To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2043
2042  |  2044
Subject: 
Re: Any Stinkers here?
Newsgroups: 
lugnet.cad.ray, lugnet.general
Date: 
Thu, 11 Dec 2003 09:42:33 GMT
Viewed: 
1859 times
  
Hi Mike,


Or to the raytracing experts out there...what is it about those particular
radiosity settings that make the results so realistic? What is needed to
achieve this? I'm familiar with Pov-ray and familiar with the radiosity
includes that Orion and others posted a while back, but my attempts somehow
never reached that level of realism. Now I'm looking into creating some
animations using PoV-Ray and need the best rad settings I can get my hands
on. I'm willing to write it, but I really have no clue what I should be
editing. Can someone help me out here?


I'm not an expert, but I've struggled long enough with it too. Here are some
questions & tips:

What version of the Ldraw radiosity includes do you have? I downloaded it
recently and it works quite all right. What settings are you using?

Pay special attention to color definition of the model. POV's radiosity is
highly dependent on the colors of the environment surrounding the models. Once
you move out of the white floor and standardish skysphere, you're pretty much on
your own. And remember that anythig with an ambient setting of more than 0 will
tend to "glow" in a radiosity scene.

Using lights with radiosity might also help (remember to use area lights in the
final rendering to get softer shadows). Traditional lightning parlance is only
relatively applicable to radiosity settings, but reading up on it will not
hurt.I learned  quite a bit from the book "Digital Lighting & Rendering". Check
out the author's lightning tutorials here:

http://www.3drender.com/light/index.html


Finally, just a reminder of some of the most important POVray radiosity settings
are

Count - the higher the better, and the longer it takes 300 is not unheard of

error_bound - lower = more detail - .3 will send most computers to limbo for a
looooong time

max_trace_level - will reduce artifact created by low count values

recursion_limit - this offers some degree of control over the key-to-fill ratio
(the contrast ratio between illuminated areas and shadows - or the difference
between the KEY light and the FILL light). Lower numbers (1) offer higher
contrast (i.e. dark-er shadows) Take a look at the radiosity tutorial in POVray
help.

K - that's all I can offer for now



Message is in Reply To:
  Any Stinkers here?
 
I'm not calling names...I'm looking for someone who has a Brickshelf account under the username "Stinky". Can the person who lays claim to that name please contact me? I have a few questions to ask you about the radiosity stuff you've done here: (...) (21 years ago, 10-Dec-03, to lugnet.cad.ray, lugnet.general)

9 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR