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 CAD / Ray-Tracing / 2081
2080  |  2082
Subject: 
Re: A different simple question
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 29 Jan 2004 12:46:11 GMT
Viewed: 
1455 times
  
Hi

I think that this is caused by the fact that the original MLCAD model is not centered in the virtual space. If you move it so that it’s center is at 0,0,0, the camera will rotate around it.

/Not 100% sure but I did replicate the above using a single-brick model - when I offset it from the 0,0,0 position in MLCAD, the camera would no longer rotate AROUND it, producing instead a similar effect as in your file.



Message is in Reply To:
  A different simple question
 
Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)

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