Subject:
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Re: Simple POV-Ray Question - Perspective
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 23 Jan 2004 21:39:12 GMT
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Viewed:
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1676 times
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In lugnet.cad.ray, Travis Cobbs wrote:
> As long as you let L3P calculate the camera distance, the whole model should be
> visible, and (mostly) fill the frame. I just copied the L3P auto-camera
> algorithm into LDView, and it works consistently for me with camera angles
> ranging from 0.1 to 90. (It should work beyond that, but I don't allow it in
> LDView.) Maybe L3P doesn't actually work this way, but that would seem really
> strange. On the other hand, if you're hand-specifying the camera position, then
> it's up to you to make the proper adjustments for camera angle.
If you just do a straight "L3P model.dat," then you're right; the whole model
fits very nicely in the camera's view (though a little fish-eyed, I find). But
if you switch the view to orthographic, the model can appear a bit off-center
and partially out of frame. I suppose that changing the camera angle might
offset this, but my caveman-sophistication has never prompted me to play around
with that function in that way.
I don't mean this to sound in any way like I'm dissing L3P, by the way! I give
thanks several times a day to Lars for this fantastic program!
Dave!
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Message is in Reply To:
| | Re: Simple POV-Ray Question - Perspective
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| (...) As long as you let L3P calculate the camera distance, the whole model should be visible, and (mostly) fill the frame. I just copied the L3P auto-camera algorithm into LDView, and it works consistently for me with camera angles ranging from 0.1 (...) (21 years ago, 23-Jan-04, to lugnet.cad.ray)
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