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 CAD / Ray-Tracing / *1807 (-100)
  Difficulties in LPub
 
Hi Kevin (and everyone else ofcourse), After a few trials and errors, I finally managed to get the parts in the Part List Images at the same scale. It turns out that I had to set the minimum distance to 50000 (!). Is this because a plate of 6x16 is (...) (21 years ago, 23-May-03, to lugnet.cad.ray)
 
  Re: colors on http://guide.lugnet.com/color/
 
thanks a lot =) i'll download them =) Andreas "Todd Lehman" <todd@lugnet.com> schrieb im Newsbeitrag news:HF5qr2.Gzo@lugnet.com... (...) colors (...) Textures, (...) download: (...) tweaks (...) free (...) the (...) haven't (...) channel, (...) flag (...) (21 years ago, 20-May-03, to lugnet.cad.ray)
 
  Re: colors on http://guide.lugnet.com/color/
 
(...) Andreas, Here you go... This is a browseable directory of the POV-Ray definitions that I used to create the bricks: (URL) should see 3273 small .inc files and one higher-level .inc file which combines them: (URL) may need to hack the paths to (...) (21 years ago, 19-May-03, to lugnet.cad.ray)  
 
  colors on http://guide.lugnet.com/color/
 
hi, after a long time i'll ask again if there are any values of the nice colors shown on (URL) are available now? (PovRay Textures, or the values, ...) I think this would give rederings great look .... Andreas (21 years ago, 19-May-03, to lugnet.cad.ray)
 
  LEGO Train Poster 2003 ready!
 
Hi all, It was a close finish but thanks to some people (read below for the Grammy speech) I was able to finish the LEGO Train Poster 2003 just before my vacation. New on this poster are (of course) the new models for 2003; the 4511 High Speed Train (...) (21 years ago, 19-May-03, to lugnet.cad.ray, lugnet.trains) !! 
 
  Have I got a TIP for you!
 
Hi all, For those of you who need some inspiration (and who doesn't from time to time) for building a train or a POV-Ray scene I opened the Train Inspiration Pictures site. Everyday I download pictures from alt.binairies.pictures.rail, select the (...) (21 years ago, 6-May-03, to lugnet.trains, lugnet.cad.ray, lugnet.cad.dat.scenes) ! 
 
  LD4DModeler status
 
I feel a little bad about the gigantic pause in LD4DModeler's (members.rott.chello...4DModeler) development. But I have picked it up again, currently I am fixing reported bugs and making the whole application ready to go 1.0 But also the long pause (...) (21 years ago, 19-Apr-03, to lugnet.cad.dev, lugnet.cad, lugnet.cad.ray, lugnet.announce)
 
  Re: How do u make a small scale town?
 
I want to know how to do something like the MOTM My Hobby Corner Kiss Attila Csongor (KACS) April, 2002 Read down also Thank :) (...) (21 years ago, 19-Apr-03, to lugnet.cad.ray)
 
  Parts disappearing with L3PAO - m6011_schatkar.dat [0/1]
 
Hello all, I'm a newbie in the field of Lego rendering, started only last week. I'm using the combination of LeoCAD v0.73.2, L3PAO v1.3.8 and Pov-Ray v3.5 to produce my renderings. I've already solved quite a few problems i had by browsing through (...) (21 years ago, 19-Apr-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  How do u make a small scale town?
 
I whould like to do a town but not normal scale but reduced scale so it looks like in real LEGO "i don't mean micor or nano scale i mean a normal model like car.dat and make it look like a micro machines car but still minifigs can get in as the also (...) (21 years ago, 18-Apr-03, to lugnet.cad.ray)
 
  Re: LEGO Color Reference
 
(...) Hi Todd, I'd love to get a hold of the color .inc files you used, they look awesome! Could you make them available? I didn't see any posts in cad. Thanks, Gary (21 years ago, 18-Apr-03, to lugnet.cad.ray, lugnet.general)
 
  Re: Minimum distance?
 
Unfortunately it does not. It was 3000 and I set it to 10000 but the all images are still the same size. Using the new version of LPup I get error messages: File 'door-l_0_01.pov was changed outside POVWIN - reload? When I click Yes to the reload (...) (21 years ago, 16-Apr-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: Minimum distance?
 
(...) Hi Jaco, A few ideas come to mind: Does increasing the minimum camera distance help? If not, then I recommend disabling the delete of generated step DATs and generated POV files. When you rerun LPub on your model, you will get a DAT file for (...) (21 years ago, 16-Apr-03, to lugnet.cad, lugnet.cad.ray)
 
  Minimum distance?
 
Hi all, Currently I am rendering a model and it has this step in it: (URL) uses the Buffer Exchange command. I am using the great LPub for rendering my instructions, but whatever I do, this particular step keeps clipping. I tried things with minimum (...) (21 years ago, 16-Apr-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: Another render of set 8458
 
(...) Very nice, but I could not help to notice, that you need to rotate the two perpendicular axle joiners (part 6536) holding the two rubber cables in the front of the car by 90 degres to make it accurate. In real LEGO it is not possible to mount (...) (21 years ago, 14-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Another render of set 8458
 
(...) Sure, I'll send you the file but I don't think my disatisfaction is due to your INC files. I think its due to my laziness in setting up the scene properly and making the proper L3P output mods. -Orion (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Another render of set 8458
 
I'd like to see the same if possible. Thx, Karl ----- Original Message ----- From: "Jeroen de Haan" <info@digitalbricks.nl> To: <lugnet.cad@lugnet.com>; <lugnet.cad.ray@lugnet.com>; <lugnet.technic@lugnet.com> Sent: Sunday, April 13, 2003 2:45 PM (...) (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Another render of set 8458
 
(...) Hi Orion, Will you send me the POV-file you used (zipped please) so I can find out where thing go wrong. Maybe a bug in my INC files??? Jeroen (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Another render of set 8458
 
(...) You can find the files in the D.I.Y. section at (URL) (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Another render of set 8458
 
Are the actual files or process used to render this model available anywhere? I'd love to be able to apply the same settings to some of my models. Thanks, Karl ----- Original Message ----- From: "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> To: (...) (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Another render of set 8458
 
I made another render of the Silver Champion. I made several tweaks but it's still not where I want it (though it only took 2 days to render instead of 11). Check it out here: (warning 1MB pictue) (URL) (21 years ago, 13-Apr-03, to lugnet.cad, lugnet.cad.ray, lugnet.technic)
 
  Re: Help with MegaPOV settings
 
(...) I'm not suprised at all that higher resolution is better. More accurate information to work with. Kevin (...) (21 years ago, 11-Apr-03, to lugnet.cad.ray)
 
  Re: LPub Difficulties
 
(...) Hi Peter, Thanks for all the good info. What version of Windows are you running on? If you send me your DATs, I can try to run them here. Also send me your config.lpb from the LPub install directory. Kevin <snip> (21 years ago, 11-Apr-03, to lugnet.cad.ray)
 
  LPub Difficulties
 
This may well be something very simple, but I'm not finding it. I'm trying out LPub for the first time. I had LDraw and MLCAD and had created a number of .ldr files which I wanted to run through LPub. Today I downloaded and installed POV-RAY, (...) (21 years ago, 11-Apr-03, to lugnet.cad.ray)
 
  Re: 8458 Silver Champion Render
 
(...) Hi Orion, Looks very good! Dunno if you have an image-editor but if you lighten the midtones it looks much better. There is a lot of detail in the picture, it's just a bit dark. BTW if you render it on level 2 it will look just as good but (...) (21 years ago, 7-Apr-03, to lugnet.cad.ray)
 
  Re: 8458 Silver Champion Render
 
(...) It's not listed. Here's the link: (URL)!!! Do you have more than one computer, or did you do this long render by (...) I was having problems with POV-Ray crashing with an access violation when I rendered large computational projects. I (...) (21 years ago, 5-Apr-03, to lugnet.cad.ray)
 
  Re: 8458 Silver Champion Render
 
"Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> skrev i meddelandet news:HCuoCG.17ts@lugnet.com... (...) sky, and differently colored ground could lift the picture. It is too much gray, dark gray, another gray, and so on, IMO. Despite that, I will (...) (21 years ago, 5-Apr-03, to lugnet.cad.ray)
 
