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 CAD / Development / *9075 (-100)
  Re: new category??? "MiniBot"
 
Oooh, wait! With the release of the "Ep2" sets, there's a new piece for this group, for the Super Battle Droid. (...) xxxxx.DAT Droid Clip-on Torso & Head SW Super Battle Droid (...) [2] (I don't know the part number for the body-and-head of the (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Ack! I never liked that name. I always think, "What _kind_ of robot? Battle Droid? Astromech? Protocol? (etc.)"... Also, the "Minifig" Category, in my opinion, should be just for minifig-compatible stuff, i.e., _parts_ of a minifig (in other (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  Re: Some bugs with LDGLite
 
Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) No, I haven't. I don't think that would be a very desireable category name. (...) necessarily the general Minifig category. Then again, two of these parts are used for the LOM Martians, along with a couple of other related parts -- so these (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  [Parts Tracker] Posting other people's parts
 
I've noticed a number of files where the person who submitted the file is not the author (other than the ones I've submitted as admin). There's enough of this happening, that I feel I need to make the following statement: In general, you should (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Some bugs with LDGLite
 
(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Some bugs with LDGLite
 
I just started playing with LDGLIte and I noticed a few things. 1. Selecting parts (page up and page down) in LEdit mode doesn't work right if my display is set to a resolution higher than 750x550. 2. After continuing to work with a model for a (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  new category??? "MiniBot"
 
Steve, Have you approved "MiniBot" as a new CATEGORY (for the Battle Droid pieces)? (URL) (22 years ago, 4-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Any users of professional Mac CAD programs?
 
Does anyone have experience and recommendations for CAD software on MacOS? I want to get some experience with the real thing... something with a mechanical drafting forte. For lack of software, I'm thinking of building my 3rd PC now just for AutoCAD (...) (22 years ago, 3-Jun-02, to lugnet.cad.dev.mac)
 
  LDraw Webring
 
Now that Webring is no longer owned by Yahoo, can we please reactivated all the Lego related Webrings? They provide a lot traffic to my sites not to mention being a good centralized place to find all the other LDraw creators pages. -Orion (make it (...) (22 years ago, 2-Jun-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: updating list of (meta)statements
 
(...) between the various meta-statements, to make them easier to read and/or locate. Next, this would be the logical FAQ to contain the definition of the following meta-statements (some of which have been defined in other FAQs; those need to be (...) (22 years ago, 2-Jun-02, to lugnet.cad.dev)
 
  Dull Silver Color
 
Can anyone give me a color number for the dull silver colored (not chromed) lego parts? An example of what I mean would be the color of the panels and hoses of set 8458, the Silver Champion. -Orion (make it billthefish and remove the obvious (...) (22 years ago, 31-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: I have an idea about...
 
(...) has anyone read my post down? Hey here is another example of want I want to do but is a smaller scale and made with ldraw. (URL) (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) OK, here's an addition to the document Lars cited. Web-users, you should probably hit "View Raw Message" to see it formatted correctly. It belongs in the middle of the page, as part of the 'Commands' section. I'm sticking to the existing (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Sure they can be official - they already are, just unofficially. Err, that is, they aren't documented. I'll work up a description for the specs document, listing both official/standard filetypes, and less-official filetypes. BTW, we'll also (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: I have an idea about...
 
Hello again, has anyone read my post down? I whould like to make one of my dreams come true sort of can someone help to make a "maqueta de trenes de LEGO" I don't know the word in english and can't find it in the dicionary anyway here a nice non (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I think I will join you on this. This will also help identifying parts in MPD files. See also (URL) we make Official/Unofficial official Meta keywords ? Steve ? (URL) ? (...) I don't think so. The programmer has to make some decisions, e.g. (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Classses? Objects? Destructors? Instances? Don't worry, I won't be borrowing much of that. So far ldglite is just plain C code and I'm not planning on spoiling it with any of that nasty OOP stuff at this point. ;^) I was just thinking about (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) I think I'm going to add support for the 0 Unofficial Part comment, and treat anything that contains this as a part. I had the same thing happen to me when viewing a part somebody posted. (...) I'll look into that. I know (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) Feel free, but be warned that it makes extensive use of my custom foundation classes. Also, while you're welcome to use the TCFoundation library (LDView compiles it to a static .lib), you should be aware that it uses (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Save 'em for whichever semi-classic theme needs 'em first? (E.g., Pirates, Castle, Space, Town, ...) Franklin (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  I have an idea abouit ldraw trains
 
