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Subject: 
Re: update to "pattern numbers FAQ"
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 28 May 2002 06:49:34 GMT
Viewed: 
570 times
  
In lugnet.cad.dev, Steve Bliss writes:
In lugnet.cad.dev, Franklin W. Cain writes:
Steve and Chris,

I'd like to have the FAQ ("http://www.ldraw.org/library/tracker/ref/patterns/")
updated.  I'd like the range "Ax" to be listed for "Adventurers", and I'd like
the range "Wx" to be listed for "Wild West".

Hmm.  I'm not sure about giving a full code set to "Wild West" - it's a dead
series, unlikely to generate more patterned elements.  Can you do a quick
count/survey of the various patterned parts, so we can see how many
different codes are needed?

Steve

A very rough count of the Western "theme" (from Brickshelf instructions)
shows at least 14 torsos - Cowboys, Soldiers, Native Americans. In my mind
this justifies a code range.

Chris



Message has 2 Replies:
  how many (distinct) torso patterns for Western?...
 
(...) Here's what I've found. 1. Cavalry Senior Officer ("Colonel"): (URL) Cavalry Company-Grade Officer ("Lieutenant" or "Captain"): (URL) Cavalry Emlisted/Trooper: (URL) Sheriff: (URL) Deputy/Cowboy: (URL) Rancher/Cowboy: (URL) Gambler: (URL) (...) (22 years ago, 29-May-02, to lugnet.cad.dev, lugnet.western)
  Re: update to "pattern numbers FAQ"
 
(...) OK, I'll go along with this for now. At least until we run out of ranges (12 down, 24 to go). BTW, anybody have any bright ideas about what to do with pattern ranges 8x and 9x? Steve (22 years ago, 29-May-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: update to "pattern numbers FAQ"
 
(...) Hmm. I'm not sure about giving a full code set to "Wild West" - it's a dead series, unlikely to generate more patterned elements. Can you do a quick count/survey of the various patterned parts, so we can see how many different codes are (...) (22 years ago, 28-May-02, to lugnet.cad.dev)

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