  Re: 8458 Silver Champion Render
 
(...) That's a really great looking render. Looks like I have myself a new desktop wallpaper for a while :) Adrian -- (URL) (21 years ago, 5-Apr-03, to lugnet.cad.ray)
 
  Re: 8458 Silver Champion Render
 
(...) One word says it all: Sweet! MM (21 years ago, 5-Apr-03, to lugnet.cad.ray)
 
  8458 Silver Champion Render
 
Have a look at the picture: (warning 695K) (URL) used Jeroen de Haan's cust_inc library at level 3 and Mesh-Enhancer 1.0 by Dr. Lothar Teichert. I'm not entirely happy with the results but I'm not going to rerender it since it took this long: (URL) (21 years ago, 5-Apr-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Color problem- is this a bug in L3P?
 
(...) I do this sometimes to show the part rendered from a different angle to make it clear what part is being attached... usually it's an assembly of more than one part but not always. (21 years ago, 29-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: Help with MegaPOV settings
 
(...) Thanks for the suggestion. I decided to render the print res images and use trusty Photoshop to eliminate the problem. The weird thing is...when I rendered the model at LPub's preset 'Print Resolution,' it didn't shade the slopes! Also, at (...) (21 years ago, 29-Mar-03, to lugnet.cad.ray)
 
  Re: Help with MegaPOV settings
 
I don't know if it will give you the effect you want, but you can probably improve that particular part by bumping up the ambient lighting term (assuming POV has an ambient term). You may have to also decrease the brightness of your lights if you do (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  New E-mail address
 
Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (21 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
 
  Re: Help with MegaPOV settings
 
(...) LOL :-) I can't wait to be able to use the feature... (...) No problem. -Tim (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  Re: Help with MegaPOV settings
 
(...) My suggestion is to use Lars' new outlining feature in L3P (which hasn't been released yet.) He told me that the new L3P would be out in spring, and it's spring :^P (note this smiley is panting waiting for the new L3P, not sticking its tongue (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  Help with MegaPOV settings
 
Hey everyone - I'm having a slight problem with MegaPOV. I've gotten my settings down to where I want them, but one of my models encounters this slight problem. This step isn't perfect - I need to make the arrow white so it shows up more, and need (...) (21 years ago, 28-Mar-03, to lugnet.cad.ray)
 
  Re: Color problem- is this a bug in L3P?
 
(...) There are some valid reasons for putting a single part in a subfile, like to work around a part's awkward origin and/or orientation. (...) Whoa, there- I'm not getting down on LPub at all. I'm just saying that LPub has limitations when (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Camera Positioning
 
Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (21 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Color problem- is this a bug in L3P?
 
(...) L3P has a bug with part colors when there is a single part in a sub-file. In this case, you need to ask yourself why you have this case. It seems overkill to have side.ldr with just one part in it. None the less, it is a bug in L3P. (...) LPub (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: Lack of Color in Renderings
 
(...) Henry - L3P (or POV, I'm not sure) has a problem with color when converting LDraw files that contain single parts. To get around this, you can select the -c (Color) switch in L3PAO, and choose among the original 16 LDraw colors. You can also (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)
 
  Color problem- is this a bug in L3P?  [DAT]
 
The attached .mpd file is showing a weird problem with colors when run through L3P and rendered in POV-Ray. There is a subfile that contains a single part. In there, the part's color is set to trans-red (Color36). The parent file sets it to black (...) (21 years ago, 25-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Lack of Color in Renderings
 
All, I recently tried rendering a tan (LDraw #382) plate using MLCAD and L3PAO. As this shows: (URL) color! I have also tried this and other pieces in yellow and dark red (# 320). I should also note that I rendered things in August and everything (...) (21 years ago, 25-Mar-03, to lugnet.cad.ray, lugnet.cad)
 
  Re: Full orthographic town view
 
(...) The first run with -ca1 should give an (almost) orthographic look. If you want a 100% orthographic view you should put the keyword "orthographic" into the POV file. But why would you want the first run then? To place the camera? /Lars (22 years ago, 21-Mar-03, to lugnet.cad.ray)
 
