Subject:
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Re: floors and wooden floors
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 13 Mar 2003 18:39:21 GMT
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Viewed:
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1095 times
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"thomas burger" <tburger321@aol.com> wrote in message
news:HBnAoo.G5y@lugnet.com...
> im new to the whole radiosity stuff, and i yet to make a render witha wooden
> floor. the colors in povray3.5 are to light and im sure everyone else knows to.
> is there a way to edit and use the original lg_colors.inc file? i think with
> 3.5 it uses a new one. i got radio files from jeroen dehaan's site and after
> that i rendered a small scene (well a boat with water, 10 hours.....) and
> the colors are way to light. doing a correction to toe radio files to
> include the original lg-colors.inc, will that work?
Hi Thomas,
There is nothing wrong with the lg_colors.inc file or the radiosity settings
you use. I think the problem is that you forgot to put ut the lights (no pun
intended). Make sure that the 3 standard lights are set to color rgb <0,0,0>
or a very low setting (one on color rgb <0.3,0.3,0.3> or all three on color
rgb <0.1, 0.1, 0.1>. The sky sphere in the radiosity files emits enough
light to lighten your model or scene so no lights are needed.
> and also instead of adding :
> #include "radio_*.inc" to every pov file. is it better to include that line
> in the lg_colors.inc file?
>
> and last whats the codes to add (or replace) a wooden floor.
before the // floor type:
#include "woods.inc"
and change the floor like this:
// Floor:
object {
plane { y, -15 hollow }
texture {
T_Woodxx // use 1 to 35 for xx (read the "woods.inc" for the definitions)
scale <45,1,45> // enlarge it to LEGO scale
}
}
Hope this helps
Jeroen
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Message is in Reply To:
| | floors and wooden floors
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| im new to the whole radiosity stuff, and i yet to make a render witha wooden floor. the colors in povray3.5 are to light and im sure everyone else knows to. is there a way to edit and use the original lg_colors.inc file? i think with 3.5 it uses a (...) (22 years ago, 12-Mar-03, to lugnet.cad.ray)
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