Subject:
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Re: Gaming at AFOL cons
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Newsgroups:
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lugnet.gaming
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Date:
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Thu, 28 Feb 2002 13:59:37 GMT
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Viewed:
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1833 times
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Mike Rayhawk wrote:
>
> In lugnet.fun.gaming, Frank Filz writes:
> > > > > > It is worth encouraging some less structured gaming. I think
> > > > > > all the Brick Wars games at BrickFest have been less involved
> > > > > > scenarios which could be quickly set up.
> > >
> > > Pick-up games. Spur of the moment.
> >
> > Yes.
>
> I would have liked to have suck to less-structured pick-up games at
> BricksWest, but since I was picking up players "cold" (ie who had little to
> no familiarity with the game and who were not bringing armies of their own)
> I figured a structured and refereed game would be the best option.
>
> When there are a couple of more-experienced players available, pick-up games
> do seem like the better choice. With a certain critical mass of experienced
> players it isn't too hard to accommodate newbies either, who can eaither
> borrow spare troops from someone or slap together some kind of K-8 squadron.
The main thing I saw which could have reduced setup time would have been
a simpler battlefield. At BrickFest 2000, the BrickWars game I saw had a
few pieces of scenery scattered around but didn't try and cover the
whole play area with studs. Such a style would be an easy way to prepare
a second scenario, one could still supply pre-made armies.
> In any case the BricksWest game went much better than I could have expected;
> we managed to gather a good half-dozen players and blow a couple of giant
> craters in my carefully prepared scenery. I've got all the photos in
> development and I'm hoping to get the write-up done over this coming weekend.
Your game was clearly a smashing success :-)
> I talked a little bit with Steve about the commercial viablility of Lego
> gaming while we were driving to the airport, and he seemed to be of the
> opinion that they just wouldn't have enough of a market to make back the
> production costs - maybe a couple of one- or two-page briefs in the back of
> a gaming periodical every now and then would fly, but certainly not a
> full-length gamebook like BrikWars. Lego-specific wargaming is a niche
> market of a niche market whichever way you look at it.
Actually, the company to publish a LEGO based game would be Cheapass
Games, however, BrickWars is probably too complex a game for their
tastes. I agree though, at least right now there is little market for
such a game. Of course, as has been mentioned before, James Ernest is an
AFOL, so if they really thought they could pull it off, they would have.
Frank
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Message is in Reply To:
| | Re: Gaming at AFOL cons
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| (...) I would have liked to have suck to less-structured pick-up games at BricksWest, but since I was picking up players "cold" (ie who had little to no familiarity with the game and who were not bringing armies of their own) I figured a structured (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
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