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -James Brown (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -James Brown (15-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (16-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -William Movish (18-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (17-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (28-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![(Cancelled)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (28-May-02 to lugnet.gaming, lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (29-May-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (1-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (3-Jun-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (4-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (4-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -John D. Forinash (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (6-Jun-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (28-May-02 to lugnet.gaming, lugnet.off-topic.geek)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (13-Aug-02 to lugnet.off-topic.geek)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Bruce Schlickbernd (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Matt Hein (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (14-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: Elements of a brick oriented RPG -Matt Hein (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -John P. Henderson (15-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Elements of a brick oriented RPG -Joel Hart (16-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Christopher L. Weeks (19-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![Re: Elements of a brick oriented RPG -Frank Filz (20-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Elements of a brick oriented RPG -Mike Rayhawk (20-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/246.gif) ![RPG or PBM? (Was: Elements of a brick oriented RPG) -Christopher L. Weeks (20-May-02 to lugnet.gaming)](/news/x.gif) ![](/news/46.gif) ![Re: RPG or PBM? (Was: Elements of a brick oriented RPG) -Mike Rayhawk (20-May-02 to lugnet.gaming)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: RPG or PBM? (Was: Elements of a brick oriented RPG) -John P. Henderson (20-May-02 to lugnet.gaming)](/news/x.gif)
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