Subject:
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Re: Weekend of LEGO Pirate Games!
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Newsgroups:
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lugnet.gaming
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Date:
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Fri, 23 Feb 2001 18:45:00 GMT
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Viewed:
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1431 times
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In lugnet.fun.gaming, Frank Filz writes:
> Christopher Weeks wrote:
> >
> > Based on Steve Bliss' comment, I've set FUT lugnet.fun.gaming
> >
> > In lugnet.pirates, Lindsay Frederick Braun writes:
> > > In lugnet.pirates, Christopher L. Weeks writes:
> >
> > > Some extent? I think that people coming and going is fine, but
> > > of course it's always difficult when you have to acclimate new
> > > players throughout the course of the game. :)
> >
> > It would suck if people were ducking in and out all the time. But I agree that
> > hte game is better than virtually any other at allowing this kind of play.
>
> I'm hoping we will have a significant core of dedicated pirateheads so
> the game will keep flowing. We will probably have to have some set times
> where players who haven't played before can start (though asking them to
> watch the game for a few turns would give them some acclimation time,
> especially if a little extra time is spent explaining things).
> Ultimately the rules are simple enough that anyone who has ever gamed
> before will be able to watch a turn or two, and jump right in (and I'm
> expecting that almost all of our come and go crowd will be gamers).
You can definitely consider me able and willing to take
a shift(s).
> > > > It appears that we will have to charge a playing fee to pay for fun prizes
> >
> > > Ack, I was hoping to make a full weekend of it! :)
> >
> > As Frank mentioned, the whole weekend would be ~$30. It is possible that as
> > long as only a few people wanted to do this, we could accept donations to the
> > prize pool in lieu of cash payment. You might find that a satisfactory
> > solution Mr. Walmart_Pirate_of_the_Year!
>
> I think we've also thought about having some swapmeet time where Lindsay
> could easily double the money on some of his loot... (Lindsay, one of
> these days I need to take lessons from you, the other week one of our
> K-Marts had a whole gazoot of Desert Skiffs at half price, probably
> would have been a grand opportunity for your wheeling and dealing).
Oh, my, yes. The only good I've been able to do at a K-mart
regarding added discounts, though, is getting an extra $1.00
off some landspeeders that were languishing around at $3.99.
They're usually totally unwilling to deal. I'm not sure it's
something that can be taught. It might just be luck.
Regarding swapmeeting--beforehand I'm happy to take an inventory
of everything that didn't go last summer and bring, um, 'requests.'
> > > You know,
> > > hang around far too long, cause trouble, shirk my lecture writing...
> >
> > Isn't historical re-enactment called research?
>
> :-)
Oh, yes, dinosaur-covered pirate islands are *very* historical.
This not mentioning the dancing skeletons, or the dread BURPman.
Heh.
> > > Theoretically I might be able to put up one person, the big
> > > problem being there's not much room in my apartment. I mean,
> > > NO ROOM--it's a side room about 4' x 9' and there is no sleep-
> > > furniture, though I have a sleeping bag. Oh, and the little
> > > room isn't air-conditioned (always a catch, isn't there?).
> >
> > I would possibly be able to put up guests too, I have a real house with futon
> > couch beds, and lots of floor space. And AC. The catch for me is that I also
> > have a family and they might not be as generous as I would. And you couldn't
> > be smelly or offensive. :-)
Or both. By the way, this does NOT mean that someone crashing
at my place *could* be smelly and/or offensive. No matter how
much food they buy me.
> I wouldn't mind crash space, if it's bedless, I'll just lose a little
> room for LEGO and carry my lawn chair (I use a lawn chair as a cot when
> camping, and when going to church youth group retreats - this latter
> started after going to one church which had a particularly hard floor,
> and the second evening I remembered that a lawn chair lived in my car).
Yes, my back never hurt as much as it did after a YAC con.
Such a thing is almost more Calvinist than Unitarian. ;)
> > > > Frank will be supplying much of the fleet and all of the crew. Each player
> > is
> > > > invited to bring a minifig captain for their ship.
