Subject:
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Re: A different simple question
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 29 Jan 2004 12:46:11 GMT
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Viewed:
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1455 times
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Hi
I think that this is caused by the fact that the original MLCAD model is not
centered in the virtual space. If you move it so that its center is at 0,0,0,
the camera will rotate around it.
/Not 100% sure but I did replicate the above using a single-brick model - when I
offset it from the 0,0,0 position in MLCAD, the camera would no longer rotate
AROUND it, producing instead a similar effect as in your file.
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Message is in Reply To:
| | A different simple question
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| Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
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