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Subject: 
Re: *** LDView Version 1.9.5 Released ***
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Followup-To: 
lugnet.cad.dev
Date: 
Thu, 30 May 2002 20:57:42 GMT
Viewed: 
1840 times
  
FUT lugnet.cad.dev.

In lugnet.cad, Lars C. Hassing writes:
> I loaded the minifig helmet 2446.dat, but I couldn't seem to get the smooth surface
> you demonstrated in http://home.san.rr.com/tcobbs/LDView/FigRed.png
> After some experimenting I realized that the smothing only applies to files from PARTS,
> and the 2446.dat I tested was located in another directory.
> Loading PARTS\2446.dat produced the wanted (and spectacular) result.

I think I'm going to add support for the 0 Unofficial Part comment, and
treat anything that contains this as a part.  I had the same thing happen to
me when viewing a part somebody posted.


> However, one of my tries was to insert:
> 0 FILE aaaa
> 1 4 0 0 0  1 0 0  0 1 0  0 0 1 bbbb
> 0 FILE bbbb
> in the beginning of the 2446.dat (in the other directory).
> This produced a red helmet with gray primitives...

I'll look into that.  I know there is a color bug in there somewhere, but I
haven't been able to track it down yet.  Hopefully if I repeat your above
experiment it will show up, and I will be able to figure out why.


> Also I always get this:
> LDView Errors
> OpenGL error:
> - File d:\Lars\Lego\L3test\2446ref.dat
> - Unknown Line
> -Before compile: GL_INVALID_ENUM

Yeah; I get the same thing on my work computer.  It doesn't happen to me at
home, though.  I'll have to see if I can track down what's causing it.  I
think I at least know where to start; I'm pretty sure it started happening
when I moved to a texture-based font.  Whatever it is doesn't appear to be
hurting anything; I'm fairly sure it isn't responsible for the color problem.


> (BTW, it would be nice if you could copy'n'paste from the LDView Errors window)

True.  Is there any automatic way that you know of to do that in a tree
view?  If not, I can add my own copy and paste code; I've actually done that
once before, so at least I know how.


> (BTW2, it would also be practical if the OpenGL Driver Info in the Help menu
> was presented in ONE window, that you could copy from)

Good point.  The current way was real easy to implement, but not the most
user-friendly.  I think I'll add consolidation of that stuff to my future
features.


> It's absolutely stunning sitting and wacthing LDView spin a model!

Glad you like it.  I really like the spin feature myself.

--Travis Cobbs (tcobbs@REMOVE.halibut.com)



Message has 1 Reply:
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I think I will join you on this. This will also help identifying parts in MPD files. See also (URL) we make Official/Unofficial official Meta keywords ? Steve ? (URL) ? (...) I don't think so. The programmer has to make some decisions, e.g. (...) (24 years ago, 31-May-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: *** LDView Version 1.9.5 Released ***
 
Travis Cobbs wrote... (...) I loaded the minifig helmet 2446.dat, but I couldn't seem to get the smooth surface you demonstrated in (URL) some experimenting I realized that the smothing only applies to files from PARTS, and the 2446.dat I tested was (...) (24 years ago, 29-May-02, to lugnet.cad)

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