Hello, I just tryed a game called trainz and this is the second one that I tryed that is about trains where you can make your own layouts and then drive it but I don't like the idea of driving a train or looking at it in 1st person or 3th person (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Who says there are no dumb questions? (was Re: LDraw Monopole?)
 
(...) Oops. The actual way I wrote the line in the file was: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3 0 See? I told you it was dumb. And once again I've been undone by Lars' attention to detail! If he'd been less thorough in his creation of L3Lab, (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: LDraw Monopole?
 
(...) I'm not seeing anything wrong with this object, ldraw shouldn't have any problem with it. Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) OK, I'll go along with this for now. At least until we run out of ranges (12 down, 24 to go). BTW, anybody have any bright ideas about what to do with pattern ranges 8x and 9x? Steve (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  Re: how many (distinct) torso patterns for Western?...
 
(...) The pictures aren't as good as those you had for the cowboys, but I've got photos of the five different Indian figs here: Tan torso with red squares (chief), tan torso with red and with blue circle (woman), red torso (brave): (URL) torso with (...) (22 years ago, 29-May-02, to lugnet.cad.dev)
 
  how many distinct patterns for Adventurers?...
 
(...) Here's a list of the minifig patterns... ("(URL) Johnny Thunder (face, torso) 2. Pippin Read (face, *two* distinct torso patterns) 3. Dr. Kilroy (face, torso) [both are already encoded] 4. Harry Cane (face, torso) 5. Baron (face, torso) 6. Sam (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.adventurers)
 
  how many (distinct) torso patterns for Western?...
 
(...) Here's what I've found. 1. Cavalry Senior Officer ("Colonel"): (URL) Cavalry Company-Grade Officer ("Lieutenant" or "Captain"): (URL) Cavalry Emlisted/Trooper: (URL) Sheriff: (URL) Deputy/Cowboy: (URL) Rancher/Cowboy: (URL) Gambler: (URL) (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.western)
 
  Re: The Mummy (from "Adventurers" theme)
 
(...) (URL) Then, I'll encode the Legs. Which leads me to a quandry... (...) I'm still hoping for feedback on this... Thanks, Franklin (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: CMDLINE meta-statement
 
(...) ("(URL) CMDLINE meta-statement is a way of permitting a file's author to *document* certain run-time commands which can be considered as default or required for the file in question. For example, most minifig faces are printed on yellow (...) (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: [NEW TOOL] (was Re: Eyeballing It)
 
(...) Yeah, something like that. :) Nice storyboard. :) (...) I don't have any chance to play with it right now. I'll look later. Steve (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  LDraw Monopole?  [DAT]
 
I haven't asked a dumb question in at least fifteen minutes, so here goes: I'm writing a part, and in it I'm using the following info: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3.dat 0 The object shows up just fine in L3Lab, but when I run it through (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) A very rough count of the Western "theme" (from Brickshelf instructions) shows at least 14 torsos - Cowboys, Soldiers, Native Americans. In my mind this justifies a code range. Chris (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Hmm. I'm not sure about giving a full code set to "Wild West" - it's a dead series, unlikely to generate more patterned elements. Can you do a quick count/survey of the various patterned parts, so we can see how many different codes are (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Help with Dithered Colors
 
When calculating a new color that is a dithered combination of two of the "basic" colors ("0" through "15"), the two "parent" colors are called "A" and "B" in this calculation: NewColorCode = 256 + ( 16 x A ) + B Using an idea originally posted by (...) (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Thanks! ;-) Franklin (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) ("(URL)updated. I'd like the range "Ax" to be listed for "Adventurers", and I'd like (...) I don't see any problem with those allocations. I'll do the update and send the new page to Steve. Chris (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: List of "Star Wars" Minifig Patterns...
 
