Subject:
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Re: A different simple question
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 29 Jan 2004 13:07:18 GMT
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Viewed:
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1395 times
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In lugnet.cad.ray, Mike Thorn wrote:
> Hello all you super-smart PoV-Rayers out there,
>
> I've been fooling around with some simple animation the past few days and for
> some reason I can't seemt o be able to do what I want. I have a bowl-ish
> shape (thanks Michael L. for the generator in MLCAD!) that I want to rotate
> the camera around, keeping the camera aimed at the same spot. I've tried
> Friedrich's tutorial and I'm doing just what he says (omitting the +0.10).
> Instead of rotating around the center of the model, it makes a wierd swing
> out and away before coming back to the original spot.
>
> I was wondering if anybody here can look at my code (link below) and tell me
> what I'm doing wrong.
>
> <http://www.roboticsresources.com/bowl.pov>
> 470KB
>
> Thanks a million,
> ~Mike
Hello Mike
Glad to see someone starting into animation. Here are some changes I made to
your file. first translate the bowl: translate<-400,0,-400> this will put it
at 0,0,0. Second I simplified your Camera definition. Much easier to use.
object { bowl_dot_ldr translate <-400,0,-400> #if (version >= 3.1) material
#else texture #end { Color7 } }
// Background:
background { color rgb <0,0,0>}
// Camera
camera {
location <700,-400,0>
sky -y
right -16/9*x
look_at <0,0,0>
angle 67.3801
rotate <0,360*clock,0>
}
Good luck
Steve
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Message is in Reply To:
| | A different simple question
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| Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
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