Subject:
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Re: More color problems
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 5 Feb 2004 17:48:49 GMT
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Viewed:
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1575 times
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Ill post the full render when my sluggish computer actually decides to do
something here.
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And here it is:
http://www.roboticsresources.com/bonereflections.jpg
The white minifig has turned out beautifully - though the sceptre isnt as clear
as I would like. Oh well. Maybe I should just stick with solid white. The
problem is that any shadows make the minifig look like its just a stone statue.
I did insert a spotlight to take away some of the shadows from that beard.
Theres one more problem, though. If you look around the centre of the picture
you see the reflections of bones around the scene. Is there something I can do
to eliminate these? The tan elements are supposed to represent a very dull and
non-shiny surface. I have -q set at 1, so theres not much more I can do about
that. Is there something else I can insert or modify to turn down the
reflections without changing the color hues or brightnesses?
-Mike
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Message has 2 Replies: | | Re: More color problems
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| (...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)
| | | Re: More color problems
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| (...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: More color problems
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| (...) Orion, This helps a lot - and fixes that problem. I'll remember to use the actual transparent colors in future! I'll post the full render when my sluggish computer actually decides to do something here. Thanks again, ~Mike (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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