To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 660
659  |  661
Subject: 
Re: Anyone up for a big castle Brickwars over break?
Newsgroups: 
lugnet.gaming
Date: 
Fri, 1 Dec 2000 19:49:35 GMT
Viewed: 
1849 times
  
In lugnet.fun.gaming, Jason Rowoldt writes:

1. Nail down a date and place early.  A Saturday or Sunday would be best and
allocate 6-8 hours for it.  Maybe after the 1st of the year.  My contract ends
Dec 31st and I will just be killing time before Nepal until Feb.

You're going to want more time than that.


2. Decide on the terrain and rules.  I think doing hand to hand combat with
thousands of troops will take WAAAAAAAAAY too long.  I think the guys in Ohio
and the Aussies both had big Medival BrikWars games recently.  Any
advice/lessons learned guys?  If we could get the distingushed mass army
collector, Marc "Mr. Baltimore" Nelson, to come down we would have plenty of
troops.
I think we should use a platoon-as-a-unit type thing or a modified large-scale
hand-to-hand and arrow ruleset.  Any advice Mr. Rayhawk?

The Ohio battle wasn't medieval, it was TL6.  There were 2500 CP on each
side.  Primarily mecha with a few grunts on one side, and a crapload of
grunts and cheaper weaponry on the other side.  We played for 2 days (about
18 hours total) and killed maybe half the troops and 3/4 of the vehicles.
The battle was ended when Gino lost his last large mech.

I don't know about total unit numbers, but I'd say conservatively around
100-150 total things on the field.  With only 2 sides, it took close to an
hour and a half to do a complete turn.  But Gino and I tend to bicker about
rules, and we had Jedi using the force which really mucks stuff up.

The writeup's on my webpage if you want to refresh your memory on the whole
thing.


If we can plan this right we can have the largest medival BrikWars ever. Let's
get the rules right for pacing (think - no more than 5 attacks each per turn
and units start out kind of close).  I wonder what the largest army ever
fielded is?  If we do this right I can capture the entire event on Studios and
make a nifty movie of it. Carmina Bruana anyone? :)

Using platoons, where all the troops in each platoon attack a single target
is likely the best method of controlling huge armies (unless you REALLY want
to drive yourself insane.)  And make up your own rules.  That's part of the fun.

Adrian
--
www.brickfrenzy.com



Message is in Reply To:
  Re: Anyone up for a big castle Brickwars over break?
 
Yeah, I'd love to play a giant Medival Brikwars. I don't know about the timing though. We are having a meeting of WAMALUG next weekend (the 9th I think). Planning for that may be short notice. Unfortunately, I go live with a huge system at work over (...) (24 years ago, 27-Nov-00, to lugnet.gaming)

10 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR