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 CAD / Ray-Tracing / *2107 (-100)
  Re: Animation posted now
 
Hi again Mike, Very nice animation - I love the op-art background 8?) You should consider downloading windows binaries of the open source (URL) Xvid Codec> (and maybe (URL)) and re-enconde your avis before you distribute them. Xvid can knock well (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation, FTX)
 
  Re: Animation posted now
 
(...) Here we go. Very unlike the Superbowl version but it is a cool exercise in using PoV-Ray's animation features. Still a long cry from Steve's stuff. :) (URL) to maintain a fairly low bitrate (256KB) and high clarity I had to use the Indeo 5.1 (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: PoV-Ray ignoring 'translate'?
 
(...) Miguel, Awesome, thanks a lot. I had boosted it up to 37 in testing and saw no increase...now I know why. Thanks!! Animation shall be posted soon, hopefully today. (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  Re: PoV-Ray ignoring 'translate'?
 
Hi Mike, Your increments are too small. Try translate <0,0,70*clock> It worked for me! (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  PoV-Ray ignoring 'translate'?
 
I'm sure you're all getting sick of me by now. Bear with me...this animation should look pretty cool when it's done. While we were watching the superbowl this year, one of my relations commented on the little animation used to introduce the players (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: More color problems
 
(...) That's a good idea. Unfortunately the sky sphere also creates a goodly amount of light, creating shadows of its own. The spotlight seems to have taken care of the stone look to the minifig, so I think I'll just stick with it the way it is. (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) L3P generates exactly the same color definition for 47, 0x06FFFFFF and 0x03FFFFFF, so normally it shouldn't matter which color you use. However, you include "ldraw_radiosity.inc" which again includes "LDRAW_RAD_COLORl.inc", and in this file (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) The first problem is that I don't know where to get those, and I've never figured out whether they're included with the radiosity stuff...are they? (...) The problem is that the sky sphere still creates shadows. :( (...) Well, I tried that and (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) And here it is: (URL) The white minifig has turned out beautifully - though the sceptre isn't as clear as I would like. Oh well. Maybe I should just stick with solid white. The problem is that any shadows make the minifig look like it's just a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
 
  Re: More color problems
 
(...) Orion, This helps a lot - and fixes that problem. I'll remember to use the actual transparent colors in future! I'll post the full render when my sluggish computer actually decides to do something here. Thanks again, ~Mike (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: LPub and MegaPOV again
 
(...) There is NO need to uninstall POV-Ray 3.5! You can have POV 3.1g and 3.5 on the same PC. The ALL-IN-ONE-INSTALLER will attempt to install MEGAPOV into your POV 3.1g directory but if it does not find it it will create it's own folder. Okay here (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
 
  LPub and MegaPOV again
 
I finally decided to give LPub another go afte getting the Virtual Lego book last year. I installed everything on a clean machine using the all in one installer on the disk, apart from the fact that I had Povray 3.5 on it already. I have also just (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  Re: More color problems
 
(...) I found you problem Mike. How are you telling MLCad to use Trans-White? I suspect you're clicking Custom and then choosing Transparent. I'm inferring this from L3P inclusion of this color: #declare Color0x06FFFFFF The LDraw color number is 47 (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
 
  More color problems
 
I, like David, am having problems with color as well. I have used transparent elements before and they have rendered beautifully. However, in this case there seems to be something wrong and I really don't know what it is. I am trying to render a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
 
  Problem with color scaling option in LPub
 
Hello, I’m having a little rendering problem and I’m not quite sure what is causing it. I’m using LPub to do my BI’s, so, naturally, I use the color scaling option. However, the main construction images in mpd files render without the color scaling (...) (21 years ago, 1-Feb-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) [Lightbulb pops on] Aaaahhhh!! :) Now it all makes sense. So when the original model was created, it must not have been at <0,0,0> in MLCAD. With that in mind I checked out the coords and you all are absolutely right. I picked out one of the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) I'll try to explain it, but it's kind of a difficult concept to explain without pictures. Note that my explanation isn't based on POV, it's based on 3D computer graphics in general. In the real world, when you rotate something, you rotate it (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) I am most definitely leaving myself out of that category. Especially after I see the stupid questions I'm going to have to ask here. (...) I thought that was what I was supposed to do...? (...) Right. I thought that's what rotating through the (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) You are rotating the camera around the y-axis! You would like to rotate it around the vertical axis through the bowl's center. Translate the model center to origo, rotate, and translate back again: translate -<400,-54,400> rotate (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) Hello Mike Glad to see someone starting into animation. Here are some changes I made to your file. first translate the bowl: translate<-400,0,-400> this will put it at 0,0,0. Second I simplified your Camera definition. Much easier to use. (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
Hi I think that this is caused by the fact that the original MLCAD model is not centered in the virtual space. If you move it so that it's center is at 0,0,0, the camera will rotate around it. /Not 100% sure but I did replicate the above using a (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
 