  Re: Full orthographic town view
 
Hi Eduardo, This can easily be done with LPub, a program that takes LDR/DAT/MPD files as inputs, and creates POV-Ray images easily. Most people use LPub to create building instructions, but LPub can also be used for single images. You can control (...) (22 years ago, 17-Mar-03, to lugnet.cad.ray)
 
  Full orthographic town view
 
I started playing with that command but I'm not great with Pov-ray so can some tell me how to make a orthographic view of my town? I don't have the town done yet but i whould like to have one done resolutions I whould like to have my town in are 800 (...) (22 years ago, 17-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
(...) Thanks! (...) giving (...) For now, no. I was planning on that this version, but it is too difficult. I will give it some thought though. The total revision will be a surprise I think for all, but mainly I am adding more detail like computer (...) (22 years ago, 14-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) That's terrific! What a great idea. In your revised version, do you plan on adding doors to the dome, and giving the telescope a greater range in declination? Jeff J (22 years ago, 13-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: floors and wooden floors
 
"thomas burger" <tburger321@aol.com> wrote in message news:HBnAoo.G5y@lugnet.com... (...) wooden (...) knows to. (...) with (...) after (...) Hi Thomas, There is nothing wrong with the lg_colors.inc file or the radiosity settings you use. I think (...) (22 years ago, 13-Mar-03, to lugnet.cad.ray)
 
  Re: floors and wooden floors
 
(...) [snip] (...) hi thomas, I'll send you my modified lg-colors.inc containing the original ldraw-colors. bye, willy PS. you are german, arn't you? (just to sort it out. it'll make conversation easier). (22 years ago, 13-Mar-03, to lugnet.cad.ray)
 
  floors and wooden floors
 
im new to the whole radiosity stuff, and i yet to make a render witha wooden floor. the colors in povray3.5 are to light and im sure everyone else knows to. is there a way to edit and use the original lg_colors.inc file? i think with 3.5 it uses a (...) (22 years ago, 12-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
(...) catch my attention. I'm looking forward to your revised version. Bruce (22 years ago, 13-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: water floor
 
You could also try (URL) Burger" <tburger321@aol.com> wrote in message news:HBF1z9.9s1@lugnet.com... (...) (22 years ago, 12-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
Thanks! Watch for a new version soon. Jaco "Gil Shaw" <NIXtoradochSPAM@hotmail.com> schreef in bericht news:HBn4AB.21CA@lugnet.com... (...) (22 years ago, 12-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
This looks great sir...almost like a display at a science pavillion. That telescope is just spot on. Well done! Cheers, -Gil (...) (22 years ago, 12-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Problem with LGEO
 
(...) Great stuff Lars! Works like a charm. Thank a mill. (22 years ago, 10-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
Unfortunenatly the only motors I own are these (I have 2) and an older 4.5V one. Another LEGO friend is busy making me some gearing to give the motor more power. Since I am rebuilding an revising the whole model, expect it! Jaco "Ross Crawford" (...) (22 years ago, 10-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Problem with LGEO
 
(...) This fix is like wetting your pants; you'll have the same problem with the next POV file. The correct solution is to fix the PovRay include file colors.inc (probably C:\Program Files\POV-Ray for Windows v3.5\include\colors.inc) by inserting (...) (22 years ago, 9-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
(...) That motor you're using is the old-style technic motor thats not geared down, so it has much less torque - you may have more luck with a new-style one (URL) however that may rotate it too fast. Another possibility is the micro-motor (URL) (...) (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) moving (...) I am trying to give the motor more power (with a little help), for now it does not or barely move the top of the dome. Only if you do not tighten it to the telescope holder. Jaco (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
Inspiration was more of doing something with a dome using the sphere generator. It was part of Steendam at LEGOWORLD 2002! I am rebuilding it now, and adding more detail. Jaco "M. Moolhuysen" <moom@nospam-chello.nl> wrote in message (...) (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) nice (...) Thanks! All thanks to the sphere generator! Jaco (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) detail (...) Thanks! Pitty this is a somewhat dark picture. I am trying to build more detail in it right now. Also doing some revising on the telescope and the motor. Jaco (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) Right! (...) out (...) the (...) I was planning to do that. Build all sorts of interesting computers and stuff and minifig scientists and a car and... But hey, the model is in revision now. (...) Not at all! That's what's LDraw is for! Jaco (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Problem with LGEO
 
