Subject:
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LDraw Boxer Page
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 21 Feb 2003 13:51:36 GMT
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Viewed:
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1169 times
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I've created a little homepage for LDraw Boxer:
http://home.swipnet.se/simlego/ldraw/ldboxer/ldboxer.htm
In lugnet.cad.ray, Damien Guichard writes:
>
> Clever idea.
Thanks! :o)
> I don't know if you are interest by optimization.
> I suppose a brick is (xmin,xmax,ymin,ymax,zmin,zmax).
> I guess the most efficient data structure is octree.
> Octrees can be implmented as binary trees.
> On the first level you sort according X.
> On the second level you sort according Y.
> On the third level you sort according Z.
> On the fourth level you sort again according X.
>
> Thus you don't have to test any brick against any other brick.
> Identifying brick clutching would be much faster.
>
> Damien
Sounds like a good idea. But first, I make the features I like to have, then
I'll try to optimize it.
/Tore
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Message is in Reply To:
| | Re: Level B Simplification - LDraw Boxer
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| (...) Clever idea. I don't know if you are interest by optimization. I suppose a brick is (xmin,xmax,ymin,ymax...min,zmax). I guess the most efficient data structure is octree. Octrees can be implmented as binary trees. On the first level you sort (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
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