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Subject: 
Re: A BrikWars Question
Newsgroups: 
lugnet.gaming
Date: 
Mon, 25 Mar 2002 20:56:52 GMT
Viewed: 
1666 times
  
I think Chapters 2 thru 7 are the most valuable, if you're somehow pressed
for computer time just go with 2, 3 and 7. That's the meat of squad vs.
squad combat.
So i should also read capter 3 and 7?

If you're stuck for spells and whatnot, you can take the
weapon stats and make them spells. That's a pretty simple, straight-forward
way to work it in a pinch.
Okay, so if i want to use wizards, we should just take som weapon stats and
say they are magic spells, thats simple. And i think that brikwars is a game
where homemaked rules are accepted, so if i want some other spells, like
teleportation, ice walls, etc. then i just should make them :)

Thank you Wayne



Message is in Reply To:
  Re: A BrikWars Question
 
Hey Harry, no problem: I'm a little unclear from your post if you're talking about reading more of the BrikWar rules or other rules in general, but I assume you're talking about BrikWars'. There are quite a few trooper-types in Chapter 7: Military (...) (23 years ago, 25-Mar-02, to lugnet.gaming)

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