  Re: A different simple question
 
In lugnet.cad.ray, Orion Pobursky asked: (...) Sure. I was simply modifying the main .ini file, so here's what I put in it: Initial_Frame = 1 Final_Frame = 402 Cyclic_Animation = on Initial_Clock = 0.0 Final_Clock = 1.0 All that appended to the end (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) Can you make the .ini file you are using available as well? -Orion (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  A different simple question
 
Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) L3P automatically moves the camera further away, please see (URL) is currently the way to go. I placed the "//orthographic" line in the camera setting only as a convenience if you want to experiment with that camera - you will have to adjust (...) (21 years ago, 26-Jan-04, to lugnet.cad.ray)
 
  Re: 2 Methods of Making CG Animations (was Re: LEGO animation software)
 
(...) I got this from Rolando (creator of LD4DModler) who is having trouble posting to LUGNET right now. Hello, for some reason I can't post in the newsgroup anymore. It nags about invalid newsgroups when I try to send a replay. Anyway I'am working (...) (21 years ago, 24-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  2 Methods of Making CG Animations (was Re: LEGO animation software)
 
--snip-- (...) Nope. =( It will render the animation in a movie file format (..mpg, .avi, etc..) when you are done. LD4DModler does not go the route of frame-by-frame animation as POV-Ray does, it uses 3D modeling. (The following text comes from a (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) If you just do a straight "L3P model.dat," then you're right; the whole model fits very nicely in the camera's view (though a little fish-eyed, I find). But if you switch the view to orthographic, the model can appear a bit off-center and (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: LEGO animation software
 
(...) Ahui showed me that site just the other day; that guy is wonderful. My brain hurts. I'd be very, very interested in seeing some tutorials on your animations, Steve. I watched your entire Brickshelf animation collection a couple days ago and (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
(...) Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) I've run into this problem, and my caveman-sophistication led me simply to translate the object a little to put it back in line with the look_at coordinates. Even so, I often have to change the "PCT" value to 5 or 10 to accommodate all of my (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Don't you then have to move the camera a ways back to get all your objects in the image compared to larger camera angles? This is what I tend to do, long ways away, small canera angle (anaogous to "telephoto" in real photogs, the images there (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Using orthographic does not always work. You can get the same effect by seeing the camera angle to 0.1 Kevin (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) Just add the word orthographic. You may have to adjust the location. camera { orthographic location <708.303,-747.057,-563.561> sky -y right -4/3*x look_at <176.812,4.58475,-32.0701> angle 67.3801 rotate <0,1e-5,0> } Steve (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: Simple POV-Ray Question - Perspective
 
(...) In the camere code block, uncomment "orthographic." You may have to play with the camera location and look_at, because the camera appears to move when you render in orthographic mode, but that does the trick. Also, higher values for angle (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Simple POV-Ray Question - Perspective
 
Hi All, I should know this ... what's the trick for turning off "perspective", if you will, so that you can do a straight-on side view? That is, to remove the "vanishing into the horizon" effect? ISO views, is that what it's called? Ugh ... HELP! -s (21 years ago, 23-Jan-04, to lugnet.cad.ray)
 
  Re: LEGO animation software
 
(...) I'm curious. Have you used L4DModeller? If not, have a look here: (URL) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
Hi, it is possible to animate MLCad models. But there is one thing that makes it hard to do so. There is no good export filter from LDRAW to other programs than Pov Ray available. What I have done is this: creating a model in MLCAD / LDRAW exporting (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: LEGO animation software
 
(...) Hello, In my opinion one of the most useful feature in a lego animation software could be "model patterns". I mean the user declares "it's a car model" then he can order the doors to open/close, the car to run/stop and the driver to get (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  LEGO animation software
 
Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LGEO Problem in POV-Ray
 
(...) The error occurs with this code from the your file: #if (QUAL > 0) #declare _4319_dot_dat_slope = object { // Hinge Bar 8 with Split Rod Holder lg_4319_slope matrix <0,0,-20/LG_BRICK_WIDTH, -20/LG_BRICK_WIDTH,0,0, 0,-24/LG_BRICK_HEIGHT,0, (...) (21 years ago, 8-Jan-04, to lugnet.cad.ray)
 
  LGEO Problem in POV-Ray
 
Hi, I've just been getting familiar will LCad & POV-Ray the past few days and things have been moving along fine but recently I've run into a problem with a certain model/piece. In using the LGEO library's I get a lot of undeclared identifier's when (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Bingo! There's my problem: not enought constraints. I have been using very few constraints to make my wires, because I thought they turned out better that way - boy was I wrong! Thanks a million for the tip! David J. Perdue (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
In lugnet.cad.ray, David Perdue wrote: David, This problem is tops of the list of things to fix. Kevin (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Larry is right. The cross sections are not overlapping as they are supposed to. This can happen if the wire is bent too hard, or the constraints are too far apart. LPub uses a large fixed size array when synthesizing between any two (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) This is actually an lsynth problem. Try using more constraints so it packs the segments between the two constraints more densly. Kevin (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Yes, the gaps are where the wires bend more. I figured that the bending was responsible for the gaps. (...) Hmmmm...going through all the gaps and trying to fix them probably won't work. I am fully synthesizing my models, so there is ALOT of (...) (21 years ago, 7-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) Synthesised wire and tubing, if I recall correctly, is achieved by placing a large number of "primitive" elements along the spline that defines the centerline of the desired shape, aligned so they are tangential to the spline at that point, (...) (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  Re: LPub/LSynth/Mega-POV Question
 
(...) I'm no expert in maga-pov or lpub, but if everything else looks ok, I'd just erase these white spots with Photoshop or whatever picture editing software you use. Would this be more work than remodeling the cables, or less? hth Allister (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  LPub/LSynth/Mega-POV Question
 
Hello, I’m doing some rendering for Building Instructions, and am coming across a little problem that I am not quite sure how to resolve. Here is the big picture: I am doing extremely high quality BI’s, using LPub, which means that the resolution is (...) (21 years ago, 6-Jan-04, to lugnet.cad.ray)
 
  Re: Any Stinkers here?
 
Hejo, Yes, it was I. I don't read the groups here that often, sorry. We got in contact and I sent one of my povray files that contain the mentioned settings. I must however give all credits to Jeroen de Haan. All I know I learned from him and his (...) (21 years ago, 13-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
Hi all, According to the webmaster the server was hacked and therefore down. It is up again, although I can't access the index page but you go there direct: (URL) about this all, Jeroen "Dave Schuler" <orrex@excite.com> wrote in message (...) (21 years ago, 12-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) I think its been down for a bit, the trains group has one of the posters in the sidebar and its not been appearing all day. Tim (21 years ago, 12-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) I'm having trouble getting onto (URL) Did the address change? Thanks, Dave! (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) Ah, thanks! I'll give that address a try. ~Mike (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) Oh, it's Jan Folkersma. Opened a LDraw files ant the name was there! You can find he's e-mail address here: (URL) luck! Jeroen (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
Hi Mike, (...) I'm not an expert, but I've struggled long enough with it too. Here are some questions & tips: What version of the Ldraw radiosity includes do you have? I downloaded it recently and it works quite all right. What settings are you (...) (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Any Stinkers here?
 
(...) I'm no expert, but I'll take a crack at answering this one. The radiosity setting allows for diffuse lighting, so instead of simulating one or more light sources, it simulates ambient light, almost like outdoors. I have used radiosity for some (...) (21 years ago, 11-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Any Stinkers here?
 
