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Subject: 
Re: Camera Positioning
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Tue, 25 Mar 2003 15:27:24 GMT
Viewed: 
1258 times
  
In lugnet.cad.dev, Orion Pobursky writes:
Maybe someone can point me in the right direction...

I have an object with a known bounding box,  how do I calculate the position
of the camera so that the whole object is shown on a screen of known
dimentions?  In other words, how to I determine the amount I should the
camera away from the object so that the entire object is shown in the viewport?

This document describes a method of scaling to fit a bounding sphere
into a viewport, starting somewhere around page 30.

  http://www-lmr.usc.edu/~requicha/ch2.pdf

I would think you'd have to pick a camera angle first, or fix one
of the other variables like the distance to the camera.

Don



Message is in Reply To:
  Camera Positioning
 
Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)

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