(...) No; see (URL) also (URL) Garrison (URL) capital letters in address for direct reply. (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  List of "Star Wars" Minifig Patterns...
 
For the "Star Wars" theme, these are the minifig torso and/or face patterns that have yet to be encoded (that I know of)... (Set: Head and Torso) Princess Leia (Q:Is this "face" pattern the same as Padme's?...) (Set: Head and Torso) Padme (Ep.1) (...) (22 years ago, 26-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  update to "pattern numbers FAQ"
 
Steve and Chris, I'd like to have the FAQ ("(URL) I'd like the range "Ax" to be listed for "Adventurers", and I'd like the range "Wx" to be listed for "Wild West". Thanks, Franklin (22 years ago, 25-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: c3po's color?
 
(...) use the force FRANKLIN hehehe no i am not skilled enough to do his head. his head is not the tipical minifig head, its like yoda's head. actually before i even TRY to make the head i have to finish 7190, then complete the parts list for 7163 (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: c3po's color?
 
(...) [jedi_mind_trick] You want to encode Threepio's head. [jedi_mind_trick] (...) Hmmm... I haven't come up with a guess myself, yet (mostly 'cuz I wasn't planning on encoding 3PO myself, or at least, not yet ;-) but here's a palette of all the (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
The '.' / ',' issue has been fixed. And beta 2 (in about 2 weeks) will have a more controlable use of l3p (manual parameter adjusting). (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) L3P always expects decimal point "." and the above arguments will make L3P print its options and then an error message. However, there are so many options that I have inserted a pause, where you are expected to "Press any key to continue". I (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
On May 08 Martijn Zwaal wrote in lugnet.cad.dev: (...) Hi Martijn, that's a brilliant idea!! I have always regarded optional lines as only a mean for drawing the outline/contour on curved surfaces. But optional lines are actually a valuable (...) (22 years ago, 22-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I only use the actual (un-normalized) normals of the faces adjacent to the type 5 line. It's a little more complicated, because when a single point has multiple type 5 lines radiating out from it, the surface normal I compute at that point (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) If you ignore the type 5 control points, what points do you use to generate the cross products? I would think to generate "fair" lengthy vectors you'd have to use the center of gravity point for the adjacent quads or triangles. Otherwise you (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I think I listed most of them, but here are the ones I can think of: Calculated per part, not per dat file. Only calculated when an edge is an exact match with a type 5 line; this requires some extra work to accomplish. Completely ignore the (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) (with (...) the (...) helmet, (...) entirely (...) I was able to reproduce the exact glitches you saw. They are due to round off errors in the coordinates. Your map sees a difference e.g. between point (1.9999,0.0000,0.0000) and point (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Out of pocket this week
 
Hi everyone, I just wanted to let everyone know that I'm going to be mostly offline this week. I'll probably check my email daily, and try to keep up with lugnet.cad traffic, but I'm very unlikely to respond to any Parts Tracker or LDraw.org (...) (22 years ago, 20-May-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Part request
 
(...) Only if the cylinders are the same diameter, and are intersecting cleanly - perpendicular to each other, and their axes are intersecting. In this case, use 2-4cyls.dat (or is that 2-4cyls2.dat?) to model the intersection. Steve (22 years ago, 20-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) Well, I added an initial go at Martijn's suggested algorithm to LDView (with some modifications here and there), and the results look extremely promising. Here is a sample: (URL) that this was rendered with Primitive Substitution disabled, so (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  LDraw.org at BrickFest 2002
 
Hi Everyone!! I will be giving at least one presentation at BrickFest 2002, Introduction to 3D LEGO-Style Modeling with LDraw Tools. This is a beginner session for all of you who are having trouble familiarizing yourself with making your own models (...) (22 years ago, 20-May-02, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest)
 
  Updated and New Rebel Pilot Torso Patterns (Star Wars)
 
I just posted a revised DAT file for the "default" Rebel pilot torso pattern: "(URL) official DAT file has the wrong color code for the chestplate (unless my copy somehow got corrupted). The DAT code uses color-382 (Tan/Khaki), and the comment above (...) (22 years ago, 20-May-02, to lugnet.cad.dev)
 
  Re: Visual part database idea
 
Jeroen de Haan wrote: [ parts poster(s) ] (...) Yes. (...) An A0 or A1 Postscript or HPGL file ready to dump onto our big vector plotter would be great. (...) What's Filemaker? Jacob (22 years ago, 19-May-02, to lugnet.cad.dat.parts, lugnet.cad.dat.ideas, lugnet.cad.dev.org.ldraw)
 
  Re: Visual part database idea
 
Hi there, I remember having downloaded something similar, maybe not so complete as the one you are planning to do: (URL) hope this link is correct) Would your poster have better visibility for the smaller parts? Pedro (definately interested) (22 years ago, 19-May-02, to lugnet.cad.dat.parts, lugnet.cad.dat.ideas, lugnet.cad.dev.org.ldraw)
 
  Re: Visual part database idea
 
(...) My thought was that it would be great to have a big poster (or a few posters) that one could hang up around their work area in order to provide a once glance reminder of all the parts out there. That way it is easier to keep building (...) (22 years ago, 19-May-02, to lugnet.cad.dat.parts, lugnet.cad.dat.ideas, lugnet.cad.dev.org.ldraw)
 
  Visual part database idea
 
Hi all, Jake McKee e-mailed me with a idea; a poster with all the dat-parts rendered in POV-Ray with part number and discription on it. I thought, "Wow, that would be great but how do I get 10.000 parts (yes I know now, it is "just" 2500) on a (...) (22 years ago, 19-May-02, to lugnet.cad.dat.parts, lugnet.cad.dat.ideas, lugnet.cad.dev.org.ldraw)  
 
  Lions Head piece
 
Has anyone yet done the lion head brick used in the Knights Kingdom sets? Anyone got a mockup or partly done version of it? Kevin ---...--- NEW shopping mall kit, 1328 pieces! (URL) Lego Building contest results: (URL) Lego parts store: (URL) Guild (...) (22 years ago, 18-May-02, to lugnet.cad.dev)
 
  Re: Part request  [DAT]
 
(...) In response to my own question here's a DAT that I whipped up real quick like. It may even be good enough to submit. Let me know what you think. -Orion P.S. Is there a primitive for intersecting cylinders? 0 Hndl1x3 0 Name: Handle 1x3.ldr 0 (...) (22 years ago, 18-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Part request
 
Has anyone made this part: (URL) searched on Lugnet and the Parts Tracker to no avail and the part number Peeron assigns it is a completely differnet part in LDraw library. If no one has made it I might take a crack at it. -Orion (22 years ago, 17-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Lego Movie
 
Hello, hmm. I'm not sure what's wrong. I use IE 5.5 and latest Mediaplayer and it works fine. Didn't try the QT version. Greetz Carsten "Jaco van der Molen" <jmolen@globalxs.nl> schrieb im Newsbeitrag news:Gw71qv.23C@lugnet.com... (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I guess I misunderstood your normal calculation. I thought you were basing it on the normals of the the faces, not the normals formed by the type 5 lines and their control points. Using the control points makes sense, except for one problem. (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: Lego Movie
 
When I click on either 2 links (QT of WM) my Explorer window closes and nothing happens... How do I watch this movie??? Greetingz... Sjaacko "Carsten Schmitz" <casz@gmx.de> wrote in message news:Gw676C.9Gt@lugnet.com... (...) (22 years ago, 16-May-02, to lugnet.cad.dev)
 
  Re: Stickers in LDraw?
 
(...) one of the pressing (1) questions indeed. This search (URL) this thread: (URL) was very interesting reading but I'n not sure it was definitive. It seemed to spend time on parts certification. Tony's post: (URL) a lot of good issues though... I (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Stickers in LDraw?
 
Have we come up with a viable way to represent decals/labels/stickers on parts? And what's the minimum thickness a part can have? Could we make a "label" piece that's 80LDU's wide by 24LDU's tall by, say, .25 LDU's thick? Thanks in advance! Dave! (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) normal (...) the (...) I somewhat disagree with that. I do averaging at Dat file level and you can see that it works for cylinders. There should be no difference between connections of cylinder segments and sphere segments. If you inspect the (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) OK, the lighting is definitely much less confusing now, and it's much easier to do the rotations. About the spheres not joining properly: are you applying the surface normal averaging at the dat file level, or at the part level? If you're (...) (22 years ago, 17-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
You were right about the strange reflections. By accident I had put my light source behind the scene and had the facing flipped. Now I have put a directional light straight at the scene with 'non viewer dependant' specular highlighting. This looks (...) (22 years ago, 16-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
I will write an aniactions 'guide' or something for the release of Beta 2 because you are right it a bit vague. But for the inc, in short: increases the coordinates with the given value over 'speed' ms for a period of 'timespan'. You can use spinup (...) (22 years ago, 16-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: Lego Movie
 
Absolutely hilarious. What a great film short! -Orion (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Lego Movie
 
Hello, I know its not the exactly right newsgroup for this but check out this Lego Movie ;)) .. Its amazing and funny! (URL) random i found an article on slashdot.org about it. Have fun Carsten (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CE0052C.406080...ello.nl... (...) The (...) them. Could you elaborate a bit on the different options, especially for 'Inc'. (...) :-) I was lucky then, because my two-model animation (...) (22 years ago, 14-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: "Hold" placed on tyre (was Re: Tyre for this wheel, does it exist in the distro?
 
"TWS Garrison" <tgarrisBASSo@ISmath...urdue.edu> skrev i meddelandet news:Pine.GSO.4.44.0...due.edu... (...) I think this is a very important point! As soon as a part has the right orientation, zero point and outer dimensions, it can be _used_ for (...) (22 years ago, 14-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)
 
  Part Source Question
 
What set(s) was this part in? (URL) Steve (22 years ago, 15-May-02, to lugnet.cad.dev)
 
  Re: Creating Patterned Parts
 
(...) I prefer either 32 (Trans-Black) or 40 (Trans-Dk.Grey)... Franklin (22 years ago, 15-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Creating Patterned Parts
 
Now that my first part has been certified I'm going to continue on my quest to get all the part for the UCS Tie Fighter created. I've been working on the patterned windscreen (part 2598) for some time now but can't get the angles for some of the (...) (22 years ago, 14-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: [Parts Tracker] Feature Request
 
(...) !!!... Yes, it *would* be! *Very* cool idea, Carsten! :-) Steve, if you have the time, please consider doing these. Thanks! Franklin (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  [Parts Tracker] Feature Request
 
Hello Steve, I have two requests: 1.) Can you please put the (URL) link into the tools section? 2.) What I'm missing too is an inversion of the upper tool... "Show me all parts that I didn't touch yet." That would be really cool. I reviewed a lot of (...) (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) Just out of curiosity, where is the light source in your demo program? The specular seems to be showing up at really odd times. I can't tell if the surface normals are pointed in the wrong direction or if the light is an unusual place, though. (...) (22 years ago, 14-May-02, to lugnet.cad.dev)
 
  Re: "Hold" placed on tyre (was Re: Tyre for this wheel, does it exist in the distro?
 
(...) This relates to what I think is something important to consider for the future development of the LDraw library: rating parts. I see advantages to adopting a rating scale like, say: Not suitable -- not yet voted on, or with errors which make (...) (22 years ago, 13-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)
 
  Re: The use of type 5 lines for smoothing of objects.
 