(...) Thanks Orion, that did it. And thanks again to Lars. Take care. (22 years ago, 9-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
Wow! That is cool. It looks perfectly like an observatory, and the moving dome is just great. So much realism in that! Very cool. And the CAD files are nice, too. -JHK (...) (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
"M. Moolhuysen" <moom@nospam-chello.nl> schreef in bericht news:HBFzJz.4y0@lugnet.com... (...) my (...) small (...) "volkssterrenwacht" (...) chance (...) Manfred, if you had looked well at Legoworld 2002, you could already have seen it, or at least (...) (22 years ago, 9-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: water floor
 
"Thomas Burger" <tburger321@aol.com> skrev i meddelandet news:HBF1z9.9s1@lugnet.com... (...) Here's the water from my "Titanic" rendering (Can be seen on Brickshelf "Sinking ships", no URL available - I'm offline while writing). It combines a 'plane (...) (22 years ago, 8-Mar-03, to lugnet.cad.ray)
 
  Re: Observatory
 
(...) Has your MOC been insipred by a large observatory, or by one of those small observatories run by a group of voluntary astonomers, or "volkssterrenwacht" as we call them in the Netherlands? In shape and scale it looks a bit like one of their (...) (22 years ago, 8-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
Jaco, (...) Bummer, dude - but, hey, it gave you a little time to have fun, eh? (...) of bricks, but it seems to be at minifig scale AND it moves around with the moving telescope! That's pretty neat! I think it'd also be neat to see a staff of (...) (22 years ago, 8-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Observatory
 
(...) Wow! I am surprised I am the first person to reply. That is awesome. Very nice use of bricks to make a dome. -Mike Petrucelli (22 years ago, 8-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  water floor
 
im trying to make a water floor for a boat model. does anyone have maybe a INC file, or tips on how to achieve this? (22 years ago, 8-Mar-03, to lugnet.cad.ray)
 
  Re: Problem with LGEO
 
(...) Find this line: #if (version >= 3.1) #local L3_Temp_Vers = version; #version 3.0; #end // Avoid most warnings from LGEO and change it to this: #if (version >= 3.1) #local L3_Temp_Vers = version; #version 3.1; #end // Avoid most warnings from (...) (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Re: Question about primitives
 
(...) Yes, it's part of the official library and was last updated in update 2002-04 for BFC compliance. Chris (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Re: Problem with LGEO
 
(...) Hey thanks Lars, I got a little further this time. Now I get this: Macros require #version 3.1 or later but #version 3.00 is set. // Takes Hue value as input, returns RGB vector. #macro CH2RGB (H) and it stops there. (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Re: Question about primitives
 
(...) Is the 3-8cyli.dat primitive official? It doesn't appear to be listed when I use the "L3p -pp' function, and I can't remember when or where I downloaded it. Doh! Dave! (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Re: Problem with LGEO
 
(...) You must also tell PovRay where to find the LGEO parts, see (URL) (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Problem with LGEO
 
Hello everyone. I have been trying to render mocs with L3P Add-On version 1.3.8 and POV-Ray version 3.5 but every time I check the "use LGEO library" field and run the render I get the following error in POV-Ray: parse error: cannot open include (...) (22 years ago, 7-Mar-03, to lugnet.cad.ray)
 
  Observatory
 
Hi all! Being a bit sick at the moment I found some time to take some pictures of my Observatory. See (URL) now: (URL) is also a rendered picture. Finally you can download the MPD file! PLMKWYT! Jaco (22 years ago, 7-Mar-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space) ! 
 
  Re: L3P - Anton Raves Library Support?
 
(...) That last part is something "easily" solvable, I could create an include file which will sit inbetween my library and the resulting file of forementioned converter, translating LDraw numbers into the names that I use in my library file. The (...) (22 years ago, 6-Mar-03, to lugnet.cad.ray)
 
  Re: L3P - Anton Raves Library Support?
 
