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 CAD / Ray-Tracing / 1757
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Subject: 
Re: floors and wooden floors
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 13 Mar 2003 18:39:21 GMT
Viewed: 
1095 times
  
"thomas burger" <tburger321@aol.com> wrote in message
news:HBnAoo.G5y@lugnet.com...
im new to the whole radiosity stuff, and i yet to make a render witha • wooden
floor. the colors in povray3.5 are to light and im sure everyone else • knows to.
is there a way to edit and use the original lg_colors.inc file? i think • with
3.5 it uses a new one. i got radio files from jeroen dehaan's site and • after
that i rendered a small scene (well a boat with water, 10 hours.....) and
the colors are way to light. doing a correction to toe radio files to
include the original lg-colors.inc, will that work?

Hi Thomas,

There is nothing wrong with the lg_colors.inc file or the radiosity settings
you use. I think the problem is that you forgot to put ut the lights (no pun
intended). Make sure that the 3 standard lights are set to color rgb <0,0,0>
or a very low setting (one on color rgb <0.3,0.3,0.3> or all three on color
rgb <0.1, 0.1, 0.1>. The sky sphere in the radiosity files emits enough
light to lighten your model or scene so no lights are needed.

and also instead of adding :
#include "radio_*.inc" to every pov file. is it better to include that • line
in the lg_colors.inc file?

and last whats the codes to add (or replace) a wooden floor.

before the // floor type:

#include "woods.inc"

and change the floor like this:

// Floor:
object {
plane { y, -15 hollow }
texture {
  T_Woodxx // use 1 to 35 for xx (read the "woods.inc" for the definitions)
  scale <45,1,45> // enlarge it to LEGO scale
}
}


Hope this helps

Jeroen



Message is in Reply To:
  floors and wooden floors
 
im new to the whole radiosity stuff, and i yet to make a render witha wooden floor. the colors in povray3.5 are to light and im sure everyone else knows to. is there a way to edit and use the original lg_colors.inc file? i think with 3.5 it uses a (...) (22 years ago, 12-Mar-03, to lugnet.cad.ray)

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