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Subject: 
Re: The use of type 5 lines for smoothing of objects.
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 16 May 2002 23:13:53 GMT
Viewed: 
644 times
  
You were right about the strange reflections. By accident I had put my light
source behind the scene and had the facing flipped. Now I have put a
directional light straight at the scene with 'non viewer dependant' specular
highlighting. This looks much better.
I also fixed the mouse control and added the 'a' and 'z' buttons to move up
and down.
Now you can see that the normals are calculated correctly. You can also see
that the 1-8sphe.dat primitive needs to be fixed at the edges because the
seams don't match.It is e.g.. visible at the top of the trees. This should
be smooth like with the cylinders.



Message has 1 Reply:
  Re: The use of type 5 lines for smoothing of objects.
 
(...) OK, the lighting is definitely much less confusing now, and it's much easier to do the rotations. About the spheres not joining properly: are you applying the surface normal averaging at the dat file level, or at the part level? If you're (...) (23 years ago, 17-May-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: The use of type 5 lines for smoothing of objects.
 
(...) Just out of curiosity, where is the light source in your demo program? The specular seems to be showing up at really odd times. I can't tell if the surface normals are pointed in the wrong direction or if the light is an unusual place, though. (...) (23 years ago, 14-May-02, to lugnet.cad.dev)

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