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 CAD / Ray-Tracing / 2069
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Subject: 
Re: Simple POV-Ray Question - Perspective
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 23 Jan 2004 17:59:19 GMT
Viewed: 
5326 times
  
In lugnet.cad.ray, Larry Pieniazek wrote:
> In lugnet.cad.ray, Kevin L. Clague wrote:
> > In lugnet.cad.ray, Shaun Sullivan wrote:
> > > Hi All,
> > > 
> > > I should know this ... what's the trick for turning off "perspective", if you
> > > will, so that you can do a straight-on side view?  That is, to remove the
> > > "vanishing into the horizon" effect?
> > > 
> > > ISO views, is that what it's called?  Ugh ...
> > 
> > Using orthographic does not always work.  You can get the same effect by seeing
> > the camera angle to 0.1
> 
> Don't you then have to move the camera a ways back to get all your objects in
> the image compared to larger camera angles?

I've run into this problem, and my caveman-sophistication led me simply to
translate the object a little to put it back in line with the look_at
coordinates.  Even so, I often have to change the "PCT" value to 5 or 10 to
accommodate all of my supercool renderings in the image window.

But now that I think about it, I guess that would work best if your whole scene
is a single object, so it's hardly a panacea.

> This is what I tend to do, long ways away, small canera angle (anaogous to
> "telephoto" in real photogs, the images there have very little perspective
> compared to normal which in turn has less than "wide angle").
> 
> The downside of this is that if you are using fog or mist, your primary scene
> objects may tend to grayout a bit.

That sounds nifty.  I'll have to check it out (and I'd like to experiment with
more extensive atmospheric effects (more liberal media, perhaps.))

     Dave!



Message has 1 Reply:
  Re: Simple POV-Ray Question - Perspective
 
(...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (23 years ago, 23-Jan-04, to lugnet.cad.ray)

Message is in Reply To:
  Re: Simple POV-Ray Question - Perspective
 
(...) Don't you then have to move the camera a ways back to get all your objects in the image compared to larger camera angles? This is what I tend to do, long ways away, small canera angle (anaogous to "telephoto" in real photogs, the images there (...) (23 years ago, 23-Jan-04, to lugnet.cad.ray)

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