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 CAD / Ray-Tracing / 1712
1711  |  1713
Subject: 
LDraw Boxer Page
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 21 Feb 2003 13:51:36 GMT
Viewed: 
3715 times
  
I've created a little homepage for LDraw Boxer:
http://home.swipnet.se/simlego/ldraw/ldboxer/ldboxer.htm


In lugnet.cad.ray, Damien Guichard writes:
> 
> Clever idea.

Thanks! :o)

> I don't know if you are interest by optimization.
> I suppose a brick is (xmin,xmax,ymin,ymax,zmin,zmax).
> I guess the most efficient data structure is octree.
> Octrees can be implmented as binary trees.
> On the first level you sort according X.
> On the second level you sort according Y.
> On the third level you sort according Z.
> On the fourth level you sort again according X.
> 
> Thus you don't have to test any brick against any other brick.
> Identifying brick clutching would be much faster.
> 
> Damien

Sounds like a good idea. But first, I make the features I like to have, then
I'll try to optimize it.

/Tore



Message is in Reply To:
  Re: Level B Simplification - LDraw Boxer
 
(...) Clever idea. I don't know if you are interest by optimization. I suppose a brick is (xmin,xmax,ymin,ymax...min,zmax). I guess the most efficient data structure is octree. Octrees can be implmented as binary trees. On the first level you sort (...) (24 years ago, 12-Feb-03, to lugnet.cad.ray)

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