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In lugnet.org.us.nelug, Mike Rayhawk writes:
> Regardless of what order in which you do the adding and multiplying and so
> forth, any method you might choose will be algebraically identical.
I wasn't as interested in what order the things occur in mathematically as I
was in making sure I understood how the dice made the transition from Skill
dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula,
or roll the die and then apply the formula (although I guess that would
actually work just as well, now that I think about it) or some other bizarre
option I hadn't thought of.
eric
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