Subject:
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Re: Help with MegaPOV settings
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 11 Apr 2003 01:08:25 GMT
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Viewed:
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1179 times
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In lugnet.cad.ray, Tim Courtney writes:
> In lugnet.cad.ray, Travis Cobbs writes:
> > I don't know if it will give you the effect you want, but you can probably
> > improve that particular part by bumping up the ambient lighting term
> > (assuming POV has an ambient term). You may have to also decrease the
> > brightness of your lights if you do this.
> >
> > As a point of reference, the subdued lighting option in LDView simply bumps
> > up the ambient (not angle-dependent) and lowers the diffuse
> > (angle-dependent). Normal lighting in LDView has 100% diffuse and 0%
> > ambient. Subdued lighting has 50% diffuse and 50% ambient.
>
> Thanks for the suggestion. I decided to render the print res images and use
> trusty Photoshop to eliminate the problem. The weird thing is...when I
> rendered the model at LPub's preset 'Print Resolution,' it didn't shade the
> slopes!
>
> Also, at screen res I was having problems getting it to find all of the
> edges (a lot less so than the crappy test I uploaded, but still somewhat),
> and when rendered at the higher resolution it found them all properly. This
> is strange, to think resolution has anything to do with it. I'm surprised at
> how well the MegaPOV stuff came out in the print res renders, seeing how it
> was kinda iffy at screen res. I wouldn't think image resolution would matter
> to MegaPOV - as I believe it uses depth difference to determine where to put
> the edge lines.
I'm not suprised at all that higher resolution is better. More accurate
information to work with.
Kevin
>
> -Tim
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Message is in Reply To:
| | Re: Help with MegaPOV settings
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| (...) Thanks for the suggestion. I decided to render the print res images and use trusty Photoshop to eliminate the problem. The weird thing is...when I rendered the model at LPub's preset 'Print Resolution,' it didn't shade the slopes! Also, at (...) (22 years ago, 29-Mar-03, to lugnet.cad.ray)
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