> > >
> > > OK. I assume by 'much of the fleet' that Steve isn't bringing
> > > any ships, so who is the 'rest of the fleet' coming from? I
> >
> > Erm...well...actually, I was thinking that you might. :-) I have a small
> > fleet (does four boats count as a fleet?) that I can muster, but really Frank
> > will be the main source. I haven't heard from any of the other GardenSLUGers
> > about this yet, so I'm not sure if they're in or have fleets of their own. If
> > it were train wars, we'd be set.
We could always put a train on an island...you know, to send a
small clutch o' scurvy pirates overland to raid the gold train.
(I keep thinking about the Drake raid on Nombre de Dios in this
consideration, or many of the buccaneer raids that involved going
ashore in Darien [panama] and intercepting silver caravans.)
By the way, I saw a very nice lecture on Spanish mapping and
English piracy last night. Those Hakluyt Society fellows know
how to party! (Granted, they're all in their 60s and 70s...)
Apparently English pirates south of the Equator and in the
Pacific were relying on reckoning and captured Spanish pilots--
they didn't have any kind of accurate coast description with
navigational value until after 1680! I wonder, ought we be
able to capture skilled crewmembers (e.g., pilots and the like)
that could improve a ship's sailing ability or avoidance of
uncharted shoals or other hazards?
Another thought re: that, is uncharted hazards...
> I think the main thing we're going to potentially need more of than I
> might have is cutters (though I do have enough material for another 20
> or 30 or more cutters (after all, Lindsay sent me 4 cutters from the UK
> a few months back - a couple Sail 'n Fly Marinas). If I don't get around
> to building them before hand, I can always bring the various unbuilt
> pirate ships I have, and someone can have fun Friday night.
Did you get a bunch of those T-Rex head Studio sets? I'm
looking quite forward to seeing green cutters (or green and
red...the Christmas Cutter!).
I do, however, have the fixings for at least a couple dozen
cutters. I got a boatload (ha!) of masts from John Kanehl over
the holidays (you *are* coming to this thing, aren't you, John?)
along with three or four large hulls, and I may go scour BrickBay
for a few smaller mast segments for rowboat-type sailers.
> > This is a concern that I have as yet addressed poorly. I would love to get
> > some good LEGO display material out, but in the past, the place has been open
> > all day and night and we'd have to take watches or something.
>
> I think it would bear consideration to lock up in the dead of the night,
> but if we can line up some graveyard guards, that would be an advantage.
> I'd be real inclined to let anyone who does a night guard shift play for
> free, or at least get an up front discount (we had talked about
> refunding GMs and gophers and such if we cleared more than we spent -
> though as someone who doesn't have a tight budget, as long as I get to
> have fun, I don't want to be reimbursed, for me, it will be worth it to
> spend $30 to get to run the pirate game with a big crowd).
I agree that $30 is a good weekend-length amount. For me, the
GM/gophering is part and parcel--but what kind of numbers are
we looking at? Are they advertising widely? I assume that,
in the case of LUGNET, we'll flag a big 'announcement' that
can get a highlight in the TOP STORIES once we've chosen a date.
Re: security, I'm perfectly happy to break my kids down and take
them home each night. But regarding actual pirate ships, if we do
stick with 8 June as the weekend, I won't likely be able to build
any substantial number of ships. I may have my hands full
with islands!
This is however modifiable. If I get my hands on some BSB
or SES instructions (meaning, print them off of Brickshelf)
I might be able to put a few of those together. And bomb
ketches are of course easy...
best
Lindsay
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Message has 1 Reply: | | Re: Weekend of LEGO Pirate Games!
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| (...) Sounds good.... (...) Well, according to some folks over in lugnet.debate, they are... (...) It would have to be a pretty big island though... We could always issue a challenge to the train folks, build us a LEGO island with a train on it, and (...) (24 years ago, 23-Feb-01, to lugnet.gaming)
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Message is in Reply To:
| | Re: Weekend of LEGO Pirate Games!
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| (...) I'm hoping we will have a significant core of dedicated pirateheads so the game will keep flowing. We will probably have to have some set times where players who haven't played before can start (though asking them to watch the game for a few (...) (24 years ago, 22-Feb-01, to lugnet.gaming)
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