(...) Hi Carsten - I've talked to Anton a bit about this. He has a desire to see a converter from LDraw to his library. I believe there's an issue of different part origins/centers of rotation that needs to be resolved. Also, AFAIK Anton doesn't use (...) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  L3P - Anton Raves Library Support?
 
Hello! Is there any chance that L3p will support Anton Raves POVRay Lego Library? I think that would be great because there are a lot of great made bricks in that library and LGEO seems to be dead. Maybe L3P could pick the necessary pieces from both (...) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  Re: Question about primitives
 
(...) Dave! (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  Re: Question about primitives
 
(...) Yes. Run "l3p -pp" to see which primitives L3P supports. (URL) (22 years ago, 5-Mar-03, to lugnet.cad.ray)
 
  Question about primitives
 
Are the various 1/8 primitives for discs and cylinders supported by L3P? Dave! (22 years ago, 4-Mar-03, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message: (...) you (...) I know, *way* old post, but I just encountered this error and haven't seen this solution posted, so: Change line 326 of lg_6081.inc (of LGEO version #15) from: #declare lg_6081 = to: (...) (22 years ago, 1-Mar-03, to lugnet.cad.ray)
 
  Re: Website Update
 
Forgot to include the URL...my bad. (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
 
  Website Update
 
I have made several updates to my site including a few new renderings. I have also posted several new Bryce obp files of various models including some of the new Star Wars mini sets. I am also working on a tutorial for importing and rigging lego (...) (22 years ago, 25-Feb-03, to lugnet.cad.ray)
 
  Technic Model Renderings
 
I have been meaning for a while now(about a year) to announce the start of my Lego technic renderings. I have one completed and am in the middle of a second (which I can no longer render because the polycount is too high for my machine to complete!) (...) (22 years ago, 25-Feb-03, to lugnet.cad, lugnet.cad.ray, lugnet.announce) ! 
 
  Re: Level B Simplification - LDraw Boxer
 
(...) If I make the simplified versions of grooved tiles more detailed by making them out of two boxes instead of one (which I intend to), there will be very visible gaps. /Tore (22 years ago, 22-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Looking through the /B directory I have a suggestion. Why not simplify further by using box4.dat instead of box.dat? -Orion (22 years ago, 21-Feb-03, to lugnet.cad.ray)
 
  Re: Drill and Hooklift Truck Renders
 
(...) Thanks! It is good to hear that it resembles a drill in the real world, since it was a collection of features from quite a few. The real danger when building this model in my opinion was that it would end up looking like a ray gun or (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) I had a lot longer to tweak the settings though! (...) It is one of those arty things, the clouds and ground, as they were actually taken from a photo of the real truck. The clouds were added post render as a layer behind the truck, and the (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  LDraw Boxer Page
 
(...) Thanks! :o) (...) Sounds like a good idea. But first, I make the features I like to have, then I'll try to optimize it. /Tore (22 years ago, 21-Feb-03, to lugnet.cad.ray)
 
  Re: Drill and Hooklift Truck Renders
 
(...) Wow. I don't think I'll try anything too ambitious with my creaky old Powerbook then! (180Mhz, 48MB, and the faster of my computers) Joking aside, those renders are quite superb Jen. The drill was fun to see - my Dad has a blue cordless that (...) (22 years ago, 21-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
Hi Jennifer, Sorry for not having answered your private note earlier - I'm on very limited time these days. These renderings look ... simply perfect!. I'll also state the obvious: your drill image looks loads better than my drill image! Thanks for (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) Maybe you should try LDraw Boxer (see: (URL) ) which is a real nifty application that replaces bricks with "hidden" studs for boxes sans studs. Saves a lot of parsing, especially on level 3! Jeroen (who is rendering the 8880 Super car for 9 (...) (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)
 
  Re: Drill and Hooklift Truck Renders
 
(...) There's been a lot of excellent virtual lego stuff coming out recently, I think the Lego CAD scene is undergoing a bit of a renaissance just now. Jennifer (22 years ago, 20-Feb-03, to lugnet.cad.ray, lugnet.technic)


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