I'm not calling names...I'm looking for someone who has a Brickshelf account under the username "Stinky". Can the person who lays claim to that name please contact me? I have a few questions to ask you about the radiosity stuff you've done here: (...) (21 years ago, 10-Dec-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Virtual locomotive MOC
 
(...) I have 12 fixed LGEO parts and I'm half-way through making a HTML page with them, but ldraw.org may also be the place... /Lars (21 years ago, 3-Dec-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: Virtual locomotive MOC
 
Lars, many thanks for your assistance. Greatly appreciated. (21 years ago, 3-Dec-03, to lugnet.cad.ray)
 
  Re: Virtual locomotive MOC
 
(...) Not quite what your asking but I started the LDrawPOV project a while back: (URL) haven't been working or promoting this project since I'm waiting for Lars to release L3P 1.4. -Orion (21 years ago, 2-Dec-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: Virtual locomotive MOC
 
(...) ...and provided various fixes for this and another error. I have encountered other errors in LGEO, one that springs to mind is that the Technic triangle is at the wrong orientation. There is also a technic part (can't remember which one) that (...) (21 years ago, 2-Dec-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: Virtual locomotive MOC
 
In lugnet.cad.ray Chuck Kabesh wrote... (...) This is a known error in the LGEO part. Open lg_6081.inc in a text editor. You will see that there are two lines like: #declare lg_6081 = Change the second instance into #declare lg_6081_clear = (...) In (...) (21 years ago, 1-Dec-03, to lugnet.cad.ray)
 
  Virtual locomotive MOC
 
On Remberance day, I sat right here, watching the ceremonies at the Cenotaph from my 13th floor perch in New Westminster. When the skirl of bagpipes gave way to silence, I thought of my dad. And that always brings me to trains. Crunching through the (...) (21 years ago, 23-Nov-03, to lugnet.cad.ray, lugnet.build)
 
  Who made this animation?
 
I have an animation of a yellow Jeep the animation has great features that no many animations have like: Jeep's light's go on and flash (back and front lights) The camera does a tour around the Jeep and inside it All in a night scene The file I have (...) (21 years ago, 23-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
(...) All settings are equal, other than not having radiosity switched on. As pointed out in another post in this thread, it is not an either/or situation with ray tracing and radiosity, you can blend both at the same time. The radiosity hooklift (...) (21 years ago, 17-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
thanx very much jennifer if this scene is rendered with the same settings then the quality of rs is much much better than rt so i have to say sorry to my friend who was right i thought they will be comparable but what about the focal blur in rt (...) (21 years ago, 17-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
(...) I've re-rendered the scene without radiosity - needless to say it was much quicker than with radiosity. You can see the results here :- (URL) could have perhaps done a better job with the lighting, but it should give you a basis for (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
(...) I would assume that the rendering was made using the radiosity feature of POV-Ray. If this is the case, then it is already raytraced. The radiosity is just an enhancement that improves the quality of the lighting. You definitely cannot get (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
i'm prepare to die for this :) because my frind is going to bet his... life thinking the raytrace will look much much worse i would bet it will look similar in fact comparable if the program can raytrace well :) so the goal is to render the same (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
(...) Dunno about that mate, it'll cost ya :-) Jennifer (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
hi jennifer can i ask you to render this model as a raytrace please me and my friend are arqueing about the quality of this hipotetic raytraced scene :))) br pixel "Jennifer Clark" <jen@vulture.dmem.strath.ac.uk> wrote in message (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Re: Hooklift Truck Poster
 
(...) And well worth it, too! Beautiful poster. Shame I only have a b/w printer... It's also a shame I have so many icons on my desktop...I can't hardly see the picture... Great stuff! ~Mike (21 years ago, 14-Nov-03, to lugnet.cad.ray)
 
  Hooklift Truck Poster
 
Jeroen de Haan has kindly made a poster of my hooklift truck render and placed it on (URL) . Thanks Jeroen! I rendered the poster at a far higher resolution than previously to allow better quality prinouts; it took an Athlon XP 2000 over a week to (...) (21 years ago, 14-Nov-03, to lugnet.cad.ray, lugnet.technic, lugnet.announce)
 
  Two posters of Ben's models
 
Hi all, For those who visit my site now and then or recieve the newsletter (subscribe!) this is not new: there are two new posters of 2 steam train models made by Reinhard Beneke; the BR24 and BR50. Hopefully he has time to convert more of his fine (...) (21 years ago, 5-Nov-03, to lugnet.trains, lugnet.cad.ray, lugnet.announce)
 
