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In lugnet.fun.gaming, Thomas Mitchell writes:
> Concerning wizards and arcane/magic stuff, I think we'll shy away from that
> for the initial confrontation. We'll probably stick with plain-Jane ground
> troops and cavalry. Magic would just confuse the issue. We _do_ want to
> migrate towards that, however. The LEGO universe has provided us with a few
> fantastic creatues (dragons, rock monsters, and skeletons come to mind) that
> beg to be worked in, a la Warhammer Fantasy. Wizards are just a natural
> progression.
Of course! I happen to know that a revision for the rules is in the works,
though, and that will clear up a lot of problems- plus, if you are just
starting out, you'll have enough to keep track of with the regular troops, and
SPs would just muddy the waters even further. But as you play more and more,
adding in the supplements only makes the game more fun.
> And if one can use wizzies, then necromancers aren't far
> behind. Can you see enemy soldiers rising from the dead and then fighting
> for you?!?! What a hoot!!!
Oh, yes, I can see that, and I have. :D One of the players at our last game
http://www.people.thirteen.net/~eric/lego/bw/medi1.html
Used a necromancer.
> Our desire to emulate the storming of a fortified structure still stands,
> however. The ballistae models are, in a word, amazing, and I hope to mount
> a few on the keep's turrets. I guess my next question is, how should one
> handle the "breaching" of the wall? I envision it going something like
> this...
Tactics aside, the game mechanics for breaching walls are in the BW chapter
about Bases. Read up on those, and your tactics will probably follow as a
natural extension. One thing is for sure, you're going to want to be doing
combined fire of some kind.
FUT lugnet.fun.gaming
eric
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Message has 2 Replies: | | Re: First post and LEGO wargaming questions
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| (...) If there's one thing that you can rely on in BrikWars, it's that there will always be a rules revision in the works that will clear up a lot of problems. You should start seeing the effects of the current revision in the latter half of this (...) (24 years ago, 4-Dec-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: First post and LEGO wargaming questions
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| (...) That sounds like a good start, definitely. (...) Shaun Sullivan and I attempted something similar (unbalanced forces), although we just had a surprise factor (ie, one side was campd for the night and had to scramble to weapons and vehicles). (...) (24 years ago, 4-Dec-00, to lugnet.castle, lugnet.gaming)
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