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  NELUG BrikWars 3-17-2001
 
The first batch of my pictures from NELUG's BrikWars game on Saturday, March 17th are available on Brickshelf. Pics only, I'm afraid- no text. Still, I'll cheerfully answer any questions. More will be coming from me (and presumably others) (...) (24 years ago, 20-Mar-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.space)  
 
  Re: Childhood memories of making all town cars Road Warriors
 
(...) You could easily use BrikWars to mimic Car Wars, if you instituted some house limits on Tech Level, weapon size, etc. www.brikwars.com eric FUT lugnet.fun.gaming (24 years ago, 19-Mar-01, to lugnet.town, lugnet.gaming)
 
  Re: New Game!
 
(...) by (...) Oops! I forgot to say that if the attacker loses, it misses by 4*mark. A tie misses by the Mark number in dots. (...) (24 years ago, 18-Mar-01, to lugnet.gaming)
 
  Re: New Game!
 
(...) Rock smashes scissors, Scissors cut paper, Paper covers rock. (24 years ago, 15-Mar-01, to lugnet.gaming)
 
  New Game!
 
My friend Sam and I tried a new battle game a while back. It can be played with nothing but Lego. Rules: (all rules can be changed-infinite adaptability!) -Move and shoot whenever is convenient (except on an opponent's turn). There are no designated (...) (24 years ago, 15-Mar-01, to lugnet.gaming)
 
  Re: LEGO 6286 PIRATE MISB started an auction
 
(...) Chris have we convinced you to go forth with the event even if we can't get enough interest up to justify paying to bring Steve Jackson in? Frank p.s. of course the real reason for this post is just in case Franklin and others don't read (...) (24 years ago, 14-Mar-01, to lugnet.admin.general, lugnet.pirates, lugnet.gaming, lugnet.events)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) I am working on building ape island, i am using 2 32x32 blue baseplates. I am useing the giant ape face from the advetures set with treasure in the mouth. I'm need about 10 more chews to use as ape man, i have 2 and I am hoping to have about a (...) (24 years ago, 11-Mar-01, to lugnet.gaming)
 
  BrikWars battle pics from 3-3-01
 
Greetings fellow BrikWars enthusiasts! I have posted on brickshelf the raw images from the TL2 Brikwars battle between myself and Gino Melone, fought on March 3, 2001. I haven't yet had a change to do the writeup, but when I do, it'll appear on (...) (24 years ago, 9-Mar-01, to lugnet.loc.us.oh.cle, lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yea, I plan on putting boat skids on all my ships. Even on carpet, they will help (I had actually planned to do it for Brickfest 2000). (...) Ooh, please do. I'd love a chance to meet some of you folks. Frank (24 years ago, 8-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yup, I picked up about 12 more cannons + a 6268 + about 40-50 pirate minifigs. Also got about 10 other assorted pirate sets + some Blue Soldier figs, ooh and some cutter bow bricks + plates so I can build a few more class 1 / 2 ships. Steve (24 years ago, 7-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) It was great fun, and Steve and I snagged loads of Pirate stuff! (We even split a few lots--I'm full of shako hats and flags now, including loads of solid-white and solid-red (gunport cover) flags! Epaulettes? Oh my, yes! (...) That's a good (...) (24 years ago, 7-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
Cool Car display, right on..... (24 years ago, 1-Mar-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Sorry, been out of it for about a week. IIRC, there's thin carpet. Color is unknown. I'll look Thursday and get back to us. Chris (24 years ago, 27-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
I was thinking of building some of the larger islands out of yellow/green plates 'n bricks, mounted on 32x32 blue baseboards (must build R'lyeh). I already have a few of the smaller island baseplates and I'm hoping to pick up some pirate stuff at (...) (24 years ago, 26-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Yea, it would be nice to have less square islands, though it really doesn't affect the game that much. I do like the Belville base bricks for the reason that the islands do look a little less square. Frank (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) The only downside, IMHO, is that so many of our islands were, well, square. Granted, this is hard to avoid, but I'm going to try and put together some more organic-shaped islands. (...) Ack. I think they posted the URL in .wamalug...but I (...) (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) The available space, compared with how much open sailing you want really determines how many and how big the islands are. When we played at Brickfest, we had 4 islands in the 32x32 or bigger real (plus several ports at the edge of the game (...) (24 years ago, 25-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Ideally you use actual island baseplates. Granted, this may be difficult or impossible nowadays--but I remember we had islands of all sizes, some 16x16, some 16x32, some 32x32. It is, as always, governed by what you want to be on the island. (...) (24 years ago, 24-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
How big do you guys make your islands? I'm looking at using 32x32 baseplates for a game I'll be running for the UK student wargaming nationals. Steve (24 years ago, 24-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Sounds good.... (...) Well, according to some folks over in lugnet.debate, they are... (...) It would have to be a pretty big island though... We could always issue a challenge to the train folks, build us a LEGO island with a train on it, and (...) (24 years ago, 23-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) that (...) You can definitely consider me able and willing to take a shift(s). (...) the (...) Oh, my, yes. The only good I've been able to do at a K-mart regarding added discounts, though, is getting an extra $1.00 off some landspeeders that (...) (24 years ago, 23-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) I'm hoping we will have a significant core of dedicated pirateheads so the game will keep flowing. We will probably have to have some set times where players who haven't played before can start (though asking them to watch the game for a few (...) (24 years ago, 22-Feb-01, to lugnet.gaming)
 
  Lego Pirate Wars at Egyptian Campaign
 
Ahoy me mates, Lego Pirate Wars will be running at the Egyptian Campaign gaming convention in Carbondale Illinois the weekend of April 14th,15th, and 16th. We usually use the Pirate Wars rules wrote by Stephen Gabriel. The rules are at (URL) We use (...) (24 years ago, 20-Feb-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
Adding lugnet.fun.gaming... (...) (24 years ago, 20-Feb-01, to lugnet.pirates, lugnet.org.us.gardenslug, lugnet.loc.us.nj, lugnet.games, lugnet.events, lugnet.gaming)
 
  Lego game in "Chief Herman's Holiday Fun Pack"
 
Hi all. Cheapass games produces games on the cheap. They provide you with rules, cards (if not better served by your standard deck of playing cards) and a board (if your chess board doesn't handle it). Everything else, you provide. Dice? Dig it out (...) (24 years ago, 25-Jan-01, to lugnet.gaming)
 
  LEGO Pentominoes
 
Hi all, Reflecting my interest in LEGO, mathematics, and puzzles, I have built a set of LEGO Pentominoes. This has been done before, of course, but I got a bit bold and decided to make each of the (twelve) Pentominos a distinct LEGO color (plus the (...) (24 years ago, 25-Jan-01, to lugnet.build, lugnet.general, lugnet.gaming)
 
  New Lego Game on the Horizon
 
Hi. My name is Morgan J. Steele. Over the last sevral years me and my freinds have been creating a fun wargame using our legos. Over the coming months I will begin to write down rules, and create a place on the internet for my creation. I've been a (...) (24 years ago, 25-Jan-01, to lugnet.gaming)
 
  Re: Brickfest 2001?
 
(...) I think a Piratefest would be awsome. I'm not sure if I could come up with a venue though (my apartment certainly isn't big enough for a game). I think someplace in the mid-Atlantic region would be best, which would suggest D.C. as a good (...) (24 years ago, 24-Jan-01, to lugnet.org.us.wamalug, lugnet.pirates, lugnet.gaming)
 
  USLCS Version 2 finally released
 
The site is at htt://spiffsoftware....mepage.htm We will have one of our battles up shortly......... (24 years ago, 13-Jan-01, to lugnet.gaming)
 
  BrikWars, February 3rd
 
The next NELUG BrikWars event is going to be held Saturday, February 3rd, 2001. Location: Once again, Shaun Sullivan's basement. The particulars for this battle are as follows: CP: 500 (you can spend up to 500 points on troops, vehicles, etc) TL: 5 (...) (24 years ago, 10-Jan-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  HAPPY NEW YEAR!!!
 
Not much of a purpose to this message, but HAPPY NEW YEAR TO ALL OF YOU!!!!! -Admiral of the Fleet Grant Macmillan (24 years ago, 5-Jan-01, to lugnet.gaming)
 
  LoM mechs: Brikwars values?
 
Has anyone yet given any thought to points values for the new Life On Mars mech sets (7313 & 7314)? Being new to Brikwars the robot rules are currently making my ears bleed :-) Neil. (24 years ago, 3-Jan-01, to lugnet.gaming)
 
  Mata Nui
 
This has be mentioned before, but since the search engine is out of order I'll start a new thread. The new site at www.bionicle.com (auto-refers to www.lego.com/bionicle/) requires flash (4?) to view. Once that's going it does look nice although (...) (24 years ago, 31-Dec-00, to lugnet.technic, lugnet.general, lugnet.gaming)
 
  Reference Thang
 
I have uploaded to Brickshelf a reference for YALUGS Advanced. (URL) version is in RAW folder is there for you to use in your own games and version. Just fill in what you want. More updates including filled reference and the YALUGS Advanced Guide (...) (24 years ago, 31-Dec-00, to lugnet.gaming)
 
  Playtesting of USLCS Version 2 AND something else
 
My brother and I have begun the preliminary test of the new rules, which is why I haven't posted up the rules yet until we are done. The battle has preceded a little bit, but we had to pause for a break. So far I have smashed a small bunker guarding (...) (24 years ago, 21-Dec-00, to lugnet.gaming)
 
  Re: The LegoWars 2000 way!
 
(...) ...Well, you could always try out MiniFig Death!!! With the Three Page RuleBook(tm)! :-) (URL) (24 years ago, 11-Dec-00, to lugnet.gaming)
 
  Anyone live on the island of Cyprus?
 
Does anyone live in Cyprus? If so, please contact me and perhaps we could have a LegoWars 2000 battle or something. -Admiral of the Fleet Grant Macmillan (24 years ago, 8-Dec-00, to lugnet.gaming)
 
  LegoWars 2000 and Christmas.
 
Please keep checking LegoWars 2000 ( (URL) ) over Christmas because I'm adding some seriously cool stuff to it, even some Christmas background music! Bye for now. -Admiral of the Fleet Grant Macmillan (24 years ago, 8-Dec-00, to lugnet.gaming)
 
  The LegoWars 2000 way!
 
Hi Legomaniacs! I think that having Lego wargames in turn and with hit points etc. but it can eventually get a bit monotnous and ya might need a bit of all out fun... JUST BATTLE!! The only rules here are to make the battle as realistic and as fun (...) (24 years ago, 8-Dec-00, to lugnet.gaming)
 
  Re: LEGO wargaming questions
 
(...) BrikWars. It's free, it has it's own website, and it's constantly being expanded. You can find the rules online here: (URL)I had found a rule system about 5 years ago (it was only space rules tho I (...) BW covers all ages. (...) You should (...) (24 years ago, 6-Dec-00, to lugnet.gaming)
 
  Re: LEGO wargaming questions
 
What rules system are you using? Where can I get a copy of it? I had found a rule system about 5 years ago (it was only space rules tho I am particurarily looking for medieval) and convinced all my friends to dig up their LEGO and that we should (...) (24 years ago, 5-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Hey, I don't care, I read most of the newsgroups, and I'm guilty of posting in the wrong place occasionally, too (especially when it's a follow-up). Posts about ideas for LEGO siege engines belong in lugnet.castle, have no fear; but if we're (...) (24 years ago, 4-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Eric, Sorry about all the cross-posting. I'm still sort of new here, and I keep forgetting to keep my messages posted to the correct topic. Cheers! T.J. (24 years ago, 4-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) If there's one thing that you can rely on in BrikWars, it's that there will always be a rules revision in the works that will clear up a lot of problems. You should start seeing the effects of the current revision in the latter half of this (...) (24 years ago, 4-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Of course! I happen to know that a revision for the rules is in the works, though, and that will clear up a lot of problems- plus, if you are just starting out, you'll have enough to keep track of with the regular troops, and SPs would just (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Hello Eric, Thanks for your comments and link to the squad/individual discussion. Concerning wizards and arcane/magic stuff, I think we'll shy away from that for the initial confrontation. We'll probably stick with plain-Jane ground troops and (...) (24 years ago, 4-Dec-00, to lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) That sounds like a good start, definitely. (...) Shaun Sullivan and I attempted something similar (unbalanced forces), although we just had a surprise factor (ie, one side was campd for the night and had to scramble to weapons and vehicles). (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
 
  Re: First post and LEGO wargaming questions
 
(...) Hey, glad you delurked. Your questions are probably valid in .castle but may get more answers if cross posted to lugnet.fun.gaming as well, that's where most of the BrikWars devotees post about their games and such. I crossposted this reply (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
 
  Re: Anyone up for a big castle BrikWars over break?
 
(...) I probably don't have any ideas you haven't already thought of, but here goes nothing: 1. Platoons as units. In a very large game, try to create large groups of units who are all identically equipped. This way they'll all have the same stats, (...) (24 years ago, 2-Dec-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) You're going to want more time than that. (...) The Ohio battle wasn't medieval, it was TL6. There were 2500 CP on each side. Primarily mecha with a few grunts on one side, and a crapload of grunts and cheaper weaponry on the other side. We (...) (24 years ago, 1-Dec-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) If only I could join your event with my 500+ force of the undead. My men are weary, for they haven’t seen battle for many years, and yearn to test their skills and metal in a dance of death. (...) Yet another battle that my steadfast ranks (...) (24 years ago, 1-Dec-00, to lugnet.castle, lugnet.gaming, lugnet.org.us, lugnet.org.ca)
 
  (canceled)
 
 
  Re: Anyone up for a big castle Brickwars over break?
 
"Christina Hitchcock" <chitchco@mail.gmu.edu> wrote in message news:G4pDnA.869@lugnet.com... (...) have (...) and (...) to (...) soon? (...) Well I thought I posted a reply here, in fact I remember writing it. But my silly newsreader (Outlook 2000, (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) I am in the process of planning a meeting on December 9th. Is that too soon? What are the dates of your Christmas break? Christina (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
Yeah, I'd love to play a giant Medival Brikwars. I don't know about the timing though. We are having a meeting of WAMALUG next weekend (the 9th I think). Planning for that may be short notice. Unfortunately, I go live with a huge system at work over (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Anyone up for a big castle Brickwars over break?
 
(...) If you wanted to come up near where we wamalugers are, I'm sure we could get something together. I talked to Jeff Stembel and he's all for it and Jason Rowoldt is always itching to play a game of Brickwars. =) I can't speak for everyone but I (...) (24 years ago, 27-Nov-00, to lugnet.gaming)
 
  Re: Improv-ed Medieval BrikWars
 
(...) If you were trying to integrate a game-battle into an ongoing CW history, then the size of each army would have to be determined by the storylines rather than by how many minifigs each CWer had in his or her collection. If the story calls for (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Anyone up for a big castle Brickwars over break?
 
If you lived in Northern British Columbia, you could come join our Brikwar game. :) -- Paul Davidson Pawel Nazarewicz <verneer@utk.edu> wrote in message news:G4nEGn.1Ew@lugnet.com... (...) and (...) to (...) (24 years ago, 26-Nov-00, to lugnet.gaming)
 
  Anyone up for a big castle Brickwars over break?
 
With Christmas break coming up, will anyone have time to get together (on the east coast) and set up a day of Brickwars? I'm thinking big - to have a few thousand soldiers and heroes and make a really cool landscape - something we could plan out in (...) (24 years ago, 26-Nov-00, to lugnet.castle, lugnet.gaming, lugnet.org.us)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
"Shiri Dori" <shirid@hotmail.com> wrote in message news:G4M6oJ.8ts@lugnet.com... (...) of (...) You could keep CW as it is essentially, but mirror the CW universe and have it played out in a series of Brikwars games where CW participants are (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Well yeah - not really. It was kinda an unspoken agreement ahead of time not to damage the buildings. As for the people, it's easy to reassemble them! (...) Well, I think that could be cool for a different kind of org. A lot of people lately (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) pictures. It seems awful gutsy to risk them in such a pitched battle. Wouldn't it be something if you could use BrikWars to determine the fates of clashing CW empires? It's almost hard to imagine. - Mike. (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Improv-ed Medieval BrikWars
 
(...) FU: We didn't have time to finish the game, but it sure looked like I lost. Bad strategy on my side, for splitting up my army and putting the cavalry before the foot-soldiers; plus, I was going against both Tim and Brandon at the same time. Oh (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Improv-ed Medieval BrikWars
 
Hey-- Tim (Courtney), Brandon (Grifford) and I are right here (my place) playing slightly-Improv-ed Brikwars. Meaning we're making up rules as we go along, not really following the rules, just looking for action. Carnage is everywhere. Pictures are (...) (24 years ago, 25-Nov-00, to lugnet.gaming, lugnet.castle, lugnet.loc.us.ma.bos)
 
  Re: Hear ye, hear ye
 
(...) and (...) Giant:Bonjour! Troops: Zut Alors! Heh, too funny to a guy who has a 6'9" French-speaking friend. Sean (24 years ago, 22-Nov-00, to lugnet.gaming)
 
  Re: Hear ye, hear ye
 
(...) eric (24 years ago, 22-Nov-00, to lugnet.gaming)
 
  Re: Hear ye, hear ye
 
(...) and (...) the NELUG homepage. I think this is probably the first offical NELUG page not hosted under the NELUG domain. Woo Hoo! Easier for me I just post a link :-). (URL) Kingsley (24 years ago, 22-Nov-00, to lugnet.gaming)
 
  Hear ye, hear ye
 
NELUG members recently got together and played a BrikWars game set in the Time of Legends. I have prepared and posted a page on Ye Olde Worlde Widee Webe and invite you all to come and have a look. (URL) holidays, eric (24 years ago, 22-Nov-00, to lugnet.org.us.nelug, lugnet.announce, lugnet.gaming)
 
  Times are good, and getting better
 
My own Lego game, USLCS, version 2 rules are gonna be released by SUnday, after a long sleep. All I need to do now is scan some parts, write one article, and it'll be up! Just thought that some of you guys might like to know, if you even care (...) (24 years ago, 22-Nov-00, to lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) I wasn't as interested in what order the things occur in mathematically as I was in making sure I understood how the dice made the transition from Skill dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula, or roll the (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Well, there's something you don't hear often. (...) Ok, already I have a fairly universal question about this formula. The standard trooper has 1d6 skill, and 1 power. We'll assume he's trying to throw something with a mass of 1, as well. So, (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Gah, slings! Neil is absolutely right of course, the slings (and the Throwing Things rules) are way unbalanced. Over e-mail he and I argued the matter back and forth and came up with the following revisions: Throwing Things: ---...--- The old (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: November 18th Brikwars, Medieval Style
 
(...) Right. TL2 or lower, and this is as good a time as any to say that we kind revised the point totals down to about 225 per person. You don't have to have 225 points, but try not to exceed that amount by too much (and try to have your army (...) (24 years ago, 6-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Wow! Cool battle!
 
Ace battle! Who made it, you? It's brilliant, inspiring too! Air battle soon to come on my site. -Admiral of the Fleet Grant Macmillan (24 years ago, 3-Nov-00, to lugnet.gaming, lugnet.org.au)
 
  Re: LEGO Foosball table
 
(...) Not me, but avery good suggestion. Does the RCX have enough outputs? I assume by a football table you mean the ones with the players on bars across it that rotate or slide across laterally? Of course if you were designing a robot to play in (...) (24 years ago, 2-Nov-00, to lugnet.sports, lugnet.build, lugnet.gaming, lugnet.robotics)
 
  Re: Pics coming soon!
 
(...) All I can do is blatantly plug the Studs Brikwars! Battle of Tank Stream (URL) of Two Pities (URL) something no doubt soon to come at: (URL) (24 years ago, 2-Nov-00, to lugnet.gaming, lugnet.org.au)
 
  Pics coming soon!
 
Thanks for visiting, David. The weekend's coming up so I should be able to get loads of pictures made. What sort of battles do you want to see? Action packed ones? Ones that focus more on the story? Tell me what you all want! You can also submit (...) (24 years ago, 2-Nov-00, to lugnet.gaming)
 
  Re: LegoWars 2000
 
(...) Cool site Grant -- when will you have a chance to put some more battle pictures up? --DaveL (24 years ago, 2-Nov-00, to lugnet.gaming)
 
  LegoWars 2000
 
Hi! I am the owner of LegoWars 2000, which won the Angelfire Site of the Day award on the 26th of October. Please visit it, the address is (URL) but it's best to use the proper URL at (URL) . In my site is a whole load of story stuff, millions of (...) (24 years ago, 1-Nov-00, to lugnet.gaming)
 
  The return of USLCS
 
On the one year anniversary of my discovery of BrikWars (which led to the Golden Years of USLCS) I shall post a complete Version 2 rules to my website. Heheh, I'd probably delay, knowing me. Anyways, no one cares, so I'll go away. (24 years ago, 31-Oct-00, to lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Well, it's not annual until the 2nd one happens.... (...) I need to process my (3) 6543s, build one for my town and a couple cutters for the pirate game (well, one pair of red bow bricks might get used with a pair of black bow bricks for my (...) (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Was? It's not annual? (...) You bet! I also managed to pick up a couple of 6543s today--so I have red cutter bows as well. I'd be happy to ref, but of course I do want to *kill* things. arrr, LFB (24 years ago, 28-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) Oops, I had meant to mention where Trinocon is held... Sometimes I think faster than I type. Trinocon is (was) held in Durham North Carolina. (...) Definitely a signup before hand will be good. It will make things run much smoother if we know (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Small cutter bows (6x7 bow pieces)
 
(...) At the *very* least. And then, even if we stop for the evening, we can still play with pirate ships (always important). (...) Where is that held? People say the Silent Death rules are good, but alas, I have no experience with them. If you have (...) (24 years ago, 27-Oct-00, to lugnet.pirates, lugnet.gaming)
 
  Re: Customised Superhero Minifig
 
(...) Thanks! As a bit of a purist (I get itchy at the idea of making sails for some other projects I'm working on) it made me feel all dirty to modify the head. And not in the good way, like watching Cinemax late at night. (...) We used the (...) (24 years ago, 24-Oct-00, to lugnet.build.minifigs, lugnet.gaming)
 
  Re: brickwars transcript
 
(...) Polar Bear ! This was the surf-club labrador. (...) Some questioning of the Pope in the Popemobile indicated that the future king was expected at the beach house barbecue. Some Protestants marking 'their' territory on lamp posts were arrested (...) (24 years ago, 23-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
 
  Re: brickwars transcript
 
(...) The King is Dead, Long live the King! Somewhere in the Caribbricean lies the Island on Brikks and St.Nevis. The first name refers to the locals' ideas on partying, often and with vigor. The second part refers to the patron Saint of all the (...) (24 years ago, 22-Oct-00, to lugnet.org.au, lugnet.loc.au, lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Oh sorry, I thought I'd been clearer than I was: (...) This applies to normal damage as well as knockback damage. So, (...) changes quite a bit. Assuming an unarmored TL3 trooper and riding-horse (from 8.1.4): AV = 1d10+7 (5 man + 1d10+2 (...) (24 years ago, 10-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Fair enough, stupendous feats are already very cool. (and 3 is ... 3 times cooler!) (...) Right. I get it now, thanks. (...) Ah, knight plus horse. Although this still means that a knight will never break a lance and can't kill a fig carrying (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: Brikwars questions
 
(...) Well, no. Although that would be kind of cool. Units only get extra attacks when their Move has been supernaturally augmented to twice the unit type's original move. So, a Trooper gets a second attack at 10", but the Champion doesn't get his (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Brikwars questions
 
These have probably already been asked, but anyway... 1. Champions. They move twice as far as normal trooper and I read elsewhere (supernatural power I think) that when a unit's move is doubled they get an extra attack. Does this mean that champions (...) (24 years ago, 9-Oct-00, to lugnet.gaming)
 
  Re: LEGO Foosball table
 
(...) Fantastic idea putting the side line kickerpins, goal spacer pins. Perfecto dude. DaveG (24 years ago, 7-Oct-00, to lugnet.sports, lugnet.build, lugnet.gaming)


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