Subject:
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Re: LD4DModeler 1.0 Beta 1 now available
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Mon, 13 May 2002 18:25:48 GMT
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Viewed:
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632 times
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>
> OK, now I've managed all the steps from a model in MLCad to a moving
> animation.
> My model had only three joined parts (two joints) so it's not very
> complicated, but I still had a lot of trouble in the beginning understanding
> what to do.
>
> It was not (for me) obvious which part would be the moving one after
> creating a joint, and I had a h*** of a time trying to rotate the model in
> 'partpoint' setting mode. Of course I should have realized that only the
> camera controls were functional, but I didn't until after many, many
> tries...
It's alway's the righthand part of the joint I was expermenting with
optional lefthand rotation but this is kinda complicated and I have
droped it for now (on the preview pictures on the site you still can see
the L/R radiobuttons though :)
Based upon your 'adventure' I think I should disable all non partpoint
controls during partpoint editing.
>
> Also, for some reason, only two of my three parts were shown for a long
> time - I tried (almost) everything, deleting joints and adding them again,
> deleting all the parts and adding everything again, etc. etc.
>
> Then, suddenly, all three parts were shown, and I'm not sure what I did!
> Maybe it was switching 'Model Master Part' back and forth between my three
> parts...
>
> Sorry for not having any definitive step to reproduce the problem, but I
> really don't know why there was a problem, or what I did to fix it.
I have experianced this problem myself a while back, I think some
internal preparation is not done somewhere in the line. I am looking
into this.
> Conclusion: When I had learnt the controls, and made all the beginners
> errors, it was quite easy to create the animation, but the learning curve
> was (for me) steep. A step-by-step introduction would be welcome for the
> final product.
A tutorial will be there in time. I was thinking about recreating the
robotarm or minifig project step by step or something like that.
> I'm still not sure I understand the different options in the animation
> editor, I've totally relied on 'Relative' movement over a defined time. The
> other variants doesn't do what I expect, so I don't know how to use them.
>
> Next step: Multi model animation...
Should warn you here, there are some, let's say 'issues' ;) on this. For
example sometimes the controls for the models are messed upped in the
control window.
>
> BTW: Do you have any tip on which encoder is best to use for .avi files?
You mean a program? I don't have tips there I've looked for a good
freeware one myself but failed.
In means of encoding I would say DivX (v4 or v5).
Talking about encoding do you know of a good online resource for
programming video for windows? (does not have to be delphi oriented).
> --
> Anders Isaksson, Sweden
> BlockCAD: http://user.tninet.se/~hbh828t/proglego.htm
> Gallery: http://user.tninet.se/~hbh828t/gallery/index.htm
>
>
>
>
Roland
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Message has 1 Reply: | | Re: LD4DModeler 1.0 Beta 1 now available
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| "rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CE0052C.406080...ello.nl... (...) The (...) them. Could you elaborate a bit on the different options, especially for 'Inc'. (...) :-) I was lucky then, because my two-model animation (...) (23 years ago, 14-May-02, to lugnet.cad, lugnet.cad.dev)
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Message is in Reply To:
| | Re: LD4DModeler 1.0 Beta 1 now available
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| "rmelkert" <rmelkert@_remove_chello.nl> skrev i meddelandet news:3CC9BCFE.104010...ello.nl... (...) animation. My model had only three joined parts (two joints) so it's not very complicated, but I still had a lot of trouble in the beginning (...) (23 years ago, 12-May-02, to lugnet.cad, lugnet.cad.dev)
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