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Subject: 
Re: *** LDView Version 1.9.5 Released ***
Newsgroups: 
lugnet.cad
Date: 
Sun, 4 Aug 2002 21:58:12 GMT
Viewed: 
1020 times
  
In lugnet.cad, Martijn Zwaal writes:
...
spatially. I also discovered in a document in the nvidia sdk that 2 sided
lighting is almost for free on geforce3 products or higher in the case of
'infinite viewer/light source'. Another advantage of using 'infinite
...

Well, I just checked at home, and two sided lighting is a relatively
expensive operation on my GeForce3, even when the viewer is treated as an
infinite viewer.  (As I mentioned in my other post, all my light sources are
infinite.)  In a complex model, one-sided lighting is approximately 20%
faster than two-sided lighting.  (I determined this by changing my code to
use one-sided lighting, which produced incorrect output, but showed me the
speed.)  Now they might consider a 15% slowdown to be "almost for free", but
I certainly don't.

--Travis Cobbs (tcobbs@REMOVE.halibut.com)



Message is in Reply To:
  Re: *** LDView Version 1.9.5 Released ***
 
Nice to see that everything is ok. Those arms need to be fixed anyway. In the mean time I tried to speed up rendering using the vertex array range and fences extension on a geforce3. This seems to be about as fast as display lists but uses less (...) (22 years ago, 1-Aug-02, to lugnet.cad)

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