To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2102
2101  |  2103
Subject: 
Re: More color problems
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 7 Feb 2004 04:41:16 GMT
Viewed: 
2009 times
  
In lugnet.cad.ray, Anders Isaksson wrote:
Mike Thorn wrote:
The problem is that any shadows make the minifig
look like it's just a stone statue. I did insert a spotlight to take
away some of the shadows from that beard.

One way is to insert a (dim) lightsource exactly at the camera point - this
way everything you can see is also lighted. By making this light dimmer than
other lights, you can still have shadows, but not so articulated.

That's a good idea. Unfortunately the sky sphere also creates a goodly amount of
light, creating shadows of its own. The spotlight seems to have taken care of
the stone look to the minifig, so I think I'll just stick with it the way it is.
Later renders will show the minifig actually doing stuff, so I don't think that
will be a problem.

I'm still working on those reflections though. I thought of one solution that
could be pretty labor-intensive, but I don't know if I want to go there. OTOH...
:)

Thanks for the suggestion.



Message is in Reply To:
  Re: More color problems
 
(...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)

13 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR