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Subject: 
Re: LD4DModeler 1.0 Beta 1 now available
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Date: 
Tue, 14 May 2002 21:33:47 GMT
Viewed: 
671 times
  
"rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet
news:3CE0052C.4060801@_remove_chello.nl...

Anders Isaksson wrote:
I'm still not sure I understand the different options in the animation
editor, I've totally relied on 'Relative' movement over a defined time. • The
other variants doesn't do what I expect, so I don't know how to use
them.

Could you elaborate a bit on the different options, especially for 'Inc'.

Next step: Multi model animation...

Should warn you here, there are some, let's say 'issues' ;) on this.

:-) I was lucky then, because my two-model animation went without problems.

Although one thing occured to me:

Would it be possible to set the rotation-center of a model (differing from
the coordinates zero in the .dat file)? One of my models was built
'down-under' and behaved very interesting on rotations, I had to realign the
whole model in MLCad to put zero where I wanted the rotation center.
(Or perhaps this can be faked with an invisible part, and a joint...)

BTW: Do you have any tip on which encoder is best to use for .avi files?

In means of encoding I would say DivX (v4 or v5).

OK, will look into that.

Talking about encoding do you know of a good online resource for
programming video for windows? (does not have to be delphi oriented).

Don't know anything specific, but a good starting place might be Earl F.
Glynns pages about Delphi and Graphics http://homepages.borland.com/efg2lab/

--
Anders Isaksson, Sweden
BlockCAD:  http://user.tninet.se/~hbh828t/proglego.htm
Gallery:   http://user.tninet.se/~hbh828t/gallery/index.htm



Message has 1 Reply:
  Re: LD4DModeler 1.0 Beta 1 now available
 
I will write an aniactions 'guide' or something for the release of Beta 2 because you are right it a bit vague. But for the inc, in short: increases the coordinates with the given value over 'speed' ms for a period of 'timespan'. You can use spinup (...) (23 years ago, 16-May-02, to lugnet.cad, lugnet.cad.dev)

Message is in Reply To:
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) It's alway's the righthand part of the joint I was expermenting with optional lefthand rotation but this is kinda complicated and I have droped it for now (on the preview pictures on the site you still can see the L/R radiobuttons though :) (...) (23 years ago, 13-May-02, to lugnet.cad, lugnet.cad.dev)

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