  LDraw.org MOTM, SOTM Submissions
 
Due to the hard work of the team members, we hope to have the Model of the Month (MOTM) and Scene of the Month (SOTM) contests up and running by next month. As such I'd like to ask for any and all submissions to these two contests. If you are new to (...) (21 years ago, 4-Nov-03, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce)
 
  Re: Apology (was: Submit your pictures for LEGOWORLD 2003)
 
(...) Jeroen, Any chance that these could be made publicly available for download, for purposes such as screensavers? Windows XP and 2000 have a nifty screensaver that will slideshow a bunch of images if it's pointed to the right directory. I love (...) (21 years ago, 31-Oct-03, to lugnet.cad.ray)
 
  Apollogy (was: Submit your pictures for LEGOWORLD 2003)
 
Hi, Some time ago I asked people to submit their pictures for a slideshow to be shown at Legoworld this year. A lot of people responded but sadly I was he one who could not attend so the slideshow never happend. I am very sorry for this. I hope I (...) (21 years ago, 31-Oct-03, to lugnet.cad.ray)
 
  Does LEGO ldraw?
 
hi folks, on my way home from legoworld 03 I did a little shopping at legoland germany buying, among other things, this legoland exclusive: (URL) comes in a bare plastic bag, like the ones we use to store vegetables in a refrigerator. no (...) (21 years ago, 23-Oct-03, to lugnet.cad, lugnet.cad.ray, lugnet.lego.direct, lugnet.legoland.deutschland, lugnet.general)
 
  Re: wavy reflections
 
in the end... they look acceptable... i wasn't going to halt this several days in... (URL) <phree@comcast.net> wrote in message news:HM9p4s.1n9G@lugnet.com... (...) (URL) (...) (21 years ago, 9-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Try here: (URL) Google great?) -Orion (21 years ago, 7-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) - I tried to contact webmaster, but received just "Delivery Status Notification (Failure) - user unknown" message. It looks like the site is abandoned :( sorry.. Rob (21 years ago, 7-Oct-03, to lugnet.cad.ray)
 
  Re: Detail on curved surfaces?
 
(...) Hi Lars: Thanks for the answer. I hadn't checked in a while and didn't see that anyone had responded, but I appreciate your input. Following your pointer a few months ago, I read through the povray newsgroups about the hi-res Formula-1 (...) (21 years ago, 6-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Hi - I could not download the windows version (404 error). I'm very interested in trying it. Could someone mail me a copy if they have it? Cheers PS: Lily Eight and several other programs will translate .rib into other 3d formats ... (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
Think "BUMPS" is on. It's at the start of your POV-file: #declare QUAL = 2; // Quality level, 0=BBox, 1=no refr, 2=normal, 3=studlogo #declare SW = 0.5; // Width of seam between two bricks #declare STUDS = 1; // 1=on 0=off #declare BUMPS = 1; // (...) (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
um if it is ... i didn't purposefully set it to do that... -tk "Jeff Szklennik" <jeffszklennik@usaexpress.net> wrote in message news:HM9qzo.1uF0@lugnet.com... (...) (URL) > (...) are (...) realistic (...) (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
(...) is it a random 'flaw' generator built in to the program for a more realistic look? Jeff (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  wavy reflections
 
anyone know what's happening here? (URL) noticed that some of the reflections in the baseplate of the engine are wavy too. -tk (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  10030 Imperial Star Destroyer LDraw File
 
What?!? You say. Someone actually was actually sadistic enough to model this in LDraw? Well the answer is yes and you can find it here: (URL) I have too much time on my hands or I am extremely bored, either way I have no life. -Orion P.S. I cheated (...) (21 years ago, 4-Oct-03, to lugnet.cad.dat.models.sets, lugnet.cad.ray, lugnet.starwars) !! 
 
  Re: Introducing JetRed
 
/snip/ (...) Thanks for the suggestion, I will have to try that out for the rounded wedge pieces. As for my rant before, I am chalking that up to over reacting after a few rough days of life... Thanks for the encouragement. (21 years ago, 2-Oct-03, to lugnet.cad.ray)
 
  Work in progress - station scene
 
I've put some images of my CAD work in progress, typical British urban/suburban (URL) station set in a cutting> on Brickshelf This intended to be a setting for rolling stock similar to (URL) Ben's bridge> but with the added advantage of the enclosed (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad.ray, lugnet.loc.uk, FTX)  


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