Subject:
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Re: Help with MegaPOV settings
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sat, 29 Mar 2003 16:11:23 GMT
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Viewed:
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927 times
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In lugnet.cad.ray, Travis Cobbs writes:
> I don't know if it will give you the effect you want, but you can probably
> improve that particular part by bumping up the ambient lighting term
> (assuming POV has an ambient term). You may have to also decrease the
> brightness of your lights if you do this.
>
> As a point of reference, the subdued lighting option in LDView simply bumps
> up the ambient (not angle-dependent) and lowers the diffuse
> (angle-dependent). Normal lighting in LDView has 100% diffuse and 0%
> ambient. Subdued lighting has 50% diffuse and 50% ambient.
Thanks for the suggestion. I decided to render the print res images and use
trusty Photoshop to eliminate the problem. The weird thing is...when I
rendered the model at LPub's preset 'Print Resolution,' it didn't shade the
slopes!
Also, at screen res I was having problems getting it to find all of the
edges (a lot less so than the crappy test I uploaded, but still somewhat),
and when rendered at the higher resolution it found them all properly. This
is strange, to think resolution has anything to do with it. I'm surprised at
how well the MegaPOV stuff came out in the print res renders, seeing how it
was kinda iffy at screen res. I wouldn't think image resolution would matter
to MegaPOV - as I believe it uses depth difference to determine where to put
the edge lines.
-Tim
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Message has 1 Reply:
Message is in Reply To:
| | Re: Help with MegaPOV settings
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| I don't know if it will give you the effect you want, but you can probably improve that particular part by bumping up the ambient lighting term (assuming POV has an ambient term). You may have to also decrease the brightness of your lights if you do (...) (22 years ago, 28-Mar-03, to lugnet.cad.ray)
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