Subject:
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Simple POV-Ray Question - Perspective
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 23 Jan 2004 16:38:50 GMT
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Viewed:
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1779 times
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Hi All,
I should know this ... what's the trick for turning off "perspective", if you
will, so that you can do a straight-on side view? That is, to remove the
"vanishing into the horizon" effect?
ISO views, is that what it's called? Ugh ...
HELP!
-s
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Message has 4 Replies: | | Re: Simple POV-Ray Question - Perspective
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| (...) In the camere code block, uncomment "orthographic." You may have to play with the camera location and look_at, because the camera appears to move when you render in orthographic mode, but that does the trick. Also, higher values for angle (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | Re: Simple POV-Ray Question - Perspective
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| (...) Just add the word orthographic. You may have to adjust the location. camera { orthographic location <708.303,-747.057,-563.561> sky -y right -4/3*x look_at <176.812,4.58475,-32.0701> angle 67.3801 rotate <0,1e-5,0> } Steve (21 years ago, 23-Jan-04, to lugnet.cad.ray)
| | | Re: Simple POV-Ray Question - Perspective
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| (...) Here's what I use when I'm rendering parts: camera { orthographic sky -y right -4/3*x location <100,-60,100>*100 look_at <0,20,0> angle 1 } Change the location and look_at to suit your tastes. Note that I multiply the location by 100. I work (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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