Subject:
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Re: The use of type 5 lines for smoothing of objects.
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 14 May 2002 00:53:36 GMT
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Viewed:
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699 times
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In lugnet.cad.dev, Martijn Zwaal writes:
> You can move forword , backward and go left and right using the arrow keys.
> The rotation has to be fixed. It now rotates about the x- and the y-axis of
> the object instead of the screen axis (got to do some math to fix that).
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> In the hollow places there was no need for type 5 lines so part designers
> dit not place them. I hope this changes in the future so programs might be
> using techniques like this to make models look nicer.
Just out of curiosity, where is the light source in your demo program? The
specular seems to be showing up at really odd times. I can't tell if the
surface normals are pointed in the wrong direction or if the light is an
unusual place, though.
--Travis Cobbs (tcobbs@REMOVE.halibut.com)
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Message has 1 Reply: | | Re: The use of type 5 lines for smoothing of objects.
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| You were right about the strange reflections. By accident I had put my light source behind the scene and had the facing flipped. Now I have put a directional light straight at the scene with 'non viewer dependant' specular highlighting. This looks (...) (23 years ago, 16-May-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: The use of type 5 lines for smoothing of objects.
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| You can move forword , backward and go left and right using the arrow keys. The rotation has to be fixed. It now rotates about the x- and the y-axis of the object instead of the screen axis (got to do some math to fix that). In the hollow places (...) (23 years ago, 13-May-02, to lugnet.cad.dev)
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