You can move forword , backward and go left and right using the arrow keys. The rotation has to be fixed. It now rotates about the x- and the y-axis of the object instead of the screen axis (got to do some math to fix that). In the hollow places (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I wish it could zoom, and the spin seems backwards, however the smoothing looks quite nice in some spots. Especially the shoulders of the horse and the minifigs. The horse's belly and the backs of its legs don't smooth though. Probably because (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) It's alway's the righthand part of the joint I was expermenting with optional lefthand rotation but this is kinda complicated and I have droped it for now (on the preview pictures on the site you still can see the L/R radiobuttons though :) (...) (22 years ago, 13-May-02, to lugnet.cad, lugnet.cad.dev)
 
  [Parts Tracker] Updated *-4disc.dat files removed
 
Due to lack of support for the revisions, I have removed the following updated files from the Parts Tracker: p\1-4disc.dat p\2-4disc.dat p\3-4disc.dat p\4-4disc.dat Steve (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CC9BCFE.104010...ello.nl... (...) animation. My model had only three joined parts (two joints) so it's not very complicated, but I still had a lot of trouble in the beginning (...) (22 years ago, 12-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Here follows a more explicit form of the algoritm: For each dat file I make a map called Vertex2Normal When I move the dat file I do the following thing for each optional line: I call the 4 vertices in the line P0, P1, P2 and P3. Then I look at the (...) (22 years ago, 13-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
Application.UpdateFo...tSettings, that's a new one for me. Thanks I will use this for beta 2. I indeed wait for ever for l3p and other external applications to exit, I was already thinking about using a controllable time-out or a thread for the l3p (...) (22 years ago, 12-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
Again, I really do appreciate your comments. For the gui, I am working on a better controls form, whom will be groupable and maybe compressible, if I can find the time. Funny, the reason I did not show the popupmenu items elsewhere was 'space' and (...) (22 years ago, 12-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hello, my demo is ready. If you would like to try you can mail me. I will sent it back as an attachment including instructions, bye, "Martijn Zwaal" <zwaal@science.uva.nl> (22 years ago, 12-May-02, to lugnet.cad.dev)
 
  File Format Conversion Tutorial added
 
I have just added Jeroen de Haan and Jake McKee's tutorial entitled 'Converting LDR Files to POV Files for Rendering' to the LDraw.org tutorials section. My apologies to the authors for it taking as long as it did to get online. You can view it (...) (22 years ago, 11-May-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CC9BCFE.104010...ello.nl... (...) I really like the idea, if not everything in the user interface... Some thoughts, first on doing the animation: - The screen must be utilized better (...) (22 years ago, 10-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CDBCEE2.608020...ello.nl... (...) Thanks! (...) OK, I downloaded the latest L3P, and export works as expected, except for... (...) I can still reproduce the error by changing to comma (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> wrote in message news:3CDBCEE2.608020...ello.nl... (...) Ooh, I must mail Lars and ask if he can add an option to turn studs on/off (unless it's there and I can't see it!). The last few projects I've used (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
You can display the current frame without clicking play using F8 or the 13th speedbutton. I use 1.3 myself, and Lars C. Hassing promised me to include a new option in L3P soon for controling the sky vector so an even newer version will be needed (...) (22 years ago, 10-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
Hello, I am not able to get a demo ready today : ( , maybe I have some time in the weekend to finish it : ) . bye, Martijn (22 years ago, 9-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
"rmelkert" <rmelkert@_remove_chello.nl> skrev (...) Very interesting program! The screen looks a bit crowded, but I suppose one gets used to it... When I load a project, there isn't anything displayed in the 3D preview until I press 'Play' - is (...) (22 years ago, 9-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Hello from WWDC and alpha Cocoa app
 
Hey, I am at WWDC. Anyone else here? If anyone went to the 503 session on the Quartz Compositor, you saw Ken Dyke's app that demonstrates one of the Quartz Compositor's abilities with a Lego Viewer that he wrote. I talked with Ken and he isn't ready (...) (22 years ago, 9-May-02, to lugnet.cad.dev.mac)
 
  Reviewing duties (was Re: bug report: "cert." list on tracker)
 
(...) Unfortunately, I don't know enough about these changes to comment yet. Tony Hafner wrote: (...) As a new reviewer, I need to know more about this *-4disc.dat change so I know what to do. But getting to basics, I have several questions: 1. Are (...) (22 years ago, 9-May-02, to lugnet